提交 ae90d649 编写于 作者: T Tristan Valcke

Add missing semiconlon, and remove unnecessary comma in OutlinePass

上级 36a2d325
......@@ -145,7 +145,7 @@ THREE.OutlinePass.prototype = Object.assign( Object.create( THREE.Pass.prototype
if( object instanceof THREE.Mesh ) {
object.visible = bVisible;
}
}
};
for( var i=0; i<this.selectedObjects.length; i++ ) {
......@@ -166,7 +166,7 @@ THREE.OutlinePass.prototype = Object.assign( Object.create( THREE.Pass.prototype
selectedMeshes.push(object);
}
}
};
for( var i=0; i<this.selectedObjects.length; i++ ) {
......@@ -198,7 +198,7 @@ THREE.OutlinePass.prototype = Object.assign( Object.create( THREE.Pass.prototype
object.bVisible = visibility;
}
}
}
};
this.renderScene.traverse( VisibilityChangeCallBack );
},
......@@ -259,7 +259,7 @@ THREE.OutlinePass.prototype = Object.assign( Object.create( THREE.Pass.prototype
this.tempPulseColor1.copy( this.visibleEdgeColor );
this.tempPulseColor2.copy( this.hiddenEdgeColor );
if( this.pulsePeriod > 0 ) {
var scalar = ( 1 + 0.25 ) / 2 + Math.cos( performance.now() * 0.01/ this.pulsePeriod ) * ( 1.0 - 0.25 )/2
var scalar = ( 1 + 0.25 ) / 2 + Math.cos( performance.now() * 0.01/ this.pulsePeriod ) * ( 1.0 - 0.25 )/2;
this.tempPulseColor1.multiplyScalar( scalar );
this.tempPulseColor2.multiplyScalar( scalar );
}
......@@ -358,7 +358,7 @@ THREE.OutlinePass.prototype = Object.assign( Object.create( THREE.Pass.prototype
"maskTexture": { value: null },
"texSize": { value: new THREE.Vector2( 0.5, 0.5 ) },
"visibleEdgeColor": { value: new THREE.Vector3( 1.0, 1.0, 1.0 ) },
"hiddenEdgeColor": { value: new THREE.Vector3( 1.0, 1.0, 1.0 ) },
"hiddenEdgeColor": { value: new THREE.Vector3( 1.0, 1.0, 1.0 ) }
},
vertexShader:
......@@ -399,7 +399,7 @@ THREE.OutlinePass.prototype = Object.assign( Object.create( THREE.Pass.prototype
return new THREE.ShaderMaterial( {
defines: {
"MAX_RADIUS" : maxRadius,
"MAX_RADIUS" : maxRadius
},
uniforms: {
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册