From 323228ac72556b883155bec1524dfe7103a9b0d8 Mon Sep 17 00:00:00 2001 From: alteredq Date: Thu, 23 Dec 2010 22:23:56 +0100 Subject: [PATCH] Added antialiasing parameter to WebGLRenderer constructor. This is a workaround for Chrome ANGLE antialiasing issue manifested in geometry_terrain_fog demo: http://twitpic.com/3iftyh Problem happens in Chrome ANGLE when geometry is rendered with the same color as canvas background - then instead of expected nothing to be seen, there is a faint white outline at geometry borders. This issue is not specific to fog, even just rendering geometry with MeshBasicMaterial having the same color as background produces the same outline. TODO: create isolated test case and file ANGLE / Chromium bug. --- build/Three.js | 364 ++++++++++----------- build/ThreeDebug.js | 366 ++++++++++----------- build/ThreeExtras.js | 454 +++++++++++++------------- examples/geometry_terrain_fog_gl.html | 2 +- src/renderers/WebGLRenderer.js | 10 +- 5 files changed, 599 insertions(+), 597 deletions(-) diff --git a/build/Three.js b/build/Three.js index fb6e3edd6d..cb3b9259d4 100755 --- a/build/Three.js +++ b/build/Three.js @@ -1,182 +1,182 @@ -// Three.js r31 - http://github.com/mrdoob/three.js -var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; -THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ -","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; -THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* -this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0}; -THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, -cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,d=this.z;this.x=f*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= -a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= -Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; -THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1}; -THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; -return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; -THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,h=[];a=0;for(b=d.length;a0&&N>0&&M+N<1}var f,d,h,j,q,m,p,c,C,A, -w,v=a.geometry,K=v.vertices,P=[];f=0;for(d=v.faces.length;fp?d:p;h=h>c? -h:c}a()};this.add3Points=function(p,c,C,A,w,v){if(m){m=false;b=pC?p>w?p:w:C>w?C:w;h=c>A?c>v?c:v:A>v?A:v}else{b=pC?p>w?p>d?p:d:w>d?w:d:C>w?C>d?C:d:w>d?w:d;h=c>A?c>v?c>h?c:h:v>h?v:h:A>v?A>h?A:h:v>h?v:h}a()};this.addRectangle=function(p){if(m){m=false;b=p.getLeft();f=p.getTop();d=p.getRight();h=p.getBottom()}else{b=bp.getRight()?d:p.getRight();h=h>p.getBottom()?h:p.getBottom()}a()};this.inflate=function(p){b-=p;f-=p;d+=p;h+=p;a()};this.minSelf=function(p){b=b>p.getLeft()?b:p.getLeft();f=f>p.getTop()?f:p.getTop();d=d=0&&Math.min(h,p.getBottom())-Math.max(f,p.getTop())>=0};this.empty=function(){m=true;h=d=f=b=0;a()};this.isEmpty=function(){return m};this.toString= -function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+h+", width: "+j+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,b,f,d,h,j,q,m,p,c,C,A,w,v,K,P){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=h||0;this.n22=j||1;this.n23=q||0;this.n24=m||0;this.n31=p||0;this.n32=c||0;this.n33=C||1;this.n34=A||0;this.n41=w||0;this.n42=v||0;this.n43=K||0;this.n44=P||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,h,j,q,m,p,c,C,A,w,v,K,P){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=h;this.n22=j;this.n23=q;this.n24=m;this.n31=p;this.n32=c;this.n33=C;this.n34=A;this.n41=w;this.n42=v;this.n43=K;this.n44=P;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();d.cross(f,j).normalize();h.cross(j,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=j.x; -this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,h=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24* -h;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,h=a.n13,j=a.n14,q=a.n21,m=a.n22,p=a.n23,c=a.n24,C=a.n31,A=a.n32, -w=a.n33,v=a.n34,K=a.n41,P=a.n42,N=a.n43,t=a.n44,R=b.n11,D=b.n12,L=b.n13,M=b.n14,e=b.n21,k=b.n22,i=b.n23,g=b.n24,n=b.n31,l=b.n32,o=b.n33,r=b.n34,u=b.n41,E=b.n42,V=b.n43,x=b.n44;this.n11=f*R+d*e+h*n+j*u;this.n12=f*D+d*k+h*l+j*E;this.n13=f*L+d*i+h*o+j*V;this.n14=f*M+d*g+h*r+j*x;this.n21=q*R+m*e+p*n+c*u;this.n22=q*D+m*k+p*l+c*E;this.n23=q*L+m*i+p*o+c*V;this.n24=q*M+m*g+p*r+c*x;this.n31=C*R+A*e+w*n+v*u;this.n32=C*D+A*k+w*l+v*E;this.n33=C*L+A*i+w*o+v*V;this.n34=C*M+A*g+w*r+v*x;this.n41=K*R+P*e+N*n+t*u; -this.n42=K*D+P*k+N*l+t*E;this.n43=K*L+P*i+N*o+t*V;this.n44=K*M+P*g+N*r+t*x;