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three.js
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44f71782
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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44f71782
编写于
11月 05, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Code clean up.
上级
24e9fe96
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
68 addition
and
55 deletion
+68
-55
src/loaders/SceneLoader.js
src/loaders/SceneLoader.js
+68
-55
未找到文件。
src/loaders/SceneLoader.js
浏览文件 @
44f71782
...
...
@@ -361,61 +361,74 @@ THREE.SceneLoader.prototype = {
// lights
// lights
}
else
if
(
objJSON
.
type
===
"
PointLight
"
||
objJSON
.
type
===
"
AmbientLight
"
||
objJSON
.
type
===
"
SpotLight
"
||
objJSON
.
type
===
"
HemisphereLight
"
||
objJSON
.
type
===
"
AreaLight
"
)
{
function
rotate
(
x
,
y
,
z
,
vector3
)
{
var
target
=
new
THREE
.
Matrix4
(
vector3
[
0
],
0
,
0
,
0
,
vector3
[
1
],
0
,
0
,
0
,
vector3
[
2
],
0
,
0
,
0
,
0
,
0
,
0
,
0
);
var
rotateX
=
new
THREE
.
Matrix4
(),
rotateY
=
new
THREE
.
Matrix4
(),
rotateZ
=
new
THREE
.
Matrix4
();
rotateX
.
makeRotationX
(
x
);
rotateY
.
makeRotationY
(
y
);
rotateZ
.
makeRotationZ
(
z
);
var
rotateM
=
new
THREE
.
Matrix4
();
rotateM
.
multiplyMatrices
(
rotateX
,
rotateY
,
rotateZ
);
target
.
multiplyMatrices
(
rotateM
,
target
);
return
target
;
}
var
intensity
=
objJSON
.
intensity
;
var
color
=
objJSON
.
color
;
var
distance
=
objJSON
.
distance
;
var
position
=
objJSON
.
position
;
var
rotation
=
objJSON
.
rotation
;
if
(
objJSON
.
type
===
"
PointLight
"
)
{
light
=
new
THREE
.
PointLight
(
color
,
intensity
,
distance
);
light
.
position
.
fromArray
(
position
);
}
else
if
(
objJSON
.
type
===
"
SpotLight
"
)
{
light
=
new
THREE
.
SpotLight
(
color
,
intensity
,
distance
,
1
);
light
.
angle
=
objJSON
.
angle
;
light
.
position
.
fromArray
(
position
);
var
target
=
rotate
(
rotation
[
0
],
rotation
[
1
],
rotation
[
2
],
[
position
[
0
],
position
[
1
]
-
distance
,
position
[
2
]]);
light
.
target
.
position
=
new
THREE
.
Vector3
(
target
.
elements
[
0
],
target
.
elements
[
1
],
target
.
elements
[
2
]);
}
else
if
(
objJSON
.
type
===
"
AmbientLight
"
)
{
light
=
new
THREE
.
AmbientLight
(
color
);
}
else
if
(
objJSON
.
type
===
"
HemisphereLight
"
)
{
light
=
new
THREE
.
DirectionalLight
(
color
,
intensity
,
distance
);
var
target
=
rotate
(
rotation
[
0
],
rotation
[
1
],
rotation
[
2
],
[
position
[
0
],
position
[
1
]
-
distance
,
position
[
2
]]);
light
.
target
.
position
=
new
THREE
.
Vector3
(
target
.
elements
[
0
],
target
.
elements
[
1
],
target
.
elements
[
2
]);
}
else
if
(
objJSON
.
type
===
"
AreaLight
"
)
{
light
=
new
THREE
.
