提交 9367a573 编写于 作者: D Don McCurdy

Use color/emissive and map/emissiveMap as appropriate.

上级 1042cf26
......@@ -1086,15 +1086,29 @@ THREE.GLTFLoader = ( function () {
if ( Array.isArray( materialValues.emission ) ) {
materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
if ( materialType === THREE.MeshBasicMaterial ) {
materialParams.color = new THREE.Color().fromArray( materialValues.emission );
} else {
materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
}
} else if ( typeof( materialValues.emission ) === 'string' ) {
materialParams.map = dependencies.textures[ materialValues.emission ];
if ( materialType === THREE.MeshBasicMaterial ) {
}
materialParams.map = dependencies.textures[ materialValues.emission ];
delete materialParams.emission;
} else {
materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
}
}
if ( Array.isArray( materialValues.specular ) ) {
......@@ -1104,9 +1118,9 @@ THREE.GLTFLoader = ( function () {
materialParams.specularMap = dependencies.textures[ materialValues.specular ];
}
delete materialParams.specular;
delete materialParams.specular;
}
if ( materialValues.shininess !== undefined ) {
......
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