提交 324220dc 编写于 作者: M Mr.doob

Merge branch 'dev' of https://github.com/gazliddon/three.js into dev

......@@ -259,8 +259,8 @@
<h3>.render( [page:Scene scene], [page:Camera camera], [page:WebGLRenderTarget renderTarget], [page:Boolean forceClear] )</h3>
<div>Render a scene using a camera.</div>
<div>The render is done to the renderTarget (if specified) or to the canvas as usual.</div>
<div>If forceClear is true, the canvas will be cleared before rendering, even if the renderer's autoClear property is false.</div>
<div>If forceClear is true the depth, stencil and color buffers will be cleared before rendering even if the renderer's autoClear property is false.</div>
<div>Even with forceClear set to true you can prevent certain buffers being cleared by setting either the .autoClearColor, .autoClearStencil or .autoClearDepth properties to false.</div>
<h3>.renderImmediateObject( camera, lights, fog, material, object )</h3>
<div>TODO.</div>
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册