提交 99ae5a15 编写于 作者: M Michael Herzog 提交者: Mr.doob

PLYLoader: BufferGeometry and Blender style (#9796)

上级 cce25aa5
...@@ -64,7 +64,7 @@ THREE.PLYLoader.prototype = { ...@@ -64,7 +64,7 @@ THREE.PLYLoader.prototype = {
function isASCII( data ) { function isASCII( data ) {
var header = parseHeader( bin2str( data ) ); var header = parseHeader( bin2str( data ) );
return header.format === "ascii"; return header.format === 'ascii';
} }
...@@ -86,7 +86,7 @@ THREE.PLYLoader.prototype = { ...@@ -86,7 +86,7 @@ THREE.PLYLoader.prototype = {
function parseHeader( data ) { function parseHeader( data ) {
var patternHeader = /ply([\s\S]*)end_header\s/; var patternHeader = /ply([\s\S]*)end_header\s/;
var headerText = ""; var headerText = '';
var headerLength = 0; var headerLength = 0;
var result = patternHeader.exec( data ); var result = patternHeader.exec( data );
...@@ -138,28 +138,28 @@ THREE.PLYLoader.prototype = { ...@@ -138,28 +138,28 @@ THREE.PLYLoader.prototype = {
var line = lines[ i ]; var line = lines[ i ];
line = line.trim(); line = line.trim();
if ( line === "" ) continue; if ( line === '' ) continue;
lineValues = line.split( /\s+/ ); lineValues = line.split( /\s+/ );
lineType = lineValues.shift(); lineType = lineValues.shift();
line = lineValues.join( " " ); line = lineValues.join( ' ' );
switch ( lineType ) { switch ( lineType ) {
case "format": case 'format':
header.format = lineValues[ 0 ]; header.format = lineValues[ 0 ];
header.version = lineValues[ 1 ]; header.version = lineValues[ 1 ];
break; break;
case "comment": case 'comment':
header.comments.push( line ); header.comments.push( line );
break; break;
case "element": case 'element':
if ( currentElement !== undefined ) { if ( currentElement !== undefined ) {
...@@ -174,7 +174,7 @@ THREE.PLYLoader.prototype = { ...@@ -174,7 +174,7 @@ THREE.PLYLoader.prototype = {
break; break;
case "property": case 'property':
currentElement.properties.push( make_ply_element_property( lineValues, scope.propertyNameMapping ) ); currentElement.properties.push( make_ply_element_property( lineValues, scope.propertyNameMapping ) );
...@@ -183,7 +183,7 @@ THREE.PLYLoader.prototype = { ...@@ -183,7 +183,7 @@ THREE.PLYLoader.prototype = {
default: default:
console.log( "unhandled", lineType, lineValues ); console.log( 'unhandled', lineType, lineValues );
} }
...@@ -224,7 +224,7 @@ THREE.PLYLoader.prototype = { ...@@ -224,7 +224,7 @@ THREE.PLYLoader.prototype = {
for ( var i = 0; i < properties.length; i ++ ) { for ( var i = 0; i < properties.length; i ++ ) {
if ( properties[ i ].type === "list" ) { if ( properties[ i ].type === 'list' ) {
var list = []; var list = [];
var n = parseASCIINumber( values.shift(), properties[ i ].countType ); var n = parseASCIINumber( values.shift(), properties[ i ].countType );
...@@ -253,14 +253,20 @@ THREE.PLYLoader.prototype = { ...@@ -253,14 +253,20 @@ THREE.PLYLoader.prototype = {
// PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format) // PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
var geometry = new THREE.Geometry(); var buffer = {
indices : [],
vertices : [],
normals : [],
uvs : [],
colors : []
};
var result; var result;
var header = parseHeader( data ); var header = parseHeader( data );
var patternBody = /end_header\s([\s\S]*)$/; var patternBody = /end_header\s([\s\S]*)$/;
var body = ""; var body = '';
if ( ( result = patternBody.exec( data ) ) !== null ) { if ( ( result = patternBody.exec( data ) ) !== null ) {
body = result [ 1 ]; body = result [ 1 ];