AreaLight
(
color
,
intensity
);
light
.
position
.
set
(
position
[
0
],
position
[
1
],
position
[
2
]);
light
.
width
=
objJSON
.
size
;
light
.
height
=
objJSON
.
size_y
;
}
parent
.
add
(
light
);
light
.
name
=
objID
;
result
.
lights
[
objID
]
=
light
;
result
.
objects
[
objID
]
=
light
;
// cameras
}
else
if
(
objJSON
.
type
===
"
PointLight
"
||
objJSON
.
type
===
"
AmbientLight
"
||
objJSON
.
type
===
"
SpotLight
"
||
objJSON
.
type
===
"
HemisphereLight
"
||
objJSON
.
type
===
"
AreaLight
"
)
{
function
rotate
(
x
,
y
,
z
,
vector3
)
{
var
target
=
new
THREE
.
Matrix4
(
vector3
[
0
],
0
,
0
,
0
,
vector3
[
1
],
0
,
0
,
0
,
vector3
[
2
],
0
,
0
,
0
,
0
,
0
,
0
,
0
);
var
rotateX
=
new
THREE
.
Matrix4
();
var
rotateY
=
new
THREE
.
Matrix4
(),
var
rotateZ
=
new
THREE
.
Matrix4
();
rotateX
.
makeRotationX
(
x
);
rotateY
.
makeRotationY
(
y
);
rotateZ
.
makeRotationZ
(
z
);
var
rotateM
=
new
THREE
.
Matrix4
();
rotateM
.
multiplyMatrices
(
rotateX
,
rotateY
,
rotateZ
);
target
.
multiplyMatrices
(
rotateM
,
target
);
return
target
;
}
var
intensity
=
objJSON
.
intensity
;
var
color
=
objJSON
.
color
;
var
distance
=
objJSON
.
distance
;
var
position
=
objJSON
.
position
;
var
rotation
=
objJSON
.
rotation
;
if
(
objJSON
.
type
===
"
PointLight
"
)
{
light
=
new
THREE
.
PointLight
(
color
,
intensity
,
distance
);
light
.
position
.
fromArray
(
position
);
}
else
if
(
objJSON
.
type
===
"
SpotLight
"
)
{
light
=
new
THREE
.
SpotLight
(
color
,
intensity
,
distance
,
1
);
light
.
angle
=
objJSON
.
angle
;
light
.
position
.
fromArray
(
position
);
var
target
=
rotate
(
rotation
[
0
],
rotation
[
1
],
rotation
[
2
],
[
position
[
0
],
position
[
1
]
-
distance
,
position
[
2
]]);
light
.
target
.
position
=
new
THREE
.
Vector3
(
target
.
elements
[
0
],
target
.
elements
[
1
],
target
.
elements
[
2
]);
}
else
if
(
objJSON
.
type
===
"
AmbientLight
"
)
{
light
=
new
THREE
.
AmbientLight
(
color
);
}
else
if
(
objJSON
.
type
===
"
HemisphereLight
"
)
{
light
=
new
THREE
.
DirectionalLight
(
color
,
intensity
,
distance
);
var
target
=
rotate
(
rotation
[
0
],
rotation
[
1
],
rotation
[
2
],
[
position
[
0
],
position
[
1
]
-
distance
,
position
[
2
]]);
light
.
target
.
position
=
new
THREE
.
Vector3
(
target
.
elements
[
0
],
target
.
elements
[
1
],
target
.
elements
[
2
]);
}
else
if
(
objJSON
.
type
===
"
AreaLight
"
)
{
light
=
new
THREE
.
AreaLight
(
color
,
intensity
);
light
.
position
.
set
(
position
[
0
],
position
[
1
],
position
[
2
]);
light
.
width
=
objJSON
.
size
;
light
.
height
=
objJSON
.
size_y
;
}
parent
.
add
(
light
);
light
.
name
=
objID
;
result
.
lights
[
objID
]
=
light
;
result
.
objects
[
objID
]
=
light
;
// cameras
}
else
if
(
objJSON
.
type
===
"
PerspectiveCamera
"
||
objJSON
.
type
===
"
OrthographicCamera
"
)
{
...
...
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