提交 8b9a4444 编写于 作者: A arobertson0

Linting

上级 58f5ef7d
import { Texture } from './../textures/Texture'; import { Texture } from './../textures/Texture';
import { Vector2 } from './../math/Vector2'; import { Vector2 } from './../math/Vector2';
import { NormalMapTypes } from '../constants';
import { import {
MeshStandardMaterialParameters, MeshStandardMaterialParameters,
MeshStandardMaterial, MeshStandardMaterial,
......
...@@ -27,7 +27,7 @@ function MeshPhysicalMaterial( parameters ) { ...@@ -27,7 +27,7 @@ function MeshPhysicalMaterial( parameters ) {
this.clearCoat = 0.0; this.clearCoat = 0.0;
this.clearCoatRoughness = 0.0; this.clearCoatRoughness = 0.0;
this.clearCoatNormalScale = new Vector2(1, 1); this.clearCoatNormalScale = new Vector2( 1, 1 );
this.clearCoatNormalMap = null; this.clearCoatNormalMap = null;
this.setValues( parameters ); this.setValues( parameters );
...@@ -51,7 +51,7 @@ MeshPhysicalMaterial.prototype.copy = function ( source ) { ...@@ -51,7 +51,7 @@ MeshPhysicalMaterial.prototype.copy = function ( source ) {
this.clearCoatRoughness = source.clearCoatRoughness; this.clearCoatRoughness = source.clearCoatRoughness;
this.clearCoatNormalMap = source.clearCoatNormalMap; this.clearCoatNormalMap = source.clearCoatNormalMap;
this.clearCoatNormalScale.copy(source.clearCoatNormalScale); this.clearCoatNormalScale.copy( source.clearCoatNormalScale );
return this; return this;
......
...@@ -155,7 +155,7 @@ function WebGLRenderer( parameters ) { ...@@ -155,7 +155,7 @@ function WebGLRenderer( parameters ) {
_currentScissor = new Vector4(), _currentScissor = new Vector4(),
_currentScissorTest = null, _currentScissorTest = null,
// //
_width = _canvas.width, _width = _canvas.width,
_height = _canvas.height, _height = _canvas.height,
...@@ -256,47 +256,47 @@ function WebGLRenderer( parameters ) { ...@@ -256,47 +256,47 @@ function WebGLRenderer( parameters ) {
function initGLContext() { function initGLContext() {
extensions = new WebGLExtensions( _gl ); extensions = new WebGLExtensions( _gl );
capabilities = new WebGLCapabilities( _gl, extensions, parameters ); capabilities = new WebGLCapabilities( _gl, extensions, parameters );
if ( ! capabilities.isWebGL2 ) { if ( ! capabilities.isWebGL2 ) {
extensions.get( 'WEBGL_depth_texture' ); extensions.get( 'WEBGL_depth_texture' );
extensions.get( 'OES_texture_float' ); extensions.get( 'OES_texture_float' );
extensions.get( 'OES_texture_half_float' ); extensions.get( 'OES_texture_half_float' );
extensions.get( 'OES_texture_half_float_linear' ); extensions.get( 'OES_texture_half_float_linear' );
extensions.get( 'OES_standard_derivatives' ); extensions.get( 'OES_standard_derivatives' );
extensions.get( 'OES_element_index_uint' ); extensions.get( 'OES_element_index_uint' );
extensions.get( 'ANGLE_instanced_arrays' ); extensions.get( 'ANGLE_instanced_arrays' );
} }
extensions.get( 'OES_texture_float_linear' ); extensions.get( 'OES_texture_float_linear' );
utils = new WebGLUtils( _gl, extensions, capabilities ); utils = new WebGLUtils( _gl, extensions, capabilities );
state = new WebGLState( _gl, extensions, utils, capabilities ); state = new WebGLState( _gl, extensions, utils, capabilities );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() ); state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() ); state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
info = new WebGLInfo( _gl ); info = new WebGLInfo( _gl );
properties = new WebGLProperties(); properties = new WebGLProperties();
textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ); textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
attributes = new WebGLAttributes( _gl ); attributes = new WebGLAttributes( _gl );
geometries = new WebGLGeometries( _gl, attributes, info ); geometries = new WebGLGeometries( _gl, attributes, info );
objects = new WebGLObjects( geometries, info ); objects = new WebGLObjects( geometries, info );
morphtargets = new WebGLMorphtargets( _gl ); morphtargets = new WebGLMorphtargets( _gl );
programCache = new WebGLPrograms( _this, extensions, capabilities ); programCache = new WebGLPrograms( _this, extensions, capabilities );
renderLists = new WebGLRenderLists(); renderLists = new WebGLRenderLists();
renderStates = new WebGLRenderStates(); renderStates = new WebGLRenderStates();
background = new WebGLBackground( _this, state, objects, _premultipliedAlpha ); background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities ); bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities ); indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
info.programs = programCache.programs; info.programs = programCache.programs;
_this.capabilities = capabilities; _this.capabilities = capabilities;
_this.extensions = extensions; _this.extensions = extensions;
...@@ -305,124 +305,124 @@ function WebGLRenderer( parameters ) { ...@@ -305,124 +305,124 @@ function WebGLRenderer( parameters ) {
_this.state = state; _this.state = state;
_this.info = info; _this.info = info;
} }
