提交 8b9a4444 编写于 作者: A arobertson0

Linting

上级 58f5ef7d
import { Texture } from './../textures/Texture';
import { Vector2 } from './../math/Vector2';
import { NormalMapTypes } from '../constants';
import {
MeshStandardMaterialParameters,
MeshStandardMaterial,
......
......@@ -27,7 +27,7 @@ function MeshPhysicalMaterial( parameters ) {
this.clearCoat = 0.0;
this.clearCoatRoughness = 0.0;
this.clearCoatNormalScale = new Vector2(1, 1);
this.clearCoatNormalScale = new Vector2( 1, 1 );
this.clearCoatNormalMap = null;
this.setValues( parameters );
......@@ -51,7 +51,7 @@ MeshPhysicalMaterial.prototype.copy = function ( source ) {
this.clearCoatRoughness = source.clearCoatRoughness;
this.clearCoatNormalMap = source.clearCoatNormalMap;
this.clearCoatNormalScale.copy(source.clearCoatNormalScale);
this.clearCoatNormalScale.copy( source.clearCoatNormalScale );
return this;
......
......@@ -155,7 +155,7 @@ function WebGLRenderer( parameters ) {
_currentScissor = new Vector4(),
_currentScissorTest = null,
//
//
_width = _canvas.width,
_height = _canvas.height,
......@@ -256,47 +256,47 @@ function WebGLRenderer( parameters ) {
function initGLContext() {
extensions = new WebGLExtensions( _gl );
extensions = new WebGLExtensions( _gl );
capabilities = new WebGLCapabilities( _gl, extensions, parameters );
capabilities = new WebGLCapabilities( _gl, extensions, parameters );
if ( ! capabilities.isWebGL2 ) {
if ( ! capabilities.isWebGL2 ) {
extensions.get( 'WEBGL_depth_texture' );
extensions.get( 'OES_texture_float' );
extensions.get( 'OES_texture_half_float' );
extensions.get( 'OES_texture_half_float_linear' );
extensions.get( 'OES_standard_derivatives' );
extensions.get( 'OES_element_index_uint' );
extensions.get( 'ANGLE_instanced_arrays' );
extensions.get( 'WEBGL_depth_texture' );
extensions.get( 'OES_texture_float' );
extensions.get( 'OES_texture_half_float' );
extensions.get( 'OES_texture_half_float_linear' );
extensions.get( 'OES_standard_derivatives' );
extensions.get( 'OES_element_index_uint' );
extensions.get( 'ANGLE_instanced_arrays' );
}
}
extensions.get( 'OES_texture_float_linear' );
extensions.get( 'OES_texture_float_linear' );
utils = new WebGLUtils( _gl, extensions, capabilities );
utils = new WebGLUtils( _gl, extensions, capabilities );
state = new WebGLState( _gl, extensions, utils, capabilities );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
state = new WebGLState( _gl, extensions, utils, capabilities );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
info = new WebGLInfo( _gl );
properties = new WebGLProperties();
textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
attributes = new WebGLAttributes( _gl );
geometries = new WebGLGeometries( _gl, attributes, info );
objects = new WebGLObjects( geometries, info );
morphtargets = new WebGLMorphtargets( _gl );
programCache = new WebGLPrograms( _this, extensions, capabilities );
renderLists = new WebGLRenderLists();
renderStates = new WebGLRenderStates();
info = new WebGLInfo( _gl );
properties = new WebGLProperties();
textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
attributes = new WebGLAttributes( _gl );
geometries = new WebGLGeometries( _gl, attributes, info );
objects = new WebGLObjects( geometries, info );
morphtargets = new WebGLMorphtargets( _gl );
programCache = new WebGLPrograms( _this, extensions, capabilities );
renderLists = new WebGLRenderLists();
renderStates = new WebGLRenderStates();
background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
info.programs = programCache.programs;
info.programs = programCache.programs;
_this.capabilities = capabilities;
_this.extensions = extensions;
......@@ -305,124 +305,124 @@ function WebGLRenderer( parameters ) {
_this.state = state;
_this.info = info;
}
}
initGLContext();
initGLContext();
// vr
// vr
var vr = ( typeof navigator !== 'undefined' && 'xr' in navigator && 'supportsSession' in navigator.xr ) ? new WebXRManager( _this, _gl ) : new WebVRManager( _this );
this.vr = vr;
