[name] can be used in order to efficiently render a scene with a predefined set of cameras. This is an important performance aspect for rendering VR scenes.<br/>
Each instance of [name] has an array of sub cameras. It's mandatory to define for each sub camera the *bounds* property which determines the part of the viewport that is rendered with this camera.
</div>
<h2>Example</h2>
<div>[example:webgl_camera_array camera / array ]</div>
<h2>Constructor</h2>
<h3>[name]( [param:Array array] )</h3>
<div>
An array of cameras.
</div>
<h2>Properties</h2>
<div>See the base [page:PerspectiveCamera] class for common properties.</div>
<h3>[property:Array cameras]</h3>
<div>
An array of cameras.
</div>
<h2>Methods</h2>
<div>See the base [page:PerspectiveCamera] class for common methods.</div>