提交 89994d55 编写于 作者: M Mr.doob

Updated builds.

上级 c51846a8
...@@ -40577,11 +40577,8 @@ ...@@ -40577,11 +40577,8 @@
this.matrix = object.matrixWorld; this.matrix = object.matrixWorld;
this.matrixAutoUpdate = false; this.matrixAutoUpdate = false;
this.update();
} }
SkeletonHelper.prototype = Object.create( LineSegments.prototype ); SkeletonHelper.prototype = Object.create( LineSegments.prototype );
SkeletonHelper.prototype.constructor = SkeletonHelper; SkeletonHelper.prototype.constructor = SkeletonHelper;
...@@ -40605,14 +40602,14 @@ ...@@ -40605,14 +40602,14 @@
}; };
SkeletonHelper.prototype.update = function () { SkeletonHelper.prototype.onBeforeRender = function () {
var vector = new Vector3(); var vector = new Vector3();
var boneMatrix = new Matrix4(); var boneMatrix = new Matrix4();
var matrixWorldInv = new Matrix4(); var matrixWorldInv = new Matrix4();
return function update() { return function onBeforeRender() {
var geometry = this.geometry; var geometry = this.geometry;
var position = geometry.getAttribute( 'position' ); var position = geometry.getAttribute( 'position' );
...@@ -42181,6 +42178,12 @@ ...@@ -42181,6 +42178,12 @@
}; };
SkeletonHelper.prototype.update = function () {
console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
};
function WireframeHelper( object, hex ) { function WireframeHelper( object, hex ) {
console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' ); console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
......
因为 它太大了无法显示 source diff 。你可以改为 查看blob
...@@ -40571,11 +40571,8 @@ function SkeletonHelper( object ) { ...@@ -40571,11 +40571,8 @@ function SkeletonHelper( object ) {
this.matrix = object.matrixWorld; this.matrix = object.matrixWorld;
this.matrixAutoUpdate = false; this.matrixAutoUpdate = false;
this.update();
} }
SkeletonHelper.prototype = Object.create( LineSegments.prototype ); SkeletonHelper.prototype = Object.create( LineSegments.prototype );
SkeletonHelper.prototype.constructor = SkeletonHelper; SkeletonHelper.prototype.constructor = SkeletonHelper;
...@@ -40599,14 +40596,14 @@ SkeletonHelper.prototype.getBoneList = function( object ) { ...@@ -40599,14 +40596,14 @@ SkeletonHelper.prototype.getBoneList = function( object ) {
}; };
SkeletonHelper.prototype.update = function () { SkeletonHelper.prototype.onBeforeRender = function () {
var vector = new Vector3(); var vector = new Vector3();
var boneMatrix = new Matrix4(); var boneMatrix = new Matrix4();
var matrixWorldInv = new Matrix4(); var matrixWorldInv = new Matrix4();
return function update() { return function onBeforeRender() {
var geometry = this.geometry; var geometry = this.geometry;
var position = geometry.getAttribute( 'position' ); var position = geometry.getAttribute( 'position' );
...@@ -42175,6 +42172,12 @@ GridHelper.prototype.setColors = function () { ...@@ -42175,6 +42172,12 @@ GridHelper.prototype.setColors = function () {
}; };
SkeletonHelper.prototype.update = function () {
console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
};
function WireframeHelper( object, hex ) { function WireframeHelper( object, hex ) {
console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' ); console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册