提交 af32c2a1 编写于 作者: T Tristan Valcke

Remove unnecessary comma, and assign to "undefined" undefined variable in WebGLDeferredRenderer

上级 3a0072b4
......@@ -69,8 +69,8 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
// external properties
this.renderer;
this.domElement;
this.renderer = undefined;
this.domElement = undefined;
this.forwardRendering = false; // for debug
......@@ -1474,7 +1474,7 @@ THREE.DeferredShaderChunk = {
"vec4 packedNormalDepth;",
"packedNormalDepth.xyz = normal * 0.5 + 0.5;",
"packedNormalDepth.w = position.z / position.w;",
"packedNormalDepth.w = position.z / position.w;"
].join( "\n" ),
......@@ -1528,7 +1528,7 @@ THREE.DeferredShaderChunk = {
"vec3 diffuseColor = float_to_vec3( colorMap.x );",
"vec3 emissiveColor = float_to_vec3( colorMap.y );",
"vec3 specularColor = float_to_vec3( colorMap.z );",
"float shininess = colorMap.w;",
"float shininess = colorMap.w;"
].join( "\n" ),
......@@ -1536,7 +1536,7 @@ THREE.DeferredShaderChunk = {
"vec4 packedLight;",
"packedLight.xyz = lightIntensity * lightColor * max( dot( lightVector, normal ), 0.0 ) * attenuation;",
"packedLight.w = lightIntensity * specular * max( dot( lightVector, normal ), 0.0 ) * attenuation;",
"packedLight.w = lightIntensity * specular * max( dot( lightVector, normal ), 0.0 ) * attenuation;"
].join( "\n" ),
......@@ -1555,7 +1555,7 @@ THREE.DeferredShaderChunk = {
"vec3 halfVector = normalize( lightVector - normalize( vertexPositionVS.xyz ) );",
"float dotNormalHalf = max( dot( normal, halfVector ), 0.0 );",
"float specular = 0.31830988618 * ( shininess * 0.5 + 1.0 ) * pow( dotNormalHalf, shininess );",
"float specular = 0.31830988618 * ( shininess * 0.5 + 1.0 ) * pow( dotNormalHalf, shininess );"
].join( "\n" ),
......@@ -1964,7 +1964,7 @@ THREE.ShaderDeferred = {
"}"
].join( '\n' ),
].join( '\n' )
},
......@@ -2250,7 +2250,7 @@ THREE.ShaderDeferred = {
"}"
].join( '\n' ),
].join( '\n' )
},
......@@ -2374,4 +2374,4 @@ THREE.ShaderDeferred = {
}
};
\ No newline at end of file
};
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