diff --git a/examples/jsm/renderers/CSS2DRenderer.d.ts b/examples/jsm/renderers/CSS2DRenderer.d.ts index 0e40004cd1774b0374dcc2a50085b75d65d92ded..eae91502f83698a428c143304b7f313ea53782c2 100644 --- a/examples/jsm/renderers/CSS2DRenderer.d.ts +++ b/examples/jsm/renderers/CSS2DRenderer.d.ts @@ -9,8 +9,8 @@ export class CSS2DObject extends Object3D { constructor( element: HTMLElement ); element: HTMLElement; - onBeforeRender: (renderer: Renderer, scene: Scene, camera: Camera) => void; - onAfterRender: (renderer: Renderer, scene: Scene, camera: Camera) => void; + onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void; + onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void; } diff --git a/examples/jsm/renderers/CSS3DRenderer.d.ts b/examples/jsm/renderers/CSS3DRenderer.d.ts index 5c3d4a0024259fc19028a99161b30e0f040e9a28..2912e395c5410eadadc79133acd41a2fd9a52d96 100644 --- a/examples/jsm/renderers/CSS3DRenderer.d.ts +++ b/examples/jsm/renderers/CSS3DRenderer.d.ts @@ -9,8 +9,8 @@ export class CSS3DObject extends Object3D { constructor( element: HTMLElement ); element: HTMLElement; - onBeforeRender: (renderer: Renderer, scene: Scene, camera: Camera) => void; - onAfterRender: (renderer: Renderer, scene: Scene, camera: Camera) => void; + onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void; + onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void; } diff --git a/src/core/Object3D.d.ts b/src/core/Object3D.d.ts index 6504be63430f91ca1d7efd221cd24f098a30a4b5..2429aeb254dad274334f1c609c55de4a2653da49 100644 --- a/src/core/Object3D.d.ts +++ b/src/core/Object3D.d.ts @@ -153,8 +153,8 @@ export class Object3D extends EventDispatcher { /** * Calls before rendering object */ - onBeforeRender: ( - renderer: Renderer, + onBeforeRender: ( + renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: Geometry | BufferGeometry, @@ -165,8 +165,8 @@ export class Object3D extends EventDispatcher { /** * Calls after rendering object */ - onAfterRender: ( - renderer: Renderer, + onAfterRender: ( + renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: Geometry | BufferGeometry,