diff --git a/docs/api/extras/curves/CubicBezierCurve.html b/docs/api/extras/curves/CubicBezierCurve.html index 014b0b451dbf845d93858510355716f875431a47..59e7dc854c2a2f99ec20f261cf4afff79b663a72 100644 --- a/docs/api/extras/curves/CubicBezierCurve.html +++ b/docs/api/extras/curves/CubicBezierCurve.html @@ -45,7 +45,7 @@ var curveObject = new THREE.Line( geometry, material ); [page:Vector2 v0] – The starting point.
[page:Vector2 v1] – The first control point.
[page:Vector2 v2] – The second control point.
- [page:Vector2 v3] – The ending point.
+ [page:Vector2 v3] – The ending point.

Properties

diff --git a/docs/api/extras/curves/CubicBezierCurve3.html b/docs/api/extras/curves/CubicBezierCurve3.html index a8cd63ed603073d92ae19cde8e686bec4ec08c6b..37414cff23044255a9b97d81db5a170edf6ed896 100644 --- a/docs/api/extras/curves/CubicBezierCurve3.html +++ b/docs/api/extras/curves/CubicBezierCurve3.html @@ -13,7 +13,9 @@

[name]

- Create a smooth 3d cubic bezier curve. + Create a smooth 3d + cubic bezier curve, + defined by a start point, endpoint and two control points.

Example

@@ -31,7 +33,7 @@ geometry.vertices = curve.getPoints( 50 ); var material = new THREE.LineBasicMaterial( { color : 0xff0000 } ); -// Create the final Object3d to add to the scene +// Create the final object to add to the scene var curveObject = new THREE.Line( geometry, material ); @@ -41,26 +43,31 @@ var curveObject = new THREE.Line( geometry, material );

[name]( [page:Vector3 v0], [page:Vector3 v1], [page:Vector3 v2], [page:Vector3 v3] )

- [page:Vector3 v0] – The starting point
- [page:Vector3 v1] – The first control point
- [page:Vector3 v2] – The second control point
- [page:Vector3 v3] – The ending point
+ [page:Vector3 v0] – The starting point.
+ [page:Vector3 v1] – The first control point.
+ [page:Vector3 v2] – The second control point.
+ [page:Vector3 v3] – The ending point.

Properties

+
See the base [page:Curve] class for common properties.
-

[property:Vector3 v0]

+

[property:Vector2 v0]

+
The starting point.
-

[property:Vector3 v1]

+

[property:Vector2 v1]

+
The first control point.
-

[property:Vector3 v2]

+

[property:Vector2 v2]

+
The second control point.
-

[property:Vector3 v3]

+

[property:Vector2 v3]

+
The ending point.

Methods

+
See the base [page:Curve] class for common Methods.
-

See [page:Curve] for inherited methods

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]