提交 95a77600 编写于 作者: G Garrett Johnson

Updates

上级 764fb013
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<p class="desc">
An exporter for *PLY*.
<br /><br />
<a href="https://www.khronos.org/gltf">glTF</a> (GL Transmission Format) is an
<a href="https://github.com/KhronosGroup/glTF/tree/master/specification/2.0">open format specification</a>
for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf)
or binary (.glb) format. External files store textures (.jpg, .png) and additional binary
data (.bin). A glTF asset may deliver one or more scenes, including meshes, materials,
textures, skins, skeletons, morph targets, animations, lights, and/or cameras.
<a href="https://www.khronos.org/gltf">PLY</a> (Polygon or Stanford Triangle Format) is
file format for efficient delivery and loading of simple, static 3D content in a dense format.
Both binary and ascii formats are supported. PLY can store vertex positions, colors, normals and
uv coordinates. No textures or texture references are saved.
</p>
<h2>Example</h2>
<code>
// Instantiate a exporter
var exporter = new THREE.PLYExporter( defaultOptions );
var exporter = new THREE.PLYExporter();
// Parse the input and generate the ply output
var data = exporter.parse( scene, options );
downloadFile(data);
</code>
[example:misc_exporter_gltf]
<h2>Constructor</h2>
<h3>[name]()</h3>
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</ul>
</p>
<p>
Generates ply file data as string or ArrayBuffer (ascii or binary) output from the input object
Generates ply file data as string or ArrayBuffer (ascii or binary) output from the input object.
If the object is composed of multiple children and geometry, they are merged into a single mesh in the file.
</p>
<h2>Source</h2>
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