diff --git a/examples/webgl_lights_physical.html b/examples/webgl_lights_physical.html index 60059b2f9c891a3b7968e2c340b2e75e9b89cc8e..1f4ed40f0bf12eda2a34fc49f05d5d84c6959832 100644 --- a/examples/webgl_lights_physical.html +++ b/examples/webgl_lights_physical.html @@ -41,9 +41,9 @@ - - - + + + - - - + + + - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + - + diff --git a/examples/webgl_postprocessing_backgrounds.html b/examples/webgl_postprocessing_backgrounds.html index a694297c0ba8384c572d27900f16540b94c6ea58..af907f5cb95be11c3480de0ba5c8e216e6bb54e8 100644 --- a/examples/webgl_postprocessing_backgrounds.html +++ b/examples/webgl_postprocessing_backgrounds.html @@ -190,14 +190,14 @@ composer.addPass( texturePass ); var textureLoader = new THREE.TextureLoader(); - textureLoader.load( "../examples/textures/hardwood2_diffuse.jpg", function( map ) { + textureLoader.load( "textures/hardwood2_diffuse.jpg", function( map ) { texturePass.map = map; }); cubeTexturePassP = new THREE.CubeTexturePass( cameraP ); composer.addPass( cubeTexturePassP ); - var ldrUrls = genCubeUrls( "./textures/cube/pisa/", ".png" ); + var ldrUrls = genCubeUrls( "textures/cube/pisa/", ".png" ); new THREE.CubeTextureLoader().load( ldrUrls, function ( ldrCubeMap ) { cubeTexturePassP.envMap = ldrCubeMap; console.log( "loaded envmap"); diff --git a/examples/webgl_tonemapping.html b/examples/webgl_tonemapping.html index 54bd4d7e57256f40367c74b570513cec83fda5cd..28bdd70f46a8ba071b74ba8a49f14b83b6fe8f87 100644 --- a/examples/webgl_tonemapping.html +++ b/examples/webgl_tonemapping.html @@ -32,24 +32,24 @@
threejs - Inline Tone Mapping (within a Material's fragment shader) without
using a pre-processing step or float/half buffers by Ben Houston.
- + - - + + - - - - - - - + + + + + + + - - - - - + + + + +