initGLContext(); initGLContext();
// vr // vr
var vr = ( typeof navigator !== 'undefined' && 'xr' in navigator && 'supportsSession' in navigator.xr ) ? new WebXRManager( _this, _gl ) : new WebVRManager( _this ); var vr = ( typeof navigator !== 'undefined' && 'xr' in navigator && 'supportsSession' in navigator.xr ) ? new WebXRManager( _this, _gl ) : new WebVRManager( _this );
this.vr = vr; this.vr = vr;
// shadow map // shadow map
var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize ); var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
this.shadowMap = shadowMap; this.shadowMap = shadowMap;
// API // API
this.getContext = function () { this.getContext = function () {
return _gl; return _gl;
}; };
this.getContextAttributes = function () { this.getContextAttributes = function () {
return _gl.getContextAttributes(); return _gl.getContextAttributes();
}; };
this.forceContextLoss = function () { this.forceContextLoss = function () {
var extension = extensions.get( 'WEBGL_lose_context' ); var extension = extensions.get( 'WEBGL_lose_context' );
if ( extension ) extension.loseContext(); if ( extension ) extension.loseContext();
}; };
this.forceContextRestore = function () { this.forceContextRestore = function () {
var extension = extensions.get( 'WEBGL_lose_context' ); var extension = extensions.get( 'WEBGL_lose_context' );
if ( extension ) extension.restoreContext(); if ( extension ) extension.restoreContext();
}; };
this.getPixelRatio = function () { this.getPixelRatio = function () {
return _pixelRatio; return _pixelRatio;
}; };
this.setPixelRatio = function ( value ) { this.setPixelRatio = function ( value ) {
if ( value === undefined ) return; if ( value === undefined ) return;
_pixelRatio = value; _pixelRatio = value;
this.setSize( _width, _height, false ); this.setSize( _width, _height, false );
}; };
this.getSize = function ( target ) { this.getSize = function ( target ) {
if ( target === undefined ) { if ( target === undefined ) {
console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' ); console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' );
target = new Vector2(); target = new Vector2();
} }
return target.set( _width, _height ); return target.set( _width, _height );
}; };
this.setSize = function ( width, height, updateStyle ) { this.setSize = function ( width, height, updateStyle ) {
if ( vr.isPresenting() ) { if ( vr.isPresenting() ) {
console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' ); console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
return; return;
} }
_width = width; _width = width;
_height = height; _height = height;
_canvas.width = Math.floor( width * _pixelRatio ); _canvas.width = Math.floor( width * _pixelRatio );
_canvas.height = Math.floor( height * _pixelRatio ); _canvas.height = Math.floor( height * _pixelRatio );
if ( updateStyle !== false ) { if ( updateStyle !== false ) {
_canvas.style.width = width + 'px'; _canvas.style.width = width + 'px';
_canvas.style.height = height + 'px'; _canvas.style.height = height + 'px';
} }
this.setViewport( 0, 0, width, height ); this.setViewport( 0, 0, width, height );
}; };
this.getDrawingBufferSize = function ( target ) { this.getDrawingBufferSize = function ( target ) {
if ( target === undefined ) { if ( target === undefined ) {
console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' ); console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' );
target = new Vector2(); target = new Vector2();
} }
return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor(); return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
}; };
this.setDrawingBufferSize = function ( width, height, pixelRatio ) { this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
_width = width; _width = width;
_height = height; _height = height;
_pixelRatio = pixelRatio; _pixelRatio = pixelRatio;
...@@ -2275,18 +2275,23 @@ function WebGLRenderer( parameters ) { ...@@ -2275,18 +2275,23 @@ function WebGLRenderer( parameters ) {
uniforms.clearCoat.value = material.clearCoat; uniforms.clearCoat.value = material.clearCoat;
uniforms.clearCoatRoughness.value = material.clearCoatRoughness; uniforms.clearCoatRoughness.value = material.clearCoatRoughness;
if ( material.normalMap || material.clearCoatNormalMap) { if ( material.normalMap || material.clearCoatNormalMap ) {
if ( material.clearCoatNormalMap ) {
if(material.clearCoatNormalMap){
uniforms.clearCoatNormalMap.value = material.clearCoatNormalMap; uniforms.clearCoatNormalMap.value = material.clearCoatNormalMap;
} }
uniforms.clearCoatNormalScale.value.copy( material.clearCoatNormalScale ); uniforms.clearCoatNormalScale.value.copy( material.clearCoatNormalScale );
if ( material.side === BackSide ){ if ( material.side === BackSide ) {
uniforms.clearCoatNormalScale.value.negate(); uniforms.clearCoatNormalScale.value.negate();
} }
} }
} }
function refreshUniformsMatcap( uniforms, material ) { function refreshUniformsMatcap( uniforms, material ) {
......
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