diff --git a/docs/examples/exporters/PLYExporter.html b/docs/examples/exporters/PLYExporter.html index dcb6dbd6b46ea56d8bd662069ca8553191e34105..a1fcc6ddd4be3400e0d7d9b7d78b7c01523a25e8 100644 --- a/docs/examples/exporters/PLYExporter.html +++ b/docs/examples/exporters/PLYExporter.html @@ -13,27 +13,23 @@
An exporter for *PLY*.
- glTF (GL Transmission Format) is an
- open format specification
- for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf)
- or binary (.glb) format. External files store textures (.jpg, .png) and additional binary
- data (.bin). A glTF asset may deliver one or more scenes, including meshes, materials,
- textures, skins, skeletons, morph targets, animations, lights, and/or cameras.
+ PLY (Polygon or Stanford Triangle Format) is
+ file format for efficient delivery and loading of simple, static 3D content in a dense format.
+ Both binary and ascii formats are supported. PLY can store vertex positions, colors, normals and
+ uv coordinates. No textures or texture references are saved.
// Instantiate a exporter
- var exporter = new THREE.PLYExporter( defaultOptions );
+ var exporter = new THREE.PLYExporter();
// Parse the input and generate the ply output
var data = exporter.parse( scene, options );
downloadFile(data);
- [example:misc_exporter_gltf]
-
- Generates ply file data as string or ArrayBuffer (ascii or binary) output from the input object + Generates ply file data as string or ArrayBuffer (ascii or binary) output from the input object. + If the object is composed of multiple children and geometry, they are merged into a single mesh in the file.