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,h=this.n14,j=this.n21,q=this.n22,m=this.n23,p=this.n24,c=this.n31,C=this.n32,A=this.n33,w=this.n34,v=this.n41,K=this.n42,P=this.n43,N=this.n44,t=a.n11,R=a.n21,D=a.n31,L=a.n41,M=a.n12,e=a.n22,k=a.n32,i=a.n42,g=a.n13,n=a.n23,l=a.n33,o=a.n43,r=a.n14,u=a.n24,E=a.n34;a=a.n44;this.n11=b*t+f*R+d*D+h*L;this.n12=b*M+f*e+d*k+h*i;this.n13=b*g+f*n+d*l+h*o;this.n14= -b*r+f*u+d*E+h*a;this.n21=j*t+q*R+m*D+p*L;this.n22=j*M+q*e+m*k+p*i;this.n23=j*g+q*n+m*l+p*o;this.n24=j*r+q*u+m*E+p*a;this.n31=c*t+C*R+A*D+w*L;this.n32=c*M+C*e+A*k+w*i;this.n33=c*g+C*n+A*l+w*o;this.n34=c*r+C*u+A*E+w*a;this.n41=v*t+K*R+P*D+N*L;this.n42=v*M+K*e+P*k+N*i;this.n43=v*g+K*n+P*l+N*o;this.n44=v*r+K*u+P*E+N*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= -a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* -this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var h=b[f];b[f]=b[d]; -b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, -this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d}; -THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),j=1-d,q=a.x,m=a.y,p=a.z;f.n11=j*q*q+d;f.n12=j*q*m-h*p;f.n13=j*q*p+h*m;f.n21=j*q*m+h*p;f.n22=j*m*m+d;f.n23=j*m*p-h*q;f.n31=j*q*p-h*m;f.n32=j*m*p+h*q;f.n33=j*p*p+d;return f}; -THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* -a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* -a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* -a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],q=b[10]*b[0]-b[2]*b[8],m=-b[6]*b[0]+b[2]*b[4],p=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],C=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*j+b[2]*p;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*j;a.m[4]=b*q;a.m[5]=b*m;a.m[6]=b*p;a.m[7]=b*c;a.m[8]=b*C;return a}; -THREE.Matrix4.makeFrustum=function(a,b,f,d,h,j){var q,m,p;q=new THREE.Matrix4;m=2*h/(b-a);p=2*h/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(j+h)/(j-h);h=-2*j*h/(j-h);q.n11=m;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=p;q.n23=f;q.n24=0;q.n31=0;q.n32=0;q.n33=d;q.n34=h;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,b,f,d){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,f,d)}; -THREE.Matrix4.makeOrtho=function(a,b,f,d,h,j){var q,m,p,c;q=new THREE.Matrix4;m=b-a;p=f-d;c=j-h;a=(b+a)/m;f=(f+d)/p;h=(j+h)/c;q.n11=2/m;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/p;q.n23=0;q.n24=-f;q.n31=0;q.n32=0;q.n33=-2/c;q.n34=-h;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q}; -THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; -THREE.Face3=function(a,b,f,d,h){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,b,f,d,h,j){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; -THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; -THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x], -y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;bthis.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.ythis.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z -this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){c[m].counter+=1;p=c[m].hash+"_"+c[m].counter;if(this.geometryChunks[p]==undefined)this.geometryChunks[p]={faces:[],material:q,vertices:0}}this.geometryChunks[p].faces.push(d);this.geometryChunks[p].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+ -this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; -THREE.Camera=function(a,b,f,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,f,d);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h); -this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight; -THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; -THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z); -this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0}; -THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; -THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; -THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (
color: "+ -this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; -THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= -a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= -a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+ -this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; -THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= -a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= -a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+ -this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; -THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap= -"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= -a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin= -a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (
