diff --git a/docs/api/renderers/WebGLRenderer.html b/docs/api/renderers/WebGLRenderer.html index 89f63e56b2b6900efe8c55a58e1039751639fd9b..e7bb7dbe67d94011fda7d3cfa9b519ad6084a00c 100644 --- a/docs/api/renderers/WebGLRenderer.html +++ b/docs/api/renderers/WebGLRenderer.html @@ -259,8 +259,8 @@

.render( [page:Scene scene], [page:Camera camera], [page:WebGLRenderTarget renderTarget], [page:Boolean forceClear] )

Render a scene using a camera.
The render is done to the renderTarget (if specified) or to the canvas as usual.
-
If forceClear is true, the canvas will be cleared before rendering, even if the renderer's autoClear property is false.
- +
If forceClear is true the depth, stencil and color buffers will be cleared before rendering even if the renderer's autoClear property is false.
+
Even with forceClear set to true you can prevent certain buffers being cleared by setting either the .autoClearColor, .autoClearStencil or .autoClearDepth properties to false.

.renderImmediateObject( camera, lights, fog, material, object )

TODO.