...@@ -270,13 +276,12 @@ THREE.PLYLoader.prototype = { ...@@ -270,13 +276,12 @@ THREE.PLYLoader.prototype = {
var lines = body.split( '\n' ); var lines = body.split( '\n' );
var currentElement = 0; var currentElement = 0;
var currentElementCount = 0; var currentElementCount = 0;
geometry.useColor = false;
for ( var i = 0; i < lines.length; i ++ ) { for ( var i = 0; i < lines.length; i ++ ) {
var line = lines[ i ]; var line = lines[ i ];
line = line.trim(); line = line.trim();
if ( line === "" ) { if ( line === '' ) {
continue; continue;
...@@ -291,31 +296,42 @@ THREE.PLYLoader.prototype = { ...@@ -291,31 +296,42 @@ THREE.PLYLoader.prototype = {
var element = parseASCIIElement( header.elements[ currentElement ].properties, line ); var element = parseASCIIElement( header.elements[ currentElement ].properties, line );
handleElement( geometry, header.elements[ currentElement ].name, element ); handleElement( buffer, header.elements[ currentElement ].name, element );
currentElementCount ++; currentElementCount ++;
} }
return postProcess( geometry ); return postProcess( buffer );
} }
function postProcess( geometry ) { function postProcess( buffer ) {
if ( geometry.useColor ) { var geometry = new THREE.BufferGeometry();
for ( var i = 0; i < geometry.faces.length; i ++ ) { // mandatory buffer data
geometry.faces[ i ].vertexColors = [ geometry.setIndex( ( buffer.indices.length > 65535 ? THREE.Uint32Attribute : THREE.Uint16Attribute )( buffer.indices, 1 ) );
geometry.colors[ geometry.faces[ i ].a ], geometry.addAttribute( 'position', THREE.Float32Attribute( buffer.vertices, 3 ) );
geometry.colors[ geometry.faces[ i ].b ],
geometry.colors[ geometry.faces[ i ].c ]
];
} // optional buffer data
if ( buffer.normals.length > 0 ) {
geometry.addAttribute( 'normal', THREE.Float32Attribute( buffer.normals, 3 ) );
}
if ( buffer.uvs.length > 0 ) {
geometry.elementsNeedUpdate = true; geometry.addAttribute( 'uv', THREE.Float32Attribute( buffer.uvs, 2 ) );
}
if ( buffer.colors.length > 0 ) {
geometry.addAttribute( 'color', THREE.Float32Attribute( buffer.colors, 3 ) );
} }
...@@ -325,61 +341,42 @@ THREE.PLYLoader.prototype = { ...@@ -325,61 +341,42 @@ THREE.PLYLoader.prototype = {
} }
function handleElement( geometry, elementName, element ) { function handleElement( buffer, elementName, element ) {
if ( elementName === "vertex" ) { if ( elementName === 'vertex' ) {
geometry.vertices.push( buffer.vertices.push( element.x, element.y, element.z );
new THREE.Vector3( element.x, element.y, element.z )
);
if ( 'red' in element && 'green' in element && 'blue' in element ) { if ( 'nx' in element && 'ny' in element && 'nz' in element ) {
buffer.normals.push( element.nx, element.ny, element.nz );
geometry.useColor = true; }
if ( 's' in element && 't' in element ) {
var color = new THREE.Color(); buffer.uvs.push( element.s, element.t );
color.setRGB( element.red / 255.0, element.green / 255.0, element.blue / 255.0 );
geometry.colors.push( color );
} }
} else if ( elementName === "face" ) { if ( 'red' in element && 'green' in element && 'blue' in element ) {
var vertex_indices = element.vertex_indices; buffer.colors.push( element.red / 255.0, element.green / 255.0, element.blue / 255.0 );
var texcoord = element.texcoord;
if ( vertex_indices.length === 3 ) { }
geometry.faces.push( } else if ( elementName === 'face' ) {
new THREE.Face3( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 2 ] )
);
if ( texcoord ) { var vertex_indices = element.vertex_indices || element.vertex_index; // issue #9338
