提交 332600e2 编写于 作者: L looeee

Minor improvements to SplineCurve doc

上级 3faa1ad0
......@@ -12,7 +12,8 @@
<h1>[name]</h1>
<div class="desc">Create a smooth 2d spline curve from a series of points</div>
<div class="desc">Create a smooth 2d spline curve from a series of points. Internally this uses
[page:CurveUtils.interpolate] to create the curve.</div>
<h2>Example</h2>
......@@ -31,7 +32,7 @@ var path = new THREE.Path( curve.getPoints( 50 ) );
var geometry = path.createPointsGeometry( 50 );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
// Create the final Object3d to add to the scene
// Create the final object to add to the scene
var splineObject = new THREE.Line( geometry, material );
</code>
......@@ -39,16 +40,28 @@ var splineObject = new THREE.Line( geometry, material );
<h3>[name]( [page:Array points] )</h3>
<div>points – An array of [page:Vector2] points</div>
<div>points – An array of [page:Vector2] points that define the curve.</div>
<h2>Properties</h2>
<div>See the base [page:Curve] class for common properties.</div>
<h3>[property:Array points]</h3>
<div>The array of [page:Vector2] points that define the curve.</div>
<h3>[property:Boolean isSplineCurve]</h3>
<div>
Used to check whether this or derived classes are SplineCurves. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</div>
<h2>Methods</h2>
<div>See the base [page:Curve] class for common methods.</div>
<h3>See [page:Curve] for inherited methods</h3>
<h2>Source</h2>
......
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