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5f6d4cc8
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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5f6d4cc8
编写于
3月 30, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
More VR* clean up.
上级
604540ff
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
10 addition
and
30 deletion
+10
-30
examples/js/controls/VRControls.js
examples/js/controls/VRControls.js
+6
-14
examples/js/effects/VREffect.js
examples/js/effects/VREffect.js
+4
-16
未找到文件。
examples/js/controls/VRControls.js
浏览文件 @
5f6d4cc8
...
...
@@ -3,14 +3,13 @@
* @author mrdoob / http://mrdoob.com
*/
THREE
.
VRControls
=
function
(
object
,
callback
)
{
THREE
.
VRControls
=
function
(
object
,
onError
)
{
var
scope
=
this
;
// Allow for multiple VR input devices.
var
vrInputs
=
[];
var
onVRDevices
=
function
(
devices
)
{
function
gotVRDevices
(
devices
)
{
for
(
var
i
=
0
;
i
<
devices
.
length
;
i
++
)
{
...
...
@@ -24,27 +23,20 @@ THREE.VRControls = function ( object, callback ) {
}
if
(
callback
!==
undefined
)
{
callback
(
'
HMD not available
'
);
}
if
(
onError
)
onError
(
'
HMD not available
'
);
};
if
(
navigator
.
getVRDevices
!==
undefined
)
{
if
(
navigator
.
getVRDevices
)
{
navigator
.
getVRDevices
().
then
(
onVRDevices
);
}
else
if
(
callback
!==
undefined
)
{
callback
(
'
Your browser is not VR Ready
'
);
navigator
.
getVRDevices
().
then
(
gotVRDevices
);
}
// the Rift SDK returns the position in meters
// this scale factor allows the user to define how meters
// are converted to scene units.
this
.
scale
=
1
;
this
.
update
=
function
()
{
...
...
examples/js/effects/VREffect.js
浏览文件 @
5f6d4cc8
...
...
@@ -2,25 +2,13 @@
* @author dmarcos / https://github.com/dmarcos
* @author mrdoob / http://mrdoob.com
*
* It handles stereo rendering
* If mozGetVRDevices and getVRDevices APIs are not available it gracefuly falls back to a
* regular renderer
* WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
*
* The HMD supported is the Oculus DK1 and The Web API doesn't currently allow
* to query for the display resolution (only the chrome API allows it).
* The dimensions of the screen are temporarly hardcoded (1280 x 800).
*
* For VR mode to work it has to be used with the Oculus enabled builds of Firefox or Chrome:
*
* Firefox:
*
* http://mozvr.com/downloads.html
*
* Chrome builds:
*
* https://drive.google.com/a/google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list
* Firefox: http://mozvr.com/downloads/
* Chromium: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list
*
*/
THREE
.
VREffect
=
function
(
renderer
,
onError
)
{
var
vrHMD
;
...
...
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