提交 97143bfd 编写于 作者: T Tristan Valcke

Remove unnecessary comma in LuminosityHighPassShader

上级 e40766b5
......@@ -15,7 +15,7 @@ THREE.LuminosityHighPassShader = {
"luminosityThreshold": { type: "f", value: 1.0 },
"smoothWidth": { type: "f", value: 1.0 },
"defaultColor": { type: "c", value: new THREE.Color( 0x000000 ) },
"defaultOpacity": { type: "f", value: 0.0 },
"defaultOpacity": { type: "f", value: 0.0 }
},
......@@ -56,7 +56,7 @@ THREE.LuminosityHighPassShader = {
"float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );",
"gl_FragColor = mix( outputColor, texel, alpha );",
"}"
].join("\n")
......
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