提交 1042cf26 编写于 作者: D Don McCurdy

Add specular/specularMap passthrough.

上级 b2fba537
......@@ -1100,8 +1100,14 @@ THREE.GLTFLoader = ( function () {
materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
} else if ( typeof( materialValues.specular ) === 'string' ) {
materialParams.specularMap = dependencies.textures[ materialValues.specular ];
}
delete materialParams.specular;
if ( materialValues.shininess !== undefined ) {
materialParams.shininess = materialValues.shininess;
......
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