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color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ -this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
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id: "+this.id+ -"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; -THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+ -this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; -THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,b,f,d,h,j){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+ -this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){}; -THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; -THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; -THREE.Fog=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; -THREE.Projector=function(){function a(k,i){return i.z-k.z}function b(k,i){var g=0,n=1,l=k.z+k.w,o=i.z+i.w,r=-k.z+k.w,u=-i.z+i.w;if(l>=0&&o>=0&&r>=0&&u>=0)return true;else if(l<0&&o<0||r<0&&u<0)return false;else{if(l<0)g=Math.max(g,l/(l-o));else if(o<0)n=Math.min(n,l/(l-o));if(r<0)g=Math.max(g,r/(r-u));else if(u<0)n=Math.min(n,r/(r-u));if(n0&&u.z<1}F=F.faces;o=0;for(r=F.length;o0&&N.z<1){w=K[v]=K[v]||new 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-THREE.SphericalReflectionMapping){y=ua.matrix;Y.copy(z.vertexNormalsWorld[0]);E=(Y.x*y.n11+Y.y*y.n12+Y.z*y.n13)*0.5+0.5;V=-(Y.x*y.n21+Y.y*y.n22+Y.z*y.n23)*0.5+0.5;Y.copy(z.vertexNormalsWorld[1]);x=(Y.x*y.n11+Y.y*y.n12+Y.z*y.n13)*0.5+0.5;G=-(Y.x*y.n21+Y.y*y.n22+Y.z*y.n23)*0.5+0.5;Y.copy(z.vertexNormalsWorld[2]);H=(Y.x*y.n11+Y.y*y.n12+Y.z*y.n13)*0.5+0.5;S=-(Y.x*y.n21+Y.y*y.n22+Y.z*y.n23)*0.5+0.5;qa(N,t,R,D,L,M,J.env_map.image,E,V,x,G,H,S)}}else J.wireframe?xa(J.color.__styleString,J.wireframe_linewidth): -ya(J.color.__styleString);else if(J instanceof THREE.MeshLambertMaterial){if(J.map&&!J.wireframe){J.map.mapping instanceof THREE.UVMapping&&qa(N,t,R,D,L,M,J.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);wa(THREE.SubtractiveBlending)}if(B)if(!J.wireframe&&J.shading==THREE.SmoothShading&&z.vertexNormalsWorld.length==3){k.r=i.r=g.r=I.r;k.g=i.g=g.g=I.g;k.b=i.b=g.b=I.b;va(X,z.v1.positionWorld,z.vertexNormalsWorld[0],k);va(X,z.v2.positionWorld,z.vertexNormalsWorld[1],i);va(X, -z.v3.positionWorld,z.vertexNormalsWorld[2],g);n.r=(i.r+g.r)*0.5;n.g=(i.g+g.g)*0.5;n.b=(i.b+g.b)*0.5;u=Ga(k,i,g,n);qa(N,t,R,D,L,M,u,0,0,1,0,0,1)}else{Q.r=I.r;Q.g=I.g;Q.b=I.b;va(X,z.centroidWorld,z.normalWorld,Q);e.r=J.color.r*Q.r;e.g=J.color.g*Q.g;e.b=J.color.b*Q.b;e.updateStyleString();J.wireframe?xa(e.__styleString,J.wireframe_linewidth):ya(e.__styleString)}else J.wireframe?xa(J.color.__styleString,J.wireframe_linewidth):ya(J.color.__styleString)}else if(J instanceof THREE.MeshDepthMaterial){l=J.__2near; 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Ba(y){if(p!=y)m.globalAlpha= -p=y}function wa(y){if(c!=y){switch(y){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}c=y}}function Ga(y,T,O,z){var J=~~(y.r*255),X=~~(y.g*255);y=~~(y.b*255);var $=~~(T.r*255),ba=~~(T.g*255);T=~~(T.b*255);var ca=~~(O.r*255),ha=~~(O.g*255);O=~~(O.b*255);var ea=~~(z.r*255),ia=~~(z.g*255);z=~~(z.b*255);da[0]=J<0?0:J>255?255:J;da[1]=X<0?0:X> -255?255:X;da[2]=y<0?0:y>255?255:y;da[4]=$<0?0:$>255?255:$;da[5]=ba<0?0:ba>255?255:ba;da[6]=T<0?0:T>255?255:T;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=O<0?0:O>255?255:O;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=z<0?0:z>255?255:z;oa.putImageData(Aa,0,0);ta.drawImage(na,0,0);return pa}function Ca(y){y=(y+1)*0.5;return y<0?0:y>1?1:y}function Da(y,T){var 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THREE.MeshLambertMaterial)if(R){L.r=M.r;L.g=M.g;L.b=M.b;a(B,F,L);D.r=s.color.r*L.r;D.g=s.color.g*L.g;D.b=s.color.b*L.b;D.updateStyleString()}else D.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshDepthMaterial){i= -1-s.__2near/(s.__farPlusNear-F.z*s.__farMinusNear);D.setRGB(i,i,i)}else s instanceof THREE.MeshNormalMaterial&&D.setRGB(h(F.normalWorld.x),h(F.normalWorld.y),h(F.normalWorld.z));s.wireframe?r.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+s.wireframe_linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframe_linecap+"; stroke-linejoin: "+s.wireframe_linejoin):r.