提交 5328b516 编写于 作者: A arobertson0

Corrected defines for glTF loaders

上级 8a03dff8
......@@ -726,7 +726,7 @@ THREE.GLTFLoader = ( function () {
materialParams.vertexShader = shader.vertexShader;
materialParams.fragmentShader = fragmentShader;
materialParams.uniforms = uniforms;
materialParams.defines = { 'STANDARD': '' };
materialParams.defines = { 'PHYSICAL': '' }
materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
materialParams.opacity = 1.0;
......
......@@ -791,7 +791,7 @@ var GLTFLoader = ( function () {
materialParams.vertexShader = shader.vertexShader;
materialParams.fragmentShader = fragmentShader;
materialParams.uniforms = uniforms;
materialParams.defines = { 'STANDARD': '' };
materialParams.defines = { 'PHYSICAL': '' }
materialParams.color = new Color( 1.0, 1.0, 1.0 );
materialParams.opacity = 1.0;
......
......@@ -392,7 +392,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters,
parameters.normalMap ? '#define USE_NORMALMAP' : '',
( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',
parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',
parameters.specularMap ? '#define USE_SPECULARMAP' : '',
......
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