diff --git a/docs/examples/loaders/ColladaLoader.html b/docs/examples/loaders/ColladaLoader.html index 41d2f570920093ce001df6fee84c77f32ff5c1c6..6e94e69fd17cd0d45a346d4950b5d0ce1bb8ceab 100644 --- a/docs/examples/loaders/ColladaLoader.html +++ b/docs/examples/loaders/ColladaLoader.html @@ -86,15 +86,6 @@ Parse an XML Document and return an [page:Object object] that contain loaded parts: .[page:Scene scene], .[page:Array morphs], .[page:Array skins], .[page:Array animations], .[page:Object dae] -

[method:null setPreferredShading]( [page:Integer shading] )

-
- [page:Integer shading] — required -
-
- Set the .[page:Integer shading] property on the resource's materials.
- Options are [page:Materials THREE.SmoothShading], [page:Materials THREE.FlatShading]. -
-

[method:null applySkin]( [page:Geometry geometry], [page:Object instanceCtrl], [page:Integer frame] )

[page:Geometry geometry] — required
diff --git a/examples/js/loaders/ColladaLoader.js b/examples/js/loaders/ColladaLoader.js index 93eff98a583ddecc09304fd96634a3c155f47a63..8f7ae85ee01e5caa7676e3b64f09d1bc13e4a136 100644 --- a/examples/js/loaders/ColladaLoader.js +++ b/examples/js/loaders/ColladaLoader.js @@ -31,7 +31,6 @@ THREE.ColladaLoader = function () { var skins; var flip_uv = true; - var preferredShading = THREE.SmoothShading; var options = { // Force Geometry to always be centered at the local origin of the @@ -213,12 +212,6 @@ THREE.ColladaLoader = function () { } - function setPreferredShading ( shading ) { - - preferredShading = shading; - - } - function parseAsset () { var elements = COLLADA.querySelectorAll('asset'); @@ -3817,7 +3810,6 @@ THREE.ColladaLoader = function () { } - props[ 'shading' ] = preferredShading; props[ 'side' ] = this.effect.doubleSided ? THREE.DoubleSide : THREE.FrontSide; if ( props.diffuse !== undefined ) { @@ -5536,7 +5528,6 @@ THREE.ColladaLoader = function () { load: load, parse: parse, - setPreferredShading: setPreferredShading, applySkin: applySkin, geometries : geometries, options: options