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+s.opacity);m.appendChild(r)} -function d(G){if(n[G]==null){n[G]=document.createElementNS("http://www.w3.org/2000/svg","path");x==0&&n[G].setAttribute("shape-rendering","crispEdges");return n[G]}return n[G]}function h(G){return G<0?Math.min((1+G)*0.5,0.5):0.5+Math.min(G*0.5,0.5)}var j=null,q=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,c,C,A,w,v,K,P,N=new THREE.Rectangle,t=new THREE.Rectangle,R=false,D=new THREE.Color(16777215),L=new THREE.Color(16777215),M=new THREE.Color(0),e=new THREE.Color(0), -k=new THREE.Color(0),i,g=new THREE.Vector3,n=[],l=[],o=[],r,u,E,V,x=1;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(G){switch(G){case "high":x=1;break;case "low":x=0}};this.setSize=function(G,H){p=G;c=H;C=p/2;A=c/2;m.setAttribute("viewBox",-C+" "+-A+" "+p+" "+c);m.setAttribute("width",p);m.setAttribute("height",c);N.set(-C,-A,C,A)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};this.render=function(G,H){var S,U, -F,s,B,Q,I,W;this.autoClear&&this.clear();j=q.projectScene(G,H,this.sortElements);V=E=u=0;if(R=G.lights.length>0){I=G.lights;M.setRGB(0,0,0);e.setRGB(0,0,0);k.setRGB(0,0,0);S=0;for(U=I.length;S0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); -c.attachShader(g,q("fragment",i+e));c.attachShader(g,q("vertex",n+k));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function f(e,k){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube); -c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ -k);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function d(e,k){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,m(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,m(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,m(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, -m(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function h(e,k){var i,g,n;i=0;for(g=k.length;i= 0.0 )": -"",k?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",k?"pointDiffuse += mColor * pointDiffuseWeight;":"",k?"pointSpecular += mSpecular * pointSpecularWeight;":"",k?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": -"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",k?"totalLight += pointDiffuse + pointSpecular;": -"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nconst float LOG2 = 1.442695;\nfloat z = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = exp2( - fogDensity * fogDensity * z * z * LOG2 );\nfogFactor = clamp( fogFactor, 0.0, 1.0 );\ngl_FragColor = mix( vec4( fogColor, 1.0 ), gl_FragColor, fogFactor );\n#endif\n}"].join("\n"); -g=b(n,g,i);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);i&&h(g,["fogColor","fogDensity"]);e&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);k&&h(g,["pointLightNumber","pointLightColor", -"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);j(g,["position","normal","uv"]);return g}(D.directional,D.point,fog);this.setSize=function(e,k){p.width=e;p.height=k;c.viewport(0,0,p.width,p.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,k){var i,g,n,l,o, -r=[],u=[],E=[];l=[];o=[];c.uniform1i(e.uniforms.enableLighting,k.length);i=0;for(g=k.length;i0){B.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(F),c.STATIC_DRAW)}B.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(x),c.STATIC_DRAW);B.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, -B.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),c.STATIC_DRAW);B.__webGLFaceCount=x.length;B.__webGLLineCount=G.length}};this.renderBuffer=function(e,k,i,g,n){var l,o,r,u,E,V,x,G,H;if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){if(!g.program){if(g instanceof THREE.MeshDepthMaterial){x=M.depth;g.fragment_shader=x.fragment_shader;g.vertex_shader=x.vertex_shader;g.uniforms=x.uniforms;g.uniforms.mNear.value= -g.near;g.uniforms.mFar.value=g.far}else if(g instanceof THREE.MeshNormalMaterial){x=M.normal;g.fragment_shader=x.fragment_shader;g.vertex_shader=x.vertex_shader;g.uniforms=x.uniforms}g.program=b(g.fragment_shader,g.vertex_shader,null);x=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(H in g.uniforms)x.push(H);h(g.program,x);j(g.program,["position","normal","uv","tangent"])}H=g.program}else H=A;if(H!