提交 ab8a00dc 编写于 作者: W WestLangley

Remove preferred shading option

上级 a7aaed44
......@@ -86,15 +86,6 @@
Parse an <em>XML Document</em> and return an [page:Object object] that contain loaded parts: .[page:Scene scene], .[page:Array morphs], .[page:Array skins], .[page:Array animations], .[page:Object dae]
</div>
<h3>[method:null setPreferredShading]( [page:Integer shading] )</h3>
<div>
[page:Integer shading] — required
</div>
<div>
Set the .[page:Integer shading] property on the resource's materials.<br />
Options are [page:Materials THREE.SmoothShading], [page:Materials THREE.FlatShading].
</div>
<h3>[method:null applySkin]( [page:Geometry geometry], [page:Object instanceCtrl], [page:Integer frame] )</h3>
<div>
[page:Geometry geometry] — required<br />
......
......@@ -31,7 +31,6 @@ THREE.ColladaLoader = function () {
var skins;
var flip_uv = true;
var preferredShading = THREE.SmoothShading;
var options = {
// Force Geometry to always be centered at the local origin of the
......@@ -213,12 +212,6 @@ THREE.ColladaLoader = function () {
}
function setPreferredShading ( shading ) {
preferredShading = shading;
}
function parseAsset () {
var elements = COLLADA.querySelectorAll('asset');
......@@ -3817,7 +3810,6 @@ THREE.ColladaLoader = function () {
}
props[ 'shading' ] = preferredShading;
props[ 'side' ] = this.effect.doubleSided ? THREE.DoubleSide : THREE.FrontSide;
if ( props.diffuse !== undefined ) {
......@@ -5536,7 +5528,6 @@ THREE.ColladaLoader = function () {
load: load,
parse: parse,
setPreferredShading: setPreferredShading,
applySkin: applySkin,
geometries : geometries,
options: options
......
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