geometry.faceVertexUvs[ 0 ].push( [
new THREE.Vector2( texcoord[ 0 ], texcoord[ 1 ]), if ( vertex_indices.length === 3 ) {
new THREE.Vector2( texcoord[ 2 ], texcoord[ 3 ]),
new THREE.Vector2( texcoord[ 4 ], texcoord[ 5 ]) buffer.indices.push( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 2 ] );
] );
}
} else if ( vertex_indices.length === 4 ) { } else if ( vertex_indices.length === 4 ) {
geometry.faces.push( buffer.indices.push( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 3 ] );
new THREE.Face3( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 3 ] ), buffer.indices.push( vertex_indices[ 1 ], vertex_indices[ 2 ], vertex_indices[ 3 ] );
new THREE.Face3( vertex_indices[ 1 ], vertex_indices[ 2 ], vertex_indices[ 3 ] )
);
if ( texcoord ) {
geometry.faceVertexUvs[ 0 ].push( [
new THREE.Vector2( texcoord[ 0 ], texcoord[ 1 ]),
new THREE.Vector2( texcoord[ 2 ], texcoord[ 3 ]),
new THREE.Vector2( texcoord[ 6 ], texcoord[ 7 ])
], [
new THREE.Vector2( texcoord[ 2 ], texcoord[ 3 ]),
new THREE.Vector2( texcoord[ 4 ], texcoord[ 5 ]),
new THREE.Vector2( texcoord[ 6 ], texcoord[ 7 ])
] );
}
} }
...@@ -412,7 +409,7 @@ THREE.PLYLoader.prototype = { ...@@ -412,7 +409,7 @@ THREE.PLYLoader.prototype = {
for ( var i = 0; i < properties.length; i ++ ) { for ( var i = 0; i < properties.length; i ++ ) {
if ( properties[ i ].type === "list" ) { if ( properties[ i ].type === 'list' ) {
var list = []; var list = [];
...@@ -446,10 +443,16 @@ THREE.PLYLoader.prototype = { ...@@ -446,10 +443,16 @@ THREE.PLYLoader.prototype = {
function parseBinary( data ) { function parseBinary( data ) {
var geometry = new THREE.Geometry(); var buffer = {
indices : [],
vertices : [],
normals : [],
uvs : [],
colors : []
};
var header = parseHeader( bin2str( data ) ); var header = parseHeader( bin2str( data ) );
var little_endian = ( header.format === "binary_little_endian" ); var little_endian = ( header.format === 'binary_little_endian' );
var body = new DataView( data, header.headerLength ); var body = new DataView( data, header.headerLength );
var result, loc = 0; var result, loc = 0;
...@@ -461,20 +464,18 @@ THREE.PLYLoader.prototype = { ...@@ -461,20 +464,18 @@ THREE.PLYLoader.prototype = {
loc += result[ 1 ]; loc += result[ 1 ];
var element = result[ 0 ]; var element = result[ 0 ];
handleElement( geometry, header.elements[ currentElement ].name, element ); handleElement( buffer, header.elements[ currentElement ].name, element );
} }
} }
return postProcess( geometry ); return postProcess( buffer );
} }
// //
console.time( 'PLYLoader' );
var geometry; var geometry;
var scope = this; var scope = this;
...@@ -488,8 +489,6 @@ THREE.PLYLoader.prototype = { ...@@ -488,8 +489,6 @@ THREE.PLYLoader.prototype = {
} }
console.timeEnd( 'PLYLoader' );
return geometry; return geometry;
} }
......
...@@ -92,9 +92,9 @@ ...@@ -92,9 +92,9 @@
var loader = new THREE.PLYLoader(); var loader = new THREE.PLYLoader();
loader.load( './models/ply/ascii/dolphins.ply', function ( geometry ) { loader.load( './models/ply/ascii/dolphins.ply', function ( geometry ) {
geometry.computeFaceNormals(); geometry.computeVertexNormals();
var material = new THREE.MeshStandardMaterial( { color: 0x0055ff } ); var material = new THREE.MeshStandardMaterial( { color: 0x0055ff, shading: THREE.FlatShading } );
var mesh = new THREE.Mesh( geometry, material ); var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = - 0.25; mesh.position.y = - 0.25;
......
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