diff --git a/docs/api/renderers/WebGLRenderer.html b/docs/api/renderers/WebGLRenderer.html
index 89f63e56b2b6900efe8c55a58e1039751639fd9b..e7bb7dbe67d94011fda7d3cfa9b519ad6084a00c 100644
--- a/docs/api/renderers/WebGLRenderer.html
+++ b/docs/api/renderers/WebGLRenderer.html
@@ -259,8 +259,8 @@
.render( [page:Scene scene], [page:Camera camera], [page:WebGLRenderTarget renderTarget], [page:Boolean forceClear] )
Render a scene using a camera.
The render is done to the renderTarget (if specified) or to the canvas as usual.
- If forceClear is true, the canvas will be cleared before rendering, even if the renderer's autoClear property is false.
-
+ If forceClear is true the depth, stencil and color buffers will be cleared before rendering even if the renderer's autoClear property is false.
+ Even with forceClear set to true you can prevent certain buffers being cleared by setting either the .autoClearColor, .autoClearStencil or .autoClearDepth properties to false.
.renderImmediateObject( camera, lights, fog, material, object )
TODO.