From 5189983cee62166d30c8eaacb9da9e7d87daafe6 Mon Sep 17 00:00:00 2001 From: Olli Etuaho Date: Mon, 24 Jun 2019 14:14:40 +0300 Subject: [PATCH] Add a better explanation of "weird things" in WebGLRenderer --- src/renderers/WebGLRenderer.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 555c746657..b943f4c147 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -1770,7 +1770,7 @@ function WebGLRenderer( parameters ) { // skinning uniforms must be set even if material didn't change // auto-setting of texture unit for bone texture must go before other textures - // not sure why, but otherwise weird things happen + // otherwise textures used for skinning can take over texture units reserved for other material textures if ( material.skinning ) { -- GitLab