提交 7e3a0b60 编写于 作者: T Tristan Valcke

Fix semicolon missing/duplicate in webgl_postprocessing_unreal_bloom

上级 b0da372a
......@@ -108,7 +108,7 @@
shading: THREE.SmoothShading
} );
var geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );;
var geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );
var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
torusMesh1.position.x = 0.0;
torusMesh1.castShadow = true;
......@@ -154,7 +154,7 @@
var spotLight = new THREE.SpotLight( 0xffffff );
spotLight.position.set( 50, 100, 50 );
spotLight.angle = Math.PI / 7;
spotLight.penumbra = 0.8
spotLight.penumbra = 0.8;
spotLight.castShadow = true;
scene.add( spotLight );
......
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