提交 b6c710df 编写于 作者: M Mr.doob

Clean up.

上级 e09f0fb6
...@@ -83,7 +83,11 @@ ...@@ -83,7 +83,11 @@
scene.add( camera ); scene.add( camera );
var geometry = new THREE.BoxGeometry( 0.5, 0.8, 0.5 ); var geometry = new THREE.BoxGeometry( 0.5, 0.8, 0.5 );
var material = new THREE.MeshStandardMaterial( { color: 0x444444, roughness: 1.0, metalness: 0.0 } ); var material = new THREE.MeshStandardMaterial( {
color: 0x444444,
roughness: 1.0,
metalness: 0.0
} );
var table = new THREE.Mesh( geometry, material ); var table = new THREE.Mesh( geometry, material );
table.position.y = 0.35; table.position.y = 0.35;
table.position.z = 0.85; table.position.z = 0.85;
...@@ -101,7 +105,11 @@ ...@@ -101,7 +105,11 @@
*/ */
var geometry = new THREE.PlaneGeometry( 4, 4 ); var geometry = new THREE.PlaneGeometry( 4, 4 );
var material = new THREE.MeshStandardMaterial( { color: 0x222222, roughness: 1.0, metalness: 0.0 } ); var material = new THREE.MeshStandardMaterial( {
color: 0x222222,
roughness: 1.0,
metalness: 0.0
} );
var floor = new THREE.Mesh( geometry, material ); var floor = new THREE.Mesh( geometry, material );
floor.rotation.x = - Math.PI / 2; floor.rotation.x = - Math.PI / 2;
floor.receiveShadow = true; floor.receiveShadow = true;
...@@ -119,7 +127,6 @@ ...@@ -119,7 +127,6 @@
light.shadow.camera.right = 2; light.shadow.camera.right = 2;
light.shadow.camera.left = -2; light.shadow.camera.left = -2;
light.shadow.mapSize.set( 4096, 4096 ); light.shadow.mapSize.set( 4096, 4096 );
scene.add( light ); scene.add( light );
// scene.add( new THREE.DirectionalLightHelper( light ) ); // scene.add( new THREE.DirectionalLightHelper( light ) );
......
...@@ -72,7 +72,11 @@ ...@@ -72,7 +72,11 @@
scene.add( camera ); scene.add( camera );
var geometry = new THREE.BoxGeometry( 0.5, 0.8, 0.5 ); var geometry = new THREE.BoxGeometry( 0.5, 0.8, 0.5 );
var material = new THREE.MeshStandardMaterial( { color: 0x444444, roughness: 1.0, metalness: 0.0 } ); var material = new THREE.MeshStandardMaterial( {
color: 0x444444,
roughness: 1.0,
metalness: 0.0
} );
var table = new THREE.Mesh( geometry, material ); var table = new THREE.Mesh( geometry, material );
table.position.y = 0.35; table.position.y = 0.35;
table.position.z = 0.85; table.position.z = 0.85;
...@@ -81,7 +85,11 @@ ...@@ -81,7 +85,11 @@
scene.add( table ); scene.add( table );
var geometry = new THREE.PlaneGeometry( 4, 4 ); var geometry = new THREE.PlaneGeometry( 4, 4 );
var material = new THREE.MeshStandardMaterial( { color: 0x222222, roughness: 1.0, metalness: 0.0 } ); var material = new THREE.MeshStandardMaterial( {
color: 0x222222,
roughness: 1.0,
metalness: 0.0
} );
var floor = new THREE.Mesh( geometry, material ); var floor = new THREE.Mesh( geometry, material );
floor.rotation.x = - Math.PI / 2; floor.rotation.x = - Math.PI / 2;
floor.receiveShadow = true; floor.receiveShadow = true;
......
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