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three.js
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604540ff
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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604540ff
编写于
3月 30, 2015
作者:
M
Mr.doob
浏览文件
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浏览文件
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电子邮件补丁
差异文件
VREffect: More code prettiness.
上级
ec207a66
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
17 addition
and
19 deletion
+17
-19
examples/js/effects/VREffect.js
examples/js/effects/VREffect.js
+17
-19
未找到文件。
examples/js/effects/VREffect.js
浏览文件 @
604540ff
...
...
@@ -24,8 +24,8 @@
THREE
.
VREffect
=
function
(
renderer
,
onError
)
{
var
vrHMD
;
var
leftEyeTranslation
,
leftEyeFOV
;
var
rightEyeTranslation
,
rightEyeFOV
;
var
eyeTranslationL
,
eyeFOVL
;
var
eyeTranslationR
,
eyeFOVR
;
function
gotVRDevices
(
devices
)
{
...
...
@@ -37,22 +37,22 @@ THREE.VREffect = function ( renderer, onError ) {
if
(
vrHMD
.
getEyeParameters
!==
undefined
)
{
var
leftEyeParams
=
vrHMD
.
getEyeParameters
(
'
left
'
);
var
rightEyeParams
=
vrHMD
.
getEyeParameters
(
'
right
'
);
var
eyeParamsL
=
vrHMD
.
getEyeParameters
(
'
left
'
);
var
eyeParamsR
=
vrHMD
.
getEyeParameters
(
'
right
'
);
leftEyeTranslation
=
leftEyeParams
.
eyeTranslation
;
rightEyeTranslation
=
rightEyeParams
.
eyeTranslation
;
leftEyeFOV
=
leftEyeParams
.
recommendedFieldOfView
;
rightEyeFOV
=
rightEyeParams
.
recommendedFieldOfView
;
eyeTranslationL
=
eyeParamsL
.
eyeTranslation
;
eyeTranslationR
=
eyeParamsR
.
eyeTranslation
;
eyeFOVL
=
eyeParamsL
.
recommendedFieldOfView
;
eyeFOVR
=
eyeParamsR
.
recommendedFieldOfView
;
}
else
{
// TODO: This is an older code path and not spec compliant.
// It should be removed at some point in the near future.
leftEyeTranslation
=
vrHMD
.
getEyeTranslation
(
'
left
'
);
rightEyeTranslation
=
vrHMD
.
getEyeTranslation
(
'
right
'
);
leftEyeFOV
=
vrHMD
.
getRecommendedEyeFieldOfView
(
'
left
'
);
rightEyeFOV
=
vrHMD
.
getRecommendedEyeFieldOfView
(
'
right
'
);
eyeTranslationL
=
vrHMD
.
getEyeTranslation
(
'
left
'
);
eyeTranslationR
=
vrHMD
.
getEyeTranslation
(
'
right
'
);
eyeFOVL
=
vrHMD
.
getRecommendedEyeFieldOfView
(
'
left
'
);
eyeFOVR
=
vrHMD
.
getRecommendedEyeFieldOfView
(
'
right
'
);
}
...
...
@@ -145,18 +145,16 @@ THREE.VREffect = function ( renderer, onError ) {
renderer
.
enableScissorTest
(
true
);
renderer
.
clear
();
if
(
camera
.
parent
===
undefined
)
{
camera
.
updateMatrixWorld
();
}
if
(
camera
.
parent
===
undefined
)
camera
.
updateMatrixWorld
();
cameraL
.
projectionMatrix
=
fovToProjection
(
leftEyeFOV
,
true
,
camera
.
near
,
camera
.
far
);
cameraR
.
projectionMatrix
=
fovToProjection
(
rightEyeFOV
,
true
,
camera
.
near
,
camera
.
far
);
cameraL
.
projectionMatrix
=
fovToProjection
(
eyeFOVL
,
true
,
camera
.
near
,
camera
.
far
);
cameraR
.
projectionMatrix
=
fovToProjection
(
eyeFOVR
,
true
,
camera
.
near
,
camera
.
far
);
camera
.
matrixWorld
.
decompose
(
cameraL
.
position
,
cameraL
.
quaternion
,
cameraL
.
scale
);
camera
.
matrixWorld
.
decompose
(
cameraR
.
position
,
cameraR
.
quaternion
,
cameraR
.
scale
);
cameraL
.
translateX
(
leftEyeTranslation
.
x
*
this
.
scale
);
cameraR
.
translateX
(
rightEyeTranslation
.
x
*
this
.
scale
);
cameraL
.
translateX
(
eyeTranslationL
.
x
*
this
.
scale
);
cameraR
.
translateX
(
eyeTranslationR
.
x
*
this
.
scale
);
// render left eye
renderer
.
setViewport
(
0
,
0
,
size
.
width
,
size
.
height
);
...
...
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