提交 50ad44c3 编写于 作者: M Mr.doob

WebGLRenderer: Clean up.

上级 0f6e9c60
......@@ -268,8 +268,7 @@ THREE.WebGLRenderer = function ( parameters ) {
new THREE.MeshBasicMaterial( { depthTest: false, depthWrite: false } )
);
var backgroundBoxShader = THREE.ShaderLib[ 'cube' ];
// Subdivide background cube when using logarithmicDepthBuffer to work around problems with large triangles
var backgroundBoxSubdiv = capabilities.logarithmicDepthBuffer ? 4 : 1;
var backgroundBoxSubdiv = capabilities.logarithmicDepthBuffer ? 4 : 1; // Workaround for logarithmicDepthBuffer #9235
var backgroundBoxMesh = new THREE.Mesh(
new THREE.BoxBufferGeometry( 5, 5, 5, backgroundBoxSubdiv, backgroundBoxSubdiv, backgroundBoxSubdiv ),
new THREE.ShaderMaterial( {
......
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