diff --git a/docs/examples/loaders/ColladaLoader.html b/docs/examples/loaders/ColladaLoader.html
index 41d2f570920093ce001df6fee84c77f32ff5c1c6..6e94e69fd17cd0d45a346d4950b5d0ce1bb8ceab 100644
--- a/docs/examples/loaders/ColladaLoader.html
+++ b/docs/examples/loaders/ColladaLoader.html
@@ -86,15 +86,6 @@
Parse an XML Document and return an [page:Object object] that contain loaded parts: .[page:Scene scene], .[page:Array morphs], .[page:Array skins], .[page:Array animations], .[page:Object dae]
-
[method:null setPreferredShading]( [page:Integer shading] )
-
- [page:Integer shading] — required
-
-
- Set the .[page:Integer shading] property on the resource's materials.
- Options are [page:Materials THREE.SmoothShading], [page:Materials THREE.FlatShading].
-
-
[method:null applySkin]( [page:Geometry geometry], [page:Object instanceCtrl], [page:Integer frame] )
[page:Geometry geometry] — required
diff --git a/examples/js/loaders/ColladaLoader.js b/examples/js/loaders/ColladaLoader.js
index 93eff98a583ddecc09304fd96634a3c155f47a63..8f7ae85ee01e5caa7676e3b64f09d1bc13e4a136 100644
--- a/examples/js/loaders/ColladaLoader.js
+++ b/examples/js/loaders/ColladaLoader.js
@@ -31,7 +31,6 @@ THREE.ColladaLoader = function () {
var skins;
var flip_uv = true;
- var preferredShading = THREE.SmoothShading;
var options = {
// Force Geometry to always be centered at the local origin of the
@@ -213,12 +212,6 @@ THREE.ColladaLoader = function () {
}
- function setPreferredShading ( shading ) {
-
- preferredShading = shading;
-
- }
-
function parseAsset () {
var elements = COLLADA.querySelectorAll('asset');
@@ -3817,7 +3810,6 @@ THREE.ColladaLoader = function () {
}
- props[ 'shading' ] = preferredShading;
props[ 'side' ] = this.effect.doubleSided ? THREE.DoubleSide : THREE.FrontSide;
if ( props.diffuse !== undefined ) {
@@ -5536,7 +5528,6 @@ THREE.ColladaLoader = function () {
load: load,
parse: parse,
- setPreferredShading: setPreferredShading,
applySkin: applySkin,
geometries : geometries,
options: options