diff --git a/examples/webvr_vive_paint.html b/examples/webvr_vive_paint.html
index 1d860171721a4dde3caedc8dfafb85b508d1bad8..efd1239230a52f3c63802239415c082aca093509 100644
--- a/examples/webvr_vive_paint.html
+++ b/examples/webvr_vive_paint.html
@@ -83,7 +83,11 @@
scene.add( camera );
var geometry = new THREE.BoxGeometry( 0.5, 0.8, 0.5 );
- var material = new THREE.MeshStandardMaterial( { color: 0x444444, roughness: 1.0, metalness: 0.0 } );
+ var material = new THREE.MeshStandardMaterial( {
+ color: 0x444444,
+ roughness: 1.0,
+ metalness: 0.0
+ } );
var table = new THREE.Mesh( geometry, material );
table.position.y = 0.35;
table.position.z = 0.85;
@@ -101,7 +105,11 @@
*/
var geometry = new THREE.PlaneGeometry( 4, 4 );
- var material = new THREE.MeshStandardMaterial( { color: 0x222222, roughness: 1.0, metalness: 0.0 } );
+ var material = new THREE.MeshStandardMaterial( {
+ color: 0x222222,
+ roughness: 1.0,
+ metalness: 0.0
+ } );
var floor = new THREE.Mesh( geometry, material );
floor.rotation.x = - Math.PI / 2;
floor.receiveShadow = true;
@@ -119,7 +127,6 @@
light.shadow.camera.right = 2;
light.shadow.camera.left = -2;
light.shadow.mapSize.set( 4096, 4096 );
-
scene.add( light );
// scene.add( new THREE.DirectionalLightHelper( light ) );
diff --git a/examples/webvr_vive_sculpt.html b/examples/webvr_vive_sculpt.html
index 75f23c1cef1c402adce0d576f6333c4e251871e9..40866debb475ad2d27764f5b42bef3084a7c3b41 100644
--- a/examples/webvr_vive_sculpt.html
+++ b/examples/webvr_vive_sculpt.html
@@ -72,7 +72,11 @@
scene.add( camera );
var geometry = new THREE.BoxGeometry( 0.5, 0.8, 0.5 );
- var material = new THREE.MeshStandardMaterial( { color: 0x444444, roughness: 1.0, metalness: 0.0 } );
+ var material = new THREE.MeshStandardMaterial( {
+ color: 0x444444,
+ roughness: 1.0,
+ metalness: 0.0
+ } );
var table = new THREE.Mesh( geometry, material );
table.position.y = 0.35;
table.position.z = 0.85;
@@ -81,7 +85,11 @@
scene.add( table );
var geometry = new THREE.PlaneGeometry( 4, 4 );
- var material = new THREE.MeshStandardMaterial( { color: 0x222222, roughness: 1.0, metalness: 0.0 } );
+ var material = new THREE.MeshStandardMaterial( {
+ color: 0x222222,
+ roughness: 1.0,
+ metalness: 0.0
+ } );
var floor = new THREE.Mesh( geometry, material );
floor.rotation.x = - Math.PI / 2;
floor.receiveShadow = true;