提交 aed9f305 编写于 作者: M Mr.doob

WebGLRenderer: Avoid unneeded uniform updates per ArrayCamera's sub-camera

上级 0f201714
...@@ -124,7 +124,9 @@ function WebGLRenderer( parameters ) { ...@@ -124,7 +124,9 @@ function WebGLRenderer( parameters ) {
_currentFramebuffer = null, _currentFramebuffer = null,
_currentMaterialId = - 1, _currentMaterialId = - 1,
_currentGeometryProgram = '', _currentGeometryProgram = '',
_currentCamera = null, _currentCamera = null,
_currentArrayCamera = null,
_currentScissor = new Vector4(), _currentScissor = new Vector4(),
_currentScissorTest = null, _currentScissorTest = null,
...@@ -1476,6 +1478,8 @@ function WebGLRenderer( parameters ) { ...@@ -1476,6 +1478,8 @@ function WebGLRenderer( parameters ) {
if ( camera.isArrayCamera ) { if ( camera.isArrayCamera ) {
_currentArrayCamera = camera;
var cameras = camera.cameras; var cameras = camera.cameras;
for ( var j = 0, jl = cameras.length; j < jl; j ++ ) { for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
...@@ -1498,6 +1502,8 @@ function WebGLRenderer( parameters ) { ...@@ -1498,6 +1502,8 @@ function WebGLRenderer( parameters ) {
} else { } else {
_currentArrayCamera = null;
renderObject( object, scene, camera, geometry, material, group ); renderObject( object, scene, camera, geometry, material, group );
} }
...@@ -1775,10 +1781,11 @@ function WebGLRenderer( parameters ) { ...@@ -1775,10 +1781,11 @@ function WebGLRenderer( parameters ) {
} }
// Avoid unneeded uniform updates per ArrayCamera's sub-camera
if ( camera !== _currentCamera ) { if ( _currentCamera !== ( _currentArrayCamera || camera ) ) {
_currentCamera = camera; _currentCamera = ( _currentArrayCamera || camera );
// lighting uniforms depend on the camera so enforce an update // lighting uniforms depend on the camera so enforce an update
// now, in case this material supports lights - or later, when // now, in case this material supports lights - or later, when
......
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