=C){c.useProgram(H);C=H}H==A&&this.setupLights(H, -k);this.loadCamera(H,e);this.loadMatrices(H);if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){r=g.wireframe;u=g.wireframe_linewidth;e=H;k=g.uniforms;var S;for(l in k){G=k[l].type;x=k[l].value;S=e.uniforms[l];if(G=="i")c.uniform1i(S,x);else if(G=="f")c.uniform1f(S,x);else if(G=="v3")c.uniform3f(S,x.x,x.y,x.z);else if(G=="c")c.uniform3f(S,x.r,x.g,x.b);else if(G=="t"){c.uniform1i(S,x);if(G=k[l].texture)G.image instanceof Array&&G.image.length== -6?f(G,x):d(G,x)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){l=g.color;o=g.opacity;r=g.wireframe;u=g.wireframe_linewidth;E=g.map;V=g.env_map;k=g.combine==THREE.MixOperation;e=g.reflectivity;G=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;x=g.refraction_ratio;c.uniform4f(H.uniforms.mColor,l.r*o,l.g*o,l.b*o,o);c.uniform1i(H.uniforms.mixEnvMap,k);c.uniform1f(H.uniforms.mReflectivity,e);c.uniform1i(H.uniforms.useRefract, -G);c.uniform1f(H.uniforms.mRefractionRatio,x);if(i){c.uniform1f(H.uniforms.fogDensity,i.density);c.uniform3f(H.uniforms.fogColor,i.color.r,i.color.g,i.color.b)}}if(g instanceof THREE.MeshPhongMaterial){i=g.ambient;l=g.specular;g=g.shininess;c.uniform4f(H.uniforms.mAmbient,i.r,i.g,i.b,o);c.uniform4f(H.uniforms.mSpecular,l.r,l.g,l.b,o);c.uniform1f(H.uniforms.mShininess,g);c.uniform1i(H.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(H.uniforms.material,1);else g instanceof -THREE.MeshBasicMaterial&&c.uniform1i(H.uniforms.material,0);if(E){d(E,0);c.uniform1i(H.uniforms.tMap,0);c.uniform1i(H.uniforms.enableMap,1)}else c.uniform1i(H.uniforms.enableMap,0);if(V){f(V,1);c.uniform1i(H.uniforms.tCube,1);c.uniform1i(H.uniforms.enableCubeMap,1)}else c.uniform1i(H.uniforms.enableCubeMap,0);o=H.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(o.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.position);if(o.normal>=0){c.bindBuffer(c.ARRAY_BUFFER, -n.__webGLNormalBuffer);c.vertexAttribPointer(o.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.normal)}if(o.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(o.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.tangent)}if(o.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(o.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.uv)}else c.disableVertexAttribArray(o.uv);if(r){c.lineWidth(u);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, -n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,k,i,g,n,l,o){var r,u,E,V,x;E=0;for(V=g.material.length;E=0;i--){g=e.__webGLObjects[i].object;k==g&&e.__webGLObjects.splice(i, -1)}};this.setupMatrices=function(e,k){e.autoUpdateMatrix&&e.updateMatrix();w.multiply(k.matrix,e.matrix);P.set(w.flatten());v=THREE.Matrix4.makeInvert3x3(w).transpose();t.set(v.m);R.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,K);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,P);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,N);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,t);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,R)}; -this.loadCamera=function(e,k){c.uniform3f(e.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,k){if(e){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK); -else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var M={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", -vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; -THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]}; -THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null}; +// Three.js r31 - http://github.com/mrdoob/three.js +var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; +THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ +","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; +THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* +this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0}; +THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, +cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,d=this.z;this.x=f*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= +a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= +Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; +THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1}; +THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; +return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; +THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; +THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,j=[];a=0;for(b=d.length;a0&&N>0&&O+N<1}var