提交 5189983c 编写于 作者: O Olli Etuaho

Add a better explanation of "weird things" in WebGLRenderer

上级 bb8e4c57
......@@ -1770,7 +1770,7 @@ function WebGLRenderer( parameters ) {
// skinning uniforms must be set even if material didn't change
// auto-setting of texture unit for bone texture must go before other textures
// not sure why, but otherwise weird things happen
// otherwise textures used for skinning can take over texture units reserved for other material textures
if ( material.skinning ) {
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册