提交 78336116 编写于 作者: M Mr.doob

Yet more code clean up.

上级 44f71782
......@@ -382,43 +382,45 @@ THREE.SceneLoader.prototype = {
return target;
}
var intensity = objJSON.intensity;
var color = objJSON.color;
var intensity = objJSON.intensity;
var distance = objJSON.distance;
var position = objJSON.position;
var rotation = objJSON.rotation;
if (objJSON.type === "PointLight") {
light = new THREE.PointLight(color, intensity, distance);
light.position.fromArray(position);
} else if (objJSON.type === "SpotLight") {
light = new THREE.SpotLight(color, intensity, distance, 1);
light.angle = objJSON.angle;
light.position.fromArray(position);
var target = rotate(rotation[0], rotation[1], rotation[2],
[position[0], position[1] - distance, position[2]]);
light.target.position = new THREE.Vector3(target.elements[0], target.elements[1], target.elements[2]);
} else if (objJSON.type === "AmbientLight") {
light = new THREE.AmbientLight(color);
} else if (objJSON.type === "HemisphereLight") {
light = new THREE.DirectionalLight(color, intensity, distance);
var target = rotate(rotation[0], rotation[1], rotation[2],
[position[0], position[1] - distance, position[2]]);
light.target.position = new THREE.Vector3(target.elements[0], target.elements[1], target.elements[2]);
} else if (objJSON.type === "AreaLight") {
light = new THREE.AreaLight(color, intensity);
light.position.set(position[0], position[1], position[2]);
light.width = objJSON.size;
light.height = objJSON.size_y;
switch ( objJSON.type ) {
case 'AmbientLight':
light = new THREE.AmbientLight( color );
break;
case 'PointLight':
light = new THREE.PointLight( color, intensity, distance );
light.position.fromArray( position );
break;
case 'SpotLight':
light = new THREE.SpotLight( color, intensity, distance, 1 );
light.angle = objJSON.angle;
light.position.fromArray( position );
var target = rotate(rotation[0], rotation[1], rotation[2],
[position[0], position[1] - distance, position[2]]);
light.target.position.fromArray( target.elements );
break;
case 'HemisphereLight':
light = new THREE.DirectionalLight( color, intensity, distance );
var target = rotate(rotation[0], rotation[1], rotation[2],
[position[0], position[1] - distance, position[2]]);
light.target.position.fromArray( target.elements );
break;
case 'AreaLight':
light = new THREE.AreaLight(color, intensity);
light.position.fromArray( position[ );
light.width = objJSON.size;
light.height = objJSON.size_y;
break;
}
......
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