f,d,j,k,q,l,o,y,c,B, +u,t=a.geometry,J=t.vertices,R=[];f=0;for(d=t.faces.length;fo?d:o;j=j>y? +j:y}a()};this.add3Points=function(o,y,c,B,u,t){if(l){l=false;b=oc?o>u?o:u:c>u?c:u;j=y>B?y>t?y:t:B>t?B:t}else{b=oc?o>u?o>d?o:d:u>d?u:d:c>u?c>d?c:d:u>d?u:d;j=y>B?y>t?y>j?y:j:t>j?t:j:B>t?B>j?B:j:t>j?t:j}a()};this.addRectangle=function(o){if(l){l=false;b=o.getLeft();f=o.getTop();d=o.getRight();j=o.getBottom()}else{b=bo.getRight()?d:o.getRight();j=j>o.getBottom()?j:o.getBottom()}a()};this.inflate=function(o){b-=o;f-=o;d+=o;j+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();f=f>o.getTop()?f:o.getTop();d=d=0&&Math.min(j,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){l=true;j=d=f=b=0;a()};this.isEmpty=function(){return l};this.toString= +function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+j+", width: "+k+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Matrix4=function(a,b,f,d,j,k,q,l,o,y,c,B,u,t,J,R){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=j||0;this.n22=k||1;this.n23=q||0;this.n24=l||0;this.n31=o||0;this.n32=y||0;this.n33=c||1;this.n34=B||0;this.n41=u||0;this.n42=t||0;this.n43=J||0;this.n44=R||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,j,k,q,l,o,y,c,B,u,t,J,R){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=j;this.n22=k;this.n23=q;this.n24=l;this.n31=o;this.n32=y;this.n33=c;this.n34=B;this.n41=u;this.n42=t;this.n43=J;this.n44=R;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,b).normalize();d.cross(f,k).normalize();j.cross(k,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=k.x; +this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,j=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*j;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*j;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*j;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,j=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*j;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24* +j;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*j;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*j;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,j=a.n13,k=a.n14,q=a.n21,l=a.n22,o=a.n23,y=a.n24,c=a.n31,B=a.n32, +u=a.n33,t=a.n34,J=a.n41,R=a.n42,N=a.n43,s=a.n44,T=b.n11,C=b.n12,L=b.n13,O=b.n14,Q=b.n21,e=b.n22,h=b.n23,m=b.n24,i=b.n31,n=b.n32,g=b.n33,p=b.n34,r=b.n41,D=b.n42,M=b.n43,H=b.n44;this.n11=f*T+d*Q+j*i+k*r;this.n12=f*C+d*e+j*n+k*D;this.n13=f*L+d*h+j*g+k*M;this.n14=f*O+d*m+j*p+k*H;this.n21=q*T+l*Q+o*i+y*r;this.n22=q*C+l*e+o*n+y*D;this.n23=q*L+l*h+o*g+y*M;this.n24=q*O+l*m+o*p+y*H;this.n31=c*T+B*Q+u*i+t*r;this.n32=c*C+B*e+u*n+t*D;this.n33=c*L+B*h+u*g+t*M;this.n34=c*O+B*m+u*p+t*H;this.n41=J*T+R*Q+N*i+s*r; +this.n42=J*C+R*e+N*n+s*D;this.n43=J*L+R*h+N*g+s*M;this.n44=J*O+R*m+N*p+s*H;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,j=this.n14,k=this.n21,q=this.n22,l=this.n23,o=this.n24,y=this.n31,c=this.n32,B=this.n33,u=this.n34,t=this.n41,J=this.n42,R=this.n43,N=this.n44,s=a.n11,T=a.n21,C=a.n31,L=a.n41,O=a.n12,Q=a.n22,e=a.n32,h=a.n42,m=a.n13,i=a.n23,n=a.n33,g=a.n43,p=a.n14,r=a.n24,D=a.n34;a=a.n44;this.n11=b*s+f*T+d*C+j*L;this.n12=b*O+f*Q+d*e+j*h;this.n13=b*m+f*i+d*n+j*g;this.n14= +b*p+f*r+d*D+j*a;this.n21=k*s+q*T+l*C+o*L;this.n22=k*O+q*Q+l*e+o*h;this.n23=k*m+q*i+l*n+o*g;this.n24=k*p+q*r+l*D+o*a;this.n31=y*s+c*T+B*C+u*L;this.n32=y*O+c*Q+B*e+u*h;this.n33=y*m+c*i+B*n+u*g;this.n34=y*p+c*r+B*D+u*a;this.n41=t*s+J*T+R*C+N*L;this.n42=t*O+J*Q+R*e+N*h;this.n43=t*m+J*i+R*n+N*g;this.n44=t*p+J*r+R*D+N*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* +this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var j=b[f];b[f]=b[d]; +b[d]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, +this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d}; +THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),j=Math.sin(b),k=1-d,q=a.x,l=a.y,o=a.z;f.n11=k*q*q+d;f.n12=k*q*l-j*o;f.n13=k*q*o+j*l;f.n21=k*q*l+j*o;f.n22=k*l*l+d;f.n23=k*l*o-j*q;f.n31=k*q*o-j*l;f.n32=k*l*o+j*q;f.n33=k*o*o+d;return f}; +THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* +a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* +a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* +a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],j=b[6]*b[1]-b[2]*b[5],k=-b[10]*b[4]+b[6]*b[8],q=b[10]*b[0]-b[2]*b[8],l=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],y=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*k+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*j;a.m[3]=b*k;a.m[4]=b*q;a.m[5]=b*l;a.m[6]=b*o;a.m[7]=b*y;a.m[8]=b*c;return a}; +THREE.Matrix4.makeFrustum=function(a,b,f,d,j,k){var q,l,o;q=new THREE.Matrix4;l=2*j/(b-a);o=2*j/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(k+j)/(k-j);j=-2*k*j/(k-j);q.n11=l;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=o;q.n23=f;q.n24=0;q.n31=0;q.n32=0;q.n33=d;q.n34=j;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,b,f,d){var