From 50ad44c3bff319c770c6393c36b209bba0df3297 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Thu, 30 Jun 2016 14:54:43 -0700 Subject: [PATCH] WebGLRenderer: Clean up. --- src/renderers/WebGLRenderer.js | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index c999ee0327..8e5797c3f0 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -268,8 +268,7 @@ THREE.WebGLRenderer = function ( parameters ) { new THREE.MeshBasicMaterial( { depthTest: false, depthWrite: false } ) ); var backgroundBoxShader = THREE.ShaderLib[ 'cube' ]; - // Subdivide background cube when using logarithmicDepthBuffer to work around problems with large triangles - var backgroundBoxSubdiv = capabilities.logarithmicDepthBuffer ? 4 : 1; + var backgroundBoxSubdiv = capabilities.logarithmicDepthBuffer ? 4 : 1; // Workaround for logarithmicDepthBuffer #9235 var backgroundBoxMesh = new THREE.Mesh( new THREE.BoxBufferGeometry( 5, 5, 5, backgroundBoxSubdiv, backgroundBoxSubdiv, backgroundBoxSubdiv ), new THREE.ShaderMaterial( { -- GitLab