提交 6ab595c8 编写于 作者: M Mr.doob

ShaderLib: Reordered includes. See #11076

上级 9cc50359
...@@ -75,10 +75,10 @@ void main() { ...@@ -75,10 +75,10 @@ void main() {
gl_FragColor = vec4( outgoingLight, diffuseColor.a ); gl_FragColor = vec4( outgoingLight, diffuseColor.a );
#include <dithering_fragment>
#include <premultiplied_alpha_fragment>
#include <tonemapping_fragment> #include <tonemapping_fragment>
#include <encodings_fragment> #include <encodings_fragment>
#include <fog_fragment> #include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
} }
...@@ -60,10 +60,10 @@ void main() { ...@@ -60,10 +60,10 @@ void main() {
gl_FragColor = vec4( outgoingLight, diffuseColor.a ); gl_FragColor = vec4( outgoingLight, diffuseColor.a );
#include <dithering_fragment>
#include <premultiplied_alpha_fragment>
#include <tonemapping_fragment> #include <tonemapping_fragment>
#include <encodings_fragment> #include <encodings_fragment>
#include <fog_fragment> #include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
} }
...@@ -74,10 +74,10 @@ void main() { ...@@ -74,10 +74,10 @@ void main() {
gl_FragColor = vec4( outgoingLight, diffuseColor.a ); gl_FragColor = vec4( outgoingLight, diffuseColor.a );
#include <dithering_fragment>
#include <premultiplied_alpha_fragment>
#include <tonemapping_fragment> #include <tonemapping_fragment>
#include <encodings_fragment> #include <encodings_fragment>
#include <fog_fragment> #include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
} }
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