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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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499d8aad
编写于
11月 16, 2016
作者:
L
looeee
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电子邮件补丁
差异文件
Minor improvements and deprecation warning for SplineCurve3 doc
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docs/api/extras/curves/SplineCurve.html
docs/api/extras/curves/SplineCurve.html
+8
-10
docs/api/extras/curves/SplineCurve3.html
docs/api/extras/curves/SplineCurve3.html
+8
-5
未找到文件。
docs/api/extras/curves/SplineCurve.html
浏览文件 @
499d8aad
...
...
@@ -12,8 +12,13 @@
<h1>
[name]
</h1>
<div
class=
"desc"
>
Create a smooth 2d spline curve from a series of points. Internally this uses
[page:CurveUtils.interpolate] to create the curve.
</div>
<div
class=
"desc"
>
Create a smooth 2d spline curve from a series of points. Internally this uses
[page:CurveUtils.interpolate] to create the curve.
Note that this will be deprecated. Please use a [page:CatmullRomCurve3] instead.
</div>
<h2>
Example
</h2>
...
...
@@ -47,14 +52,7 @@ var splineObject = new THREE.Line( geometry, material );
<div>
See the base [page:Curve] class for common properties.
</div>
<h3>
[property:Array points]
</h3>
<div>
The array of [page:Vector2] points that define the curve.
</div>
<h3>
[property:Boolean isSplineCurve]
</h3>
<div>
Used to check whether this or derived classes are SplineCurves. Default is *true*.
<br
/><br
/>
You should not change this, as it used internally for optimisation.
</div>
<div>
The array of [page:Vector3] points that define the curve.
</div>
...
...
docs/api/extras/curves/SplineCurve3.html
浏览文件 @
499d8aad
...
...
@@ -12,11 +12,14 @@
<h1>
[name]
</h1>
<div
class=
"desc"
>
Create a smooth 3d spline curve from a series of points
</div>
<div
class=
"desc"
>
Create a smooth 3d spline curve from a series of points.. Internally this uses
[page:CurveUtils.interpolate] to create the curve.
</div>
<h2>
Example
</h2>
<code>
<div>
[example:webgl_geometry_extrude_splines geometry / extrude / splines ] (choose PipeSpline)
</div>
<code>
//Create a closed bent a sine-like wave
var curve = new THREE.SplineCurve3( [
new THREE.Vector3( -10, 0, 10 ),
...
...
@@ -31,11 +34,11 @@ geometry.vertices = curve.getPoints( 50 );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
//Create the final
Object3d
to add to the scene
//Create the final
object
to add to the scene
var splineObject = new THREE.Line( geometry, material );
</code>
</code>
<h3>
[example:webgl_geometry_extrude_splines geometry / extrude / splines ] (choose PipeSpline)
</h3>
<h2>
Constructor
</h2>
...
...
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