diff --git a/docs/examples/exporters/PLYExporter.html b/docs/examples/exporters/PLYExporter.html index dcb6dbd6b46ea56d8bd662069ca8553191e34105..a1fcc6ddd4be3400e0d7d9b7d78b7c01523a25e8 100644 --- a/docs/examples/exporters/PLYExporter.html +++ b/docs/examples/exporters/PLYExporter.html @@ -13,27 +13,23 @@

An exporter for *PLY*.

- glTF (GL Transmission Format) is an - open format specification - for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf) - or binary (.glb) format. External files store textures (.jpg, .png) and additional binary - data (.bin). A glTF asset may deliver one or more scenes, including meshes, materials, - textures, skins, skeletons, morph targets, animations, lights, and/or cameras. + PLY (Polygon or Stanford Triangle Format) is + file format for efficient delivery and loading of simple, static 3D content in a dense format. + Both binary and ascii formats are supported. PLY can store vertex positions, colors, normals and + uv coordinates. No textures or texture references are saved.

Example

// Instantiate a exporter - var exporter = new THREE.PLYExporter( defaultOptions ); + var exporter = new THREE.PLYExporter(); // Parse the input and generate the ply output var data = exporter.parse( scene, options ); downloadFile(data); - [example:misc_exporter_gltf] -

Constructor

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@@ -55,7 +51,8 @@

- Generates ply file data as string or ArrayBuffer (ascii or binary) output from the input object + Generates ply file data as string or ArrayBuffer (ascii or binary) output from the input object. + If the object is composed of multiple children and geometry, they are merged into a single mesh in the file.

Source