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b4c85224
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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b4c85224
编写于
9月 22, 2018
作者:
L
Lewy Blue
浏览文件
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浏览文件
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电子邮件补丁
差异文件
Fix morph multimaterial
上级
da07e34d
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
48 addition
and
15 deletion
+48
-15
examples/js/loaders/FBXLoader.js
examples/js/loaders/FBXLoader.js
+48
-15
未找到文件。
examples/js/loaders/FBXLoader.js
浏览文件 @
b4c85224
...
...
@@ -1407,31 +1407,26 @@ THREE.FBXLoader = ( function () {
setupMorphMaterials
:
function
()
{
var
self
=
this
;
sceneGraph
.
traverse
(
function
(
child
)
{
if
(
child
.
isMesh
)
{
if
(
child
.
geometry
.
morphAttributes
.
position
||
child
.
geometry
.
morphAttributes
.
normal
)
{
var
uuid
=
child
.
uuid
;
var
matUuid
=
child
.
material
.
uuid
;
if
(
child
.
geometry
.
morphAttributes
.
position
&&
child
.
geometry
.
morphAttributes
.
position
.
length
)
{
// if a geometry has morph targets, it cannot share the material with other geometries
var
sharedMat
=
false
;
if
(
Array
.
isArray
(
child
.
material
)
)
{
sceneGraph
.
traverse
(
function
(
child
)
{
child
.
material
.
forEach
(
function
(
material
,
i
)
{
if
(
child
.
isMesh
)
{
self
.
setupMorphMaterial
(
child
,
material
,
i
);
if
(
child
.
material
.
uuid
===
matUuid
&&
child
.
uuid
!==
uuid
)
sharedMat
=
true
;
}
}
);
}
);
}
else
{
if
(
sharedMat
===
true
)
child
.
material
=
child
.
material
.
clone
(
);
self
.
setupMorphMaterial
(
child
,
child
.
material
);
child
.
material
.
morphTargets
=
true
;
}
}
...
...
@@ -1441,6 +1436,44 @@ THREE.FBXLoader = ( function () {
},
setupMorphMaterial
:
function
(
child
,
material
,
index
)
{
var
uuid
=
child
.
uuid
;
var
matUuid
=
material
.
uuid
;
// if a geometry has morph targets, it cannot share the material with other geometries
var
sharedMat
=
false
;
sceneGraph
.
traverse
(
function
(
node
)
{
if
(
node
.
isMesh
)
{
if
(
Array
.
isArray
(
node
.
material
)
)
{
node
.
material
.
forEach
(
function
(
mat
)
{
if
(
mat
.
uuid
===
matUuid
&&
node
.
uuid
!==
uuid
)
sharedMat
=
true
;
}
);
}
else
if
(
node
.
material
.
uuid
===
matUuid
&&
node
.
uuid
!==
uuid
)
sharedMat
=
true
;
}
}
);
if
(
sharedMat
===
true
)
{
var
clonedMat
=
material
.
clone
();
clonedMat
.
morphTargets
=
true
;
if
(
index
===
undefined
)
child
.
material
=
clonedMat
;
else
child
.
material
[
index
]
=
clonedMat
;
}
else
material
.
morphTargets
=
true
;
}
};
// parse Geometry data from FBXTree and return map of BufferGeometries
...
...
@@ -2591,7 +2624,7 @@ THREE.FBXLoader = ( function () {
var
initialRotation
=
new
THREE
.
Quaternion
();
var
initialScale
=
new
THREE
.
Vector3
();
rawTracks
.
transform
.
decompose
(
initialPosition
,
initialRotation
,
initialScale
);
if
(
rawTracks
.
transform
)
rawTracks
.
transform
.
decompose
(
initialPosition
,
initialRotation
,
initialScale
);
initialPosition
=
initialPosition
.
toArray
();
initialRotation
=
new
THREE
.
Euler
().
setFromQuaternion
(
initialRotation
,
rawTracks
.
eulerOrder
).
toArray
();
...
...
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