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4f7b2437
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three.js
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4f7b2437
编写于
1月 03, 2020
作者:
M
Mr.doob
提交者:
GitHub
1月 03, 2020
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差异文件
Merge pull request #18296 from Mugen87/dev29
Docs: Use BufferGeometry in PointsMaterial code example.
上级
c898be26
913d02dd
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
22 addition
and
20 deletion
+22
-20
docs/api/en/materials/PointsMaterial.html
docs/api/en/materials/PointsMaterial.html
+11
-10
docs/api/zh/materials/PointsMaterial.html
docs/api/zh/materials/PointsMaterial.html
+11
-10
未找到文件。
docs/api/en/materials/PointsMaterial.html
浏览文件 @
4f7b2437
...
...
@@ -32,25 +32,26 @@
</p>
<code>
//This will add a starfield to the background of a scene
var starsGeometry = new THREE.Geometry();
var vertices = [];
for ( var i = 0; i
<
10000;
i
++
)
{
var
star =
new
THREE.Vector3
();
star.x =
THREE.MathUtils.randFloatSpread(
2000
);
star.y =
THREE.MathUtils.randFloatSpread(
2000
);
star.z =
THREE.MathUtils.randFloatSpread(
2000
);
var
x =
THREE.MathUtils.randFloatSpread(
2000
);
var
y =
THREE.MathUtils.randFloatSpread(
2000
);
var
z =
THREE.MathUtils.randFloatSpread(
2000
);
starsGeometry.vertices.push
(
star
);
vertices.push
(
x
,
y
,
z
);
}
var
starsMaterial =
new
THREE.PointsMaterial
(
{
color:
0
x888888
}
);
var
geometry =
new
THREE.BufferGeometry
();
geometry.setAttribute
(
'
position
',
new
THREE.Float32BufferAttribute
(
vertices
,
3
)
);
var
starField =
new
THREE.Points
(
starsGeometry
,
starsMaterial
);
var
material =
new
THREE.PointsMaterial
(
{
color:
0
x888888
}
);
scene.add
(
starField
);
var
points =
new
THREE.Points
(
geometry
,
material
);
scene.add
(
points
);
</
code
>
<h3>
[name]( [param:Object parameters] )
</h3>
...
...
docs/api/zh/materials/PointsMaterial.html
浏览文件 @
4f7b2437
...
...
@@ -34,25 +34,26 @@
</p>
<code>
//This will add a starfield to the background of a scene
var starsGeometry = new THREE.Geometry();
var vertices = [];
for ( var i = 0; i
<
10000;
i
++
)
{
var
star =
new
THREE.Vector3
();
star.x =
THREE.MathUtils.randFloatSpread(
2000
);
star.y =
THREE.MathUtils.randFloatSpread(
2000
);
star.z =
THREE.MathUtils.randFloatSpread(
2000
);
var
x =
THREE.MathUtils.randFloatSpread(
2000
);
var
y =
THREE.MathUtils.randFloatSpread(
2000
);
var
z =
THREE.MathUtils.randFloatSpread(
2000
);
starsGeometry.vertices.push
(
star
);
vertices.push
(
x
,
y
,
z
);
}
var
starsMaterial =
new
THREE.PointsMaterial
(
{
color:
0
x888888
}
);
var
geometry =
new
THREE.BufferGeometry
();
geometry.setAttribute
(
'
position
',
new
THREE.Float32BufferAttribute
(
vertices
,
3
)
);
var
starField =
new
THREE.Points
(
starsGeometry
,
starsMaterial
);
var
material =
new
THREE.PointsMaterial
(
{
color:
0
x888888
}
);
scene.add
(
starField
);
var
points =
new
THREE.Points
(
geometry
,
material
);
scene.add
(
points
);
</
code
>
<h3>
[name]( [param:Object parameters] )
</h3>
...
...
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