提交 499d8aad 编写于 作者: L looeee

Minor improvements and deprecation warning for SplineCurve3 doc

上级 332600e2
......@@ -12,8 +12,13 @@
<h1>[name]</h1>
<div class="desc">Create a smooth 2d spline curve from a series of points. Internally this uses
[page:CurveUtils.interpolate] to create the curve.</div>
<div class="desc">
Create a smooth 2d spline curve from a series of points. Internally this uses
[page:CurveUtils.interpolate] to create the curve.
Note that this will be deprecated. Please use a [page:CatmullRomCurve3] instead.
</div>
<h2>Example</h2>
......@@ -47,14 +52,7 @@ var splineObject = new THREE.Line( geometry, material );
<div>See the base [page:Curve] class for common properties.</div>
<h3>[property:Array points]</h3>
<div>The array of [page:Vector2] points that define the curve.</div>
<h3>[property:Boolean isSplineCurve]</h3>
<div>
Used to check whether this or derived classes are SplineCurves. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</div>
<div>The array of [page:Vector3] points that define the curve.</div>
......
......@@ -12,11 +12,14 @@
<h1>[name]</h1>
<div class="desc">Create a smooth 3d spline curve from a series of points</div>
<div class="desc">Create a smooth 3d spline curve from a series of points.. Internally this uses
[page:CurveUtils.interpolate] to create the curve.</div>
<h2>Example</h2>
<code>
<div>[example:webgl_geometry_extrude_splines geometry / extrude / splines ] (choose PipeSpline)</div>
<code>
//Create a closed bent a sine-like wave
var curve = new THREE.SplineCurve3( [
new THREE.Vector3( -10, 0, 10 ),
......@@ -31,11 +34,11 @@ geometry.vertices = curve.getPoints( 50 );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
//Create the final Object3d to add to the scene
//Create the final object to add to the scene
var splineObject = new THREE.Line( geometry, material );
</code>
</code>
<h3>[example:webgl_geometry_extrude_splines geometry / extrude / splines ] (choose PipeSpline)</h3>
<h2>Constructor</h2>
......
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