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three.js
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b6c710df
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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b6c710df
编写于
9月 01, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Clean up.
上级
e09f0fb6
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
20 addition
and
5 deletion
+20
-5
examples/webvr_vive_paint.html
examples/webvr_vive_paint.html
+10
-3
examples/webvr_vive_sculpt.html
examples/webvr_vive_sculpt.html
+10
-2
未找到文件。
examples/webvr_vive_paint.html
浏览文件 @
b6c710df
...
@@ -83,7 +83,11 @@
...
@@ -83,7 +83,11 @@
scene
.
add
(
camera
);
scene
.
add
(
camera
);
var
geometry
=
new
THREE
.
BoxGeometry
(
0.5
,
0.8
,
0.5
);
var
geometry
=
new
THREE
.
BoxGeometry
(
0.5
,
0.8
,
0.5
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
color
:
0x444444
,
roughness
:
1.0
,
metalness
:
0.0
}
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
color
:
0x444444
,
roughness
:
1.0
,
metalness
:
0.0
}
);
var
table
=
new
THREE
.
Mesh
(
geometry
,
material
);
var
table
=
new
THREE
.
Mesh
(
geometry
,
material
);
table
.
position
.
y
=
0.35
;
table
.
position
.
y
=
0.35
;
table
.
position
.
z
=
0.85
;
table
.
position
.
z
=
0.85
;
...
@@ -101,7 +105,11 @@
...
@@ -101,7 +105,11 @@
*/
*/
var
geometry
=
new
THREE
.
PlaneGeometry
(
4
,
4
);
var
geometry
=
new
THREE
.
PlaneGeometry
(
4
,
4
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
color
:
0x222222
,
roughness
:
1.0
,
metalness
:
0.0
}
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
color
:
0x222222
,
roughness
:
1.0
,
metalness
:
0.0
}
);
var
floor
=
new
THREE
.
Mesh
(
geometry
,
material
);
var
floor
=
new
THREE
.
Mesh
(
geometry
,
material
);
floor
.
rotation
.
x
=
-
Math
.
PI
/
2
;
floor
.
rotation
.
x
=
-
Math
.
PI
/
2
;
floor
.
receiveShadow
=
true
;
floor
.
receiveShadow
=
true
;
...
@@ -119,7 +127,6 @@
...
@@ -119,7 +127,6 @@
light
.
shadow
.
camera
.
right
=
2
;
light
.
shadow
.
camera
.
right
=
2
;
light
.
shadow
.
camera
.
left
=
-
2
;
light
.
shadow
.
camera
.
left
=
-
2
;
light
.
shadow
.
mapSize
.
set
(
4096
,
4096
);
light
.
shadow
.
mapSize
.
set
(
4096
,
4096
);
scene
.
add
(
light
);
scene
.
add
(
light
);
// scene.add( new THREE.DirectionalLightHelper( light ) );
// scene.add( new THREE.DirectionalLightHelper( light ) );
...
...
examples/webvr_vive_sculpt.html
浏览文件 @
b6c710df
...
@@ -72,7 +72,11 @@
...
@@ -72,7 +72,11 @@
scene
.
add
(
camera
);
scene
.
add
(
camera
);
var
geometry
=
new
THREE
.
BoxGeometry
(
0.5
,
0.8
,
0.5
);
var
geometry
=
new
THREE
.
BoxGeometry
(
0.5
,
0.8
,
0.5
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
color
:
0x444444
,
roughness
:
1.0
,
metalness
:
0.0
}
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
color
:
0x444444
,
roughness
:
1.0
,
metalness
:
0.0
}
);
var
table
=
new
THREE
.
Mesh
(
geometry
,
material
);
var
table
=
new
THREE
.
Mesh
(
geometry
,
material
);
table
.
position
.
y
=
0.35
;
table
.
position
.
y
=
0.35
;
table
.
position
.
z
=
0.85
;
table
.
position
.
z
=
0.85
;
...
@@ -81,7 +85,11 @@
...
@@ -81,7 +85,11 @@
scene
.
add
(
table
);
scene
.
add
(
table
);
var
geometry
=
new
THREE
.
PlaneGeometry
(
4
,
4
);
var
geometry
=
new
THREE
.
PlaneGeometry
(
4
,
4
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
color
:
0x222222
,
roughness
:
1.0
,
metalness
:
0.0
}
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
color
:
0x222222
,
roughness
:
1.0
,
metalness
:
0.0
}
);
var
floor
=
new
THREE
.
Mesh
(
geometry
,
material
);
var
floor
=
new
THREE
.
Mesh
(
geometry
,
material
);
floor
.
rotation
.
x
=
-
Math
.
PI
/
2
;
floor
.
rotation
.
x
=
-
Math
.
PI
/
2
;
floor
.
receiveShadow
=
true
;
floor
.
receiveShadow
=
true
;
...
...
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