Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
78336116
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
78336116
编写于
11月 05, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Yet more code clean up.
上级
44f71782
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
34 addition
and
32 deletion
+34
-32
src/loaders/SceneLoader.js
src/loaders/SceneLoader.js
+34
-32
未找到文件。
src/loaders/SceneLoader.js
浏览文件 @
78336116
...
...
@@ -382,43 +382,45 @@ THREE.SceneLoader.prototype = {
return
target
;
}
var
intensity
=
objJSON
.
intensity
;
var
color
=
objJSON
.
color
;
var
intensity
=
objJSON
.
intensity
;
var
distance
=
objJSON
.
distance
;
var
position
=
objJSON
.
position
;
var
rotation
=
objJSON
.
rotation
;
if
(
objJSON
.
type
===
"
PointLight
"
)
{
light
=
new
THREE
.
PointLight
(
color
,
intensity
,
distance
);
light
.
position
.
fromArray
(
position
);
}
else
if
(
objJSON
.
type
===
"
SpotLight
"
)
{
light
=
new
THREE
.
SpotLight
(
color
,
intensity
,
distance
,
1
);
light
.
angle
=
objJSON
.
angle
;
light
.
position
.
fromArray
(
position
);
var
target
=
rotate
(
rotation
[
0
],
rotation
[
1
],
rotation
[
2
],
[
position
[
0
],
position
[
1
]
-
distance
,
position
[
2
]]);
light
.
target
.
position
=
new
THREE
.
Vector3
(
target
.
elements
[
0
],
target
.
elements
[
1
],
target
.
elements
[
2
]);
}
else
if
(
objJSON
.
type
===
"
AmbientLight
"
)
{
light
=
new
THREE
.
AmbientLight
(
color
);
}
else
if
(
objJSON
.
type
===
"
HemisphereLight
"
)
{
light
=
new
THREE
.
DirectionalLight
(
color
,
intensity
,
distance
);
var
target
=
rotate
(
rotation
[
0
],
rotation
[
1
],
rotation
[
2
],
[
position
[
0
],
position
[
1
]
-
distance
,
position
[
2
]]);
light
.
target
.
position
=
new
THREE
.
Vector3
(
target
.
elements
[
0
],
target
.
elements
[
1
],
target
.
elements
[
2
]);
}
else
if
(
objJSON
.
type
===
"
AreaLight
"
)
{
light
=
new
THREE
.
AreaLight
(
color
,
intensity
);
light
.
position
.
set
(
position
[
0
],
position
[
1
],
position
[
2
]);
light
.
width
=
objJSON
.
size
;
light
.
height
=
objJSON
.
size_y
;
switch
(
objJSON
.
type
)
{
case
'
AmbientLight
'
:
light
=
new
THREE
.
AmbientLight
(
color
);
break
;
case
'
PointLight
'
:
light
=
new
THREE
.
PointLight
(
color
,
intensity
,
distance
);
light
.
position
.
fromArray
(
position
);
break
;
case
'
SpotLight
'
:
light
=
new
THREE
.
SpotLight
(
color
,
intensity
,
distance
,
1
);
light
.
angle
=
objJSON
.
angle
;
light
.
position
.
fromArray
(
position
);
var
target
=
rotate
(
rotation
[
0
],
rotation
[
1
],
rotation
[
2
],
[
position
[
0
],
position
[
1
]
-
distance
,
position
[
2
]]);
light
.
target
.
position
.
fromArray
(
target
.
elements
);
break
;
case
'
HemisphereLight
'
:
light
=
new
THREE
.
DirectionalLight
(
color
,
intensity
,
distance
);
var
target
=
rotate
(
rotation
[
0
],
rotation
[
1
],
rotation
[
2
],
[
position
[
0
],
position
[
1
]
-
distance
,
position
[
2
]]);
light
.
target
.
position
.
fromArray
(
target
.
elements
);
break
;
case
'
AreaLight
'
:
light
=
new
THREE
.
AreaLight
(
color
,
intensity
);
light
.
position
.
fromArray
(
position
[
);
light
.
width
=
objJSON
.
size
;
light
.
height
=
objJSON
.
size_y
;
break
;
}
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录