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three.js
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7156d11c
编写于
11月 16, 2016
作者:
L
looeee
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差异文件
Minor improvements to CubicBezierCurve3 doc
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1a8328f5
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2
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12 deletion
+19
-12
docs/api/extras/curves/CubicBezierCurve.html
docs/api/extras/curves/CubicBezierCurve.html
+1
-1
docs/api/extras/curves/CubicBezierCurve3.html
docs/api/extras/curves/CubicBezierCurve3.html
+18
-11
未找到文件。
docs/api/extras/curves/CubicBezierCurve.html
浏览文件 @
7156d11c
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@@ -45,7 +45,7 @@ var curveObject = new THREE.Line( geometry, material );
[page:Vector2 v0] – The starting point.
<br/>
[page:Vector2 v1] – The first control point.
<br/>
[page:Vector2 v2] – The second control point.
<br/>
[page:Vector2 v3] – The ending point.
<br/>
[page:Vector2 v3] – The ending point.
</div>
<h2>
Properties
</h2>
...
...
docs/api/extras/curves/CubicBezierCurve3.html
浏览文件 @
7156d11c
...
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@@ -13,7 +13,9 @@
<h1>
[name]
</h1>
<div
class=
"desc"
>
Create a smooth 3d
<a
href=
"http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg"
target=
"_blank"
>
cubic bezier curve
</a>
.
Create a smooth 3d
<a
href=
"http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg"
target=
"_blank"
>
cubic bezier curve
</a>
,
defined by a start point, endpoint and two control points.
</div>
<h2>
Example
</h2>
...
...
@@ -31,7 +33,7 @@ geometry.vertices = curve.getPoints( 50 );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
// Create the final
Object3d
to add to the scene
// Create the final
object
to add to the scene
var curveObject = new THREE.Line( geometry, material );
</code>
...
...
@@ -41,26 +43,31 @@ var curveObject = new THREE.Line( geometry, material );
<h3>
[name]( [page:Vector3 v0], [page:Vector3 v1], [page:Vector3 v2], [page:Vector3 v3] )
</h3>
<div>
[page:Vector3 v0] – The starting point
<br/>
[page:Vector3 v1] – The first control point
<br/>
[page:Vector3 v2] – The second control point
<br/>
[page:Vector3 v3] – The ending point
<br/>
[page:Vector3 v0] – The starting point
.
<br/>
[page:Vector3 v1] – The first control point
.
<br/>
[page:Vector3 v2] – The second control point
.
<br/>
[page:Vector3 v3] – The ending point
.
</div>
<h2>
Properties
</h2>
<div>
See the base [page:Curve] class for common properties.
</div>
<h3>
[property:Vector3 v0]
</h3>
<h3>
[property:Vector2 v0]
</h3>
<div>
The starting point.
</div>
<h3>
[property:Vector3 v1]
</h3>
<h3>
[property:Vector2 v1]
</h3>
<div>
The first control point.
</div>
<h3>
[property:Vector3 v2]
</h3>
<h3>
[property:Vector2 v2]
</h3>
<div>
The second control point.
</div>
<h3>
[property:Vector3 v3]
</h3>
<h3>
[property:Vector2 v3]
</h3>
<div>
The ending point.
</div>
<h2>
Methods
</h2>
<div>
See the base [page:Curve] class for common Methods.
</div>
<h3>
See [page:Curve] for inherited methods
</h3>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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