diff --git a/src/renderers/shaders/ShaderLib/meshlambert_frag.glsl b/src/renderers/shaders/ShaderLib/meshlambert_frag.glsl index 0bbb3613cff59600d116c6aa6811b6cf926c9e14..2e5e93845cf722ae107e755496ffdc274017571e 100644 --- a/src/renderers/shaders/ShaderLib/meshlambert_frag.glsl +++ b/src/renderers/shaders/ShaderLib/meshlambert_frag.glsl @@ -75,10 +75,10 @@ void main() { gl_FragColor = vec4( outgoingLight, diffuseColor.a ); - #include - #include #include #include #include + #include + #include } diff --git a/src/renderers/shaders/ShaderLib/meshphong_frag.glsl b/src/renderers/shaders/ShaderLib/meshphong_frag.glsl index e8f1b19eae2d4940ab1ad33117ae3ca65bac5d75..12ef3d17146e5310bb1e626c24f604a75da0df16 100644 --- a/src/renderers/shaders/ShaderLib/meshphong_frag.glsl +++ b/src/renderers/shaders/ShaderLib/meshphong_frag.glsl @@ -60,10 +60,10 @@ void main() { gl_FragColor = vec4( outgoingLight, diffuseColor.a ); - #include - #include #include #include #include + #include + #include } diff --git a/src/renderers/shaders/ShaderLib/meshphysical_frag.glsl b/src/renderers/shaders/ShaderLib/meshphysical_frag.glsl index 4b92950e4c3bafefaf0f3fb146b9fe10c6774793..fadd75c75f3af52fe87dede9117e14fc4541af1f 100644 --- a/src/renderers/shaders/ShaderLib/meshphysical_frag.glsl +++ b/src/renderers/shaders/ShaderLib/meshphysical_frag.glsl @@ -74,10 +74,10 @@ void main() { gl_FragColor = vec4( outgoingLight, diffuseColor.a ); - #include - #include #include #include #include + #include + #include }