未验证 提交 4b186eb6 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #18520 from juliendargelos/css3object-generic-renderer

CSS2DObject and CSS3DObject: Remove broken generics and make renderer parameter unknown
......@@ -9,8 +9,8 @@ export class CSS2DObject extends Object3D {
constructor( element: HTMLElement );
element: HTMLElement;
onBeforeRender: <Renderer = CSS2DRenderer>(renderer: Renderer, scene: Scene, camera: Camera) => void;
onAfterRender: <Renderer = CSS2DRenderer>(renderer: Renderer, scene: Scene, camera: Camera) => void;
onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
}
......
......@@ -9,8 +9,8 @@ export class CSS3DObject extends Object3D {
constructor( element: HTMLElement );
element: HTMLElement;
onBeforeRender: <Renderer = CSS3DRenderer>(renderer: Renderer, scene: Scene, camera: Camera) => void;
onAfterRender: <Renderer = CSS3DRenderer>(renderer: Renderer, scene: Scene, camera: Camera) => void;
onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
}
......
......@@ -153,8 +153,8 @@ export class Object3D extends EventDispatcher {
/**
* Calls before rendering object
*/
onBeforeRender: <Renderer = WebGLRenderer>(
renderer: Renderer,
onBeforeRender: (
renderer: WebGLRenderer,
scene: Scene,
camera: Camera,
geometry: Geometry | BufferGeometry,
......@@ -165,8 +165,8 @@ export class Object3D extends EventDispatcher {
/**
* Calls after rendering object
*/
onAfterRender: <Renderer = WebGLRenderer>(
renderer: Renderer,
onAfterRender: (
renderer: WebGLRenderer,
scene: Scene,
camera: Camera,
geometry: Geometry | BufferGeometry,
......
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