提交 a64e7672 编写于 作者: M Mr.doob

Removed unneeded check in Projector/Sprites.

上级 70785649
......@@ -382,34 +382,30 @@ THREE.Projector = function () {
_modelMatrix = object.matrixWorld;
if ( object instanceof THREE.Sprite ) {
_vector4.set( _modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1 );
_vector4.applyMatrix4( _viewProjectionMatrix );
_vector4.set( _modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1 );
_vector4.applyMatrix4( _viewProjectionMatrix );
var invW = 1 / _vector4.w;
var invW = 1 / _vector4.w;
_vector4.z *= invW;
_vector4.z *= invW;
if ( _vector4.z >= -1 && _vector4.z <= 1 ) {
if ( _vector4.z >= -1 && _vector4.z <= 1 ) {
_sprite = getNextSpriteInPool();
_sprite.id = object.id;
_sprite.x = _vector4.x * invW;
_sprite.y = _vector4.y * invW;
_sprite.z = _vector4.z;
_sprite.object = object;
_sprite = getNextSpriteInPool();
_sprite.id = object.id;
_sprite.x = _vector4.x * invW;
_sprite.y = _vector4.y * invW;
_sprite.z = _vector4.z;
_sprite.object = object;
_sprite.rotation = object.rotation;
_sprite.rotation = object.rotation;
_sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[0] ) / ( _vector4.w + camera.projectionMatrix.elements[12] ) );
_sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[5] ) / ( _vector4.w + camera.projectionMatrix.elements[13] ) );
_sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[0] ) / ( _vector4.w + camera.projectionMatrix.elements[12] ) );
_sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[5] ) / ( _vector4.w + camera.projectionMatrix.elements[13] ) );
_sprite.material = object.material;
_sprite.material = object.material;
_renderData.elements.push( _sprite );
}
_renderData.elements.push( _sprite );
}
......
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