j;a=f*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*b,a*b,j,a,f,d)}; +THREE.Matrix4.makeOrtho=function(a,b,f,d,j,k){var q,l,o,y;q=new THREE.Matrix4;l=b-a;o=f-d;y=k-j;a=(b+a)/l;f=(f+d)/o;j=(k+j)/y;q.n11=2/l;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/o;q.n23=0;q.n24=-f;q.n31=0;q.n32=0;q.n33=-2/y;q.n34=-j;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q}; +THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; +THREE.Face3=function(a,b,f,d,j){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; +THREE.Face4=function(a,b,f,d,j,k){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; +THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;bthis.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.ythis.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z +this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){y[l].counter+=1;o=y[l].hash+"_"+y[l].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:q,vertices:0}}this.geometryChunks[o].faces.push(d);this.geometryChunks[o].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+ +this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +THREE.Camera=function(a,b,f,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,f,d);this.autoUpdateMatrix=true;this.translateX=function(j){j=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(j);j.cross(j.clone(),this.up);this.position.addSelf(j);this.target.position.addSelf(j)};this.translateZ=function(j){j=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(j); +this.position.subSelf(j);this.target.position.subSelf(j)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight; +THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; +THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z); +this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0}; +THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; +THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; +THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (
color: "+ +this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; +THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= +a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= +a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+ +this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; +THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= +a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= +a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+ +this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; +THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap= +"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= +a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin= +a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ +this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
"+ +")"}};THREE.MeshPhongMaterialCounter={value:0}; +THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear= +this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}}; +THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== +undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (
id: "+this.id+ +"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; +THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+ +this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; +THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; +THREE.Texture=function(a,b,f,d,j,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=j!==undefined?j:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+ +this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){}; +THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; +THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; +THREE.Fog=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; +THREE.Projector=function(){function a(e,h){return h.z-e.z}function b(e,h){var m=0,i=1,n=e.z+e.w,g=h.z+h.w,p=-e.z+e.w,r=-h.z+h.w;if(n>=0&&g>=0&&p>=0&&r>=0)return true;else if(n<0&&g<0||p<0&&r<0)return false;else{if(n<0)m=Math.max(m,n/(n-g));else if(g<0)i=Math.min(i,n/(n-g));if(p<0)m=Math.max(m,p/(p-r));else if(r<0)i=Math.min(i,p/(p-r));if(i0&&r.z<1}F=F.faces;g=0;for(p=F.length;g0&&N.z<1){u=J[t]=J[t]||new THREE.RenderableParticle;u.x=N.x/N.w;u.y=N.y/N.w;u.z=N.z;u.rotation=H.rotation.z;u.scale.x=H.scale.x*Math.abs(u.x-(N.x+h.projectionMatrix.n11)/(N.w+h.projectionMatrix.n14));u.scale.y=H.scale.y* +Math.abs(u.y-(N.y+h.projectionMatrix.n22)/(N.w+h.projectionMatrix.n24));u.material=H.material;i.push(u);t++}}}}m&&i.sort(a);return