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58ee2b30
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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58ee2b30
编写于
3月 30, 2012
作者:
Z
zz85
浏览文件
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浏览文件
下载
电子邮件补丁
差异文件
Fixed the parameterless .update() in CameraHelper
上级
83ef5d74
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
5 addition
and
3 deletion
+5
-3
examples/webgl_geometry_extrude_splines.html
examples/webgl_geometry_extrude_splines.html
+4
-2
src/extras/helpers/CameraHelper.js
src/extras/helpers/CameraHelper.js
+1
-1
未找到文件。
examples/webgl_geometry_extrude_splines.html
浏览文件 @
58ee2b30
...
@@ -19,6 +19,7 @@
...
@@ -19,6 +19,7 @@
<script
src=
"../build/Three.js"
></script>
<script
src=
"../build/Three.js"
></script>
<script
src=
"../src/extras/core/Curve.js"
></script>
<script
src=
"../src/extras/core/Curve.js"
></script>
<script
src=
"../src/extras/geometries/TubeGeometry.js"
></script>
<script
src=
"../src/extras/geometries/TubeGeometry.js"
></script>
<script
src=
"../src/extras/helpers/CameraHelper.js"
></script>
<script
src=
"js/Stats.js"
></script>
<script
src=
"js/Stats.js"
></script>
...
@@ -524,9 +525,10 @@
...
@@ -524,9 +525,10 @@
addTube
();
addTube
();
// Debug point
// Debug point
cameraPos
=
new
THREE
.
Mesh
(
new
THREE
.
SphereGeometry
(
2
0
),
new
THREE
.
MeshBasicMaterial
({
cameraPos
=
new
THREE
.
Mesh
(
new
THREE
.
SphereGeometry
(
1
0
),
new
THREE
.
MeshBasicMaterial
({
color
:
0xdddddd
color
:
0xdddddd
}));
}));
cameraPos
.
visible
=
false
;
parent
.
add
(
cameraPos
);
parent
.
add
(
cameraPos
);
cameraHelper
.
scale
.
multiplyScalar
(
0.1
);
cameraHelper
.
scale
.
multiplyScalar
(
0.1
);
...
@@ -669,7 +671,7 @@
...
@@ -669,7 +671,7 @@
splineCamera
.
matrix
.
lookAt
(
splineCamera
.
position
,
lookAt
,
binormal
);
//camera.position.clone().addSelf(dir)
splineCamera
.
matrix
.
lookAt
(
splineCamera
.
position
,
lookAt
,
binormal
);
//camera.position.clone().addSelf(dir)
splineCamera
.
rotation
.
getRotationFromMatrix
(
splineCamera
.
matrix
);
splineCamera
.
rotation
.
getRotationFromMatrix
(
splineCamera
.
matrix
);
cameraHelper
.
update
(
splineCamera
);
cameraHelper
.
update
();
// var axis = new THREE.Vector3( 0, 1, 0 ).crossSelf( dir );
// var axis = new THREE.Vector3( 0, 1, 0 ).crossSelf( dir );
// var radians = Math.acos( new THREE.Vector3( 0, 1, 0 ).dot( dir.clone().normalize() ) );
// var radians = Math.acos( new THREE.Vector3( 0, 1, 0 ).dot( dir.clone().normalize() ) );
...
...
src/extras/helpers/CameraHelper.js
浏览文件 @
58ee2b30
...
@@ -104,7 +104,7 @@ THREE.CameraHelper.prototype.constructor = THREE.CameraHelper;
...
@@ -104,7 +104,7 @@ THREE.CameraHelper.prototype.constructor = THREE.CameraHelper;
THREE
.
CameraHelper
.
prototype
.
update
=
function
(
camera
)
{
THREE
.
CameraHelper
.
prototype
.
update
=
function
(
camera
)
{
if
(
camera
!
==
undefined
)
{
if
(
camera
=
==
undefined
)
{
camera
=
this
.
camera
;
camera
=
this
.
camera
;
}
}
...
...
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