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af32c2a1
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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af32c2a1
编写于
11月 15, 2016
作者:
T
Tristan Valcke
浏览文件
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浏览文件
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电子邮件补丁
差异文件
Remove unnecessary comma, and assign to "undefined" undefined variable in WebGLDeferredRenderer
上级
3a0072b4
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
9 addition
and
9 deletion
+9
-9
examples/js/renderers/WebGLDeferredRenderer.js
examples/js/renderers/WebGLDeferredRenderer.js
+9
-9
未找到文件。
examples/js/renderers/WebGLDeferredRenderer.js
浏览文件 @
af32c2a1
...
...
@@ -69,8 +69,8 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
// external properties
this
.
renderer
;
this
.
domElement
;
this
.
renderer
=
undefined
;
this
.
domElement
=
undefined
;
this
.
forwardRendering
=
false
;
// for debug
...
...
@@ -1474,7 +1474,7 @@ THREE.DeferredShaderChunk = {
"
vec4 packedNormalDepth;
"
,
"
packedNormalDepth.xyz = normal * 0.5 + 0.5;
"
,
"
packedNormalDepth.w = position.z / position.w;
"
,
"
packedNormalDepth.w = position.z / position.w;
"
].
join
(
"
\n
"
),
...
...
@@ -1528,7 +1528,7 @@ THREE.DeferredShaderChunk = {
"
vec3 diffuseColor = float_to_vec3( colorMap.x );
"
,
"
vec3 emissiveColor = float_to_vec3( colorMap.y );
"
,
"
vec3 specularColor = float_to_vec3( colorMap.z );
"
,
"
float shininess = colorMap.w;
"
,
"
float shininess = colorMap.w;
"
].
join
(
"
\n
"
),
...
...
@@ -1536,7 +1536,7 @@ THREE.DeferredShaderChunk = {
"
vec4 packedLight;
"
,
"
packedLight.xyz = lightIntensity * lightColor * max( dot( lightVector, normal ), 0.0 ) * attenuation;
"
,
"
packedLight.w = lightIntensity * specular * max( dot( lightVector, normal ), 0.0 ) * attenuation;
"
,
"
packedLight.w = lightIntensity * specular * max( dot( lightVector, normal ), 0.0 ) * attenuation;
"
].
join
(
"
\n
"
),
...
...
@@ -1555,7 +1555,7 @@ THREE.DeferredShaderChunk = {
"
vec3 halfVector = normalize( lightVector - normalize( vertexPositionVS.xyz ) );
"
,
"
float dotNormalHalf = max( dot( normal, halfVector ), 0.0 );
"
,
"
float specular = 0.31830988618 * ( shininess * 0.5 + 1.0 ) * pow( dotNormalHalf, shininess );
"
,
"
float specular = 0.31830988618 * ( shininess * 0.5 + 1.0 ) * pow( dotNormalHalf, shininess );
"
].
join
(
"
\n
"
),
...
...
@@ -1964,7 +1964,7 @@ THREE.ShaderDeferred = {
"
}
"
].
join
(
'
\n
'
)
,
].
join
(
'
\n
'
)
},
...
...
@@ -2250,7 +2250,7 @@ THREE.ShaderDeferred = {
"
}
"
].
join
(
'
\n
'
)
,
].
join
(
'
\n
'
)
},
...
...
@@ -2374,4 +2374,4 @@ THREE.ShaderDeferred = {
}
};
\ No newline at end of file
};
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