this.vr = vr;
// shadow map
// shadow map
var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
this.shadowMap = shadowMap;
this.shadowMap = shadowMap;
// API
// API
this.getContext = function () {
this.getContext = function () {
return _gl;
return _gl;
};
};
this.getContextAttributes = function () {
this.getContextAttributes = function () {
return _gl.getContextAttributes();
return _gl.getContextAttributes();
};
};
this.forceContextLoss = function () {
this.forceContextLoss = function () {
var extension = extensions.get( 'WEBGL_lose_context' );
if ( extension ) extension.loseContext();
var extension = extensions.get( 'WEBGL_lose_context' );
if ( extension ) extension.loseContext();
};
};
this.forceContextRestore = function () {
this.forceContextRestore = function () {
var extension = extensions.get( 'WEBGL_lose_context' );
if ( extension ) extension.restoreContext();
var extension = extensions.get( 'WEBGL_lose_context' );
if ( extension ) extension.restoreContext();
};
};
this.getPixelRatio = function () {
this.getPixelRatio = function () {
return _pixelRatio;
return _pixelRatio;
};
};
this.setPixelRatio = function ( value ) {
this.setPixelRatio = function ( value ) {
if ( value === undefined ) return;
if ( value === undefined ) return;
_pixelRatio = value;
_pixelRatio = value;
this.setSize( _width, _height, false );
this.setSize( _width, _height, false );
};
};
this.getSize = function ( target ) {
this.getSize = function ( target ) {
if ( target === undefined ) {
if ( target === undefined ) {
console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' );
console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' );
target = new Vector2();
target = new Vector2();
}
}
return target.set( _width, _height );
return target.set( _width, _height );
};
};
this.setSize = function ( width, height, updateStyle ) {
this.setSize = function ( width, height, updateStyle ) {
if ( vr.isPresenting() ) {
if ( vr.isPresenting() ) {
console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
return;
console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
return;
}
}
_width = width;
_height = height;
_width = width;
_height = height;
_canvas.width = Math.floor( width * _pixelRatio );
_canvas.height = Math.floor( height * _pixelRatio );
_canvas.width = Math.floor( width * _pixelRatio );
_canvas.height = Math.floor( height * _pixelRatio );
if ( updateStyle !== false ) {
if ( updateStyle !== false ) {
_canvas.style.width = width + 'px';
_canvas.style.height = height + 'px';
_canvas.style.width = width + 'px';
_canvas.style.height = height + 'px';
}
}
this.setViewport( 0, 0, width, height );
this.setViewport( 0, 0, width, height );
};
};
this.getDrawingBufferSize = function ( target ) {
this.getDrawingBufferSize = function ( target ) {
if ( target === undefined ) {
if ( target === undefined ) {
console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' );
console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' );
target = new Vector2();
target = new Vector2();
}
}
return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
};
};
this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
_width = width;
_height = height;
_width = width;
_height = height;
_pixelRatio = pixelRatio;
......@@ -2275,18 +2275,23 @@ function WebGLRenderer( parameters ) {
uniforms.clearCoat.value = material.clearCoat;
uniforms.clearCoatRoughness.value = material.clearCoatRoughness;
if ( material.normalMap || material.clearCoatNormalMap) {
if ( material.normalMap || material.clearCoatNormalMap ) {
if ( material.clearCoatNormalMap ) {
if(material.clearCoatNormalMap){
uniforms.clearCoatNormalMap.value = material.clearCoatNormalMap;
}
uniforms.clearCoatNormalScale.value.copy( material.clearCoatNormalScale );
if ( material.side === BackSide ){
if ( material.side === BackSide ) {
uniforms.clearCoatNormalScale.value.negate();
}
}
}
function refreshUniformsMatcap( uniforms, material ) {
......
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