Added antialiasing parameter to WebGLRenderer constructor.
This is a workaround for Chrome ANGLE antialiasing issue manifested in geometry_terrain_fog demo: http://twitpic.com/3iftyh Problem happens in Chrome ANGLE when geometry is rendered with the same color as canvas background - then instead of expected nothing to be seen, there is a faint white outline at geometry borders. This issue is not specific to fog, even just rendering geometry with MeshBasicMaterial having the same color as background produces the same outline. TODO: create isolated test case and file ANGLE / Chromium bug.
Showing
此差异已折叠。
此差异已折叠。
此差异已折叠。
想要评论请 注册 或 登录