i};this.unprojectVector=function(e,h){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(h.matrix),THREE.Matrix4.makeInvert(h.projectionMatrix));m.multiplyVector3(e);return e}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,j,k;this.domElement=document.createElement("div");this.setSize=function(q,l){f=q;d=l;j=f/2;k=d/2};this.render=function(q,l){var o,y,c,B,u,t,J,R;a=b.projectScene(q,l);o=0;for(y=a.length;o0){A.r+=$.r*X;A.g+=$.g*X;A.b+=$.b*X}}else if(X instanceof THREE.PointLight){Y.sub(X.position,V);Y.normalize();X=P.dot(Y)*ca;if(X>0){A.r+=$.r*X;A.g+=$.g*X;A.b+=$.b*X}}}}function Ma(v,V,P){if(P.opacity!=0){Ca(P.opacity);xa(P.blending);var A,I,X,$,ca,da;if(P instanceof THREE.ParticleBasicMaterial){if(P.map){$=P.map;ca=$.width>>1;da=$.height>>1;I=V.scale.x*k;X=V.scale.y*q;P=I*ca;A=X*da;w.set(v.x-P,v.y-A,v.x+P,v.y+A);if(U.instersects(w)){l.save(); +l.translate(v.x,v.y);l.rotate(-V.rotation);l.scale(I,-X);l.translate(-ca,-da);l.drawImage($,0,0);l.restore()}}}else if(P instanceof THREE.ParticleCircleMaterial){if(x){K.r=G.r+W.r+ba.r;K.g=G.g+W.g+ba.g;K.b=G.b+W.b+ba.b;Q.r=P.color.r*K.r;Q.g=P.color.g*K.g;Q.b=P.color.b*K.b;Q.updateStyleString()}else Q.__styleString=P.color.__styleString;P=V.scale.x*k;A=V.scale.y*q;w.set(v.x-P,v.y-A,v.x+P,v.y+A);if(U.instersects(w)){I=Q.__styleString;if(B!=I)l.fillStyle=B=I;l.save();l.translate(v.x,v.y);l.rotate(-V.rotation); +l.scale(P,A);l.beginPath();l.arc(0,0,1,0,Ka,true);l.closePath();l.fill();l.restore()}}}}function Na(v,V,P,A){if(A.opacity!=0){Ca(A.opacity);xa(A.blending);l.beginPath();l.moveTo(v.positionScreen.x,v.positionScreen.y);l.lineTo(V.positionScreen.x,V.positionScreen.y);l.closePath();if(A instanceof THREE.LineBasicMaterial){Q.__styleString=A.color.__styleString;v=A.linewidth;if(u!=v)l.lineWidth=u=v;v=Q.__styleString;if(c!=v)l.strokeStyle=c=v;l.stroke();w.inflate(A.linewidth*2)}}}function Ga(v,V,P,A,I,X){if(I.opacity!= +0){Ca(I.opacity);xa(I.blending);N=v.positionScreen.x;s=v.positionScreen.y;T=V.positionScreen.x;C=V.positionScreen.y;L=P.positionScreen.x;O=P.positionScreen.y;l.beginPath();l.moveTo(N,s);l.lineTo(T,C);l.lineTo(L,O);l.lineTo(N,s);l.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof THREE.UVMapping&&ra(N,s,T,C,L,O,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof +THREE.SphericalReflectionMapping){v=va.matrix;Y.copy(A.vertexNormalsWorld[0]);D=(Y.x*v.n11+Y.y*v.n12+Y.z*v.n13)*0.5+0.5;M=-(Y.x*v.n21+Y.y*v.n22+Y.z*v.n23)*0.5+0.5;Y.copy(A.vertexNormalsWorld[1]);H=(Y.x*v.n11+Y.y*v.n12+Y.z*v.n13)*0.5+0.5;z=-(Y.x*v.n21+Y.y*v.n22+Y.z*v.n23)*0.5+0.5;Y.copy(A.vertexNormalsWorld[2]);S=(Y.x*v.n11+Y.y*v.n12+Y.z*v.n13)*0.5+0.5;E=-(Y.x*v.n21+Y.y*v.n22+Y.z*v.n23)*0.5+0.5;ra(N,s,T,C,L,O,I.env_map.image,D,M,H,z,S,E)}}else I.wireframe?ya(I.color.__styleString,I.wireframe_linewidth): +za(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof THREE.UVMapping&&ra(N,s,T,C,L,O,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);xa(THREE.SubtractiveBlending)}if(x)if(!I.wireframe&&I.shading==THREE.SmoothShading&&A.vertexNormalsWorld.length==3){e.r=h.r=m.r=G.r;e.g=h.g=m.g=G.g;e.b=h.b=m.b=G.b;wa(X,A.v1.positionWorld,A.vertexNormalsWorld[0],e);wa(X,A.v2.positionWorld,A.vertexNormalsWorld[1],h);wa(X, +A.v3.positionWorld,A.vertexNormalsWorld[2],m);i.r=(h.r+m.r)*0.5;i.g=(h.g+m.g)*0.5;i.b=(h.b+m.b)*0.5;r=Ha(e,h,m,i);ra(N,s,T,C,L,O,r,0,0,1,0,0,1)}else{K.r=G.r;K.g=G.g;K.b=G.b;wa(X,A.centroidWorld,A.normalWorld,K);Q.r=I.color.r*K.r;Q.g=I.color.g*K.g;Q.b=I.color.b*K.b;Q.updateStyleString();I.wireframe?ya(Q.__styleString,I.wireframe_linewidth):za(Q.__styleString)}else I.wireframe?ya(I.color.__styleString,I.wireframe_linewidth):za(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){n=I.__2near; +g=I.__farPlusNear;p=I.__farMinusNear;e.r=e.g=e.b=1-n/(g-v.positionScreen.z*p);h.r=h.g=h.b=1-n/(g-V.positionScreen.z*p);m.r=m.g=m.b=1-n/(g-P.positionScreen.z*p);i.r=(h.r+m.r)*0.5;i.g=(h.g+m.g)*0.5;i.b=(h.b+m.b)*0.5;r=Ha(e,h,m,i);ra(N,s,T,C,L,O,r,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){Q.r=Da(A.normalWorld.x);Q.g=Da(A.normalWorld.y);Q.b=Da(A.normalWorld.z);Q.updateStyleString();I.wireframe?ya(Q.__styleString,I.wireframe_linewidth):za(Q.__styleString)}}}function ya(v,V){if(c!=v)l.strokeStyle= +c=v;if(u!=V)l.lineWidth=u=V;l.stroke();w.inflate(V*2)}function za(v){if(B!=v)l.fillStyle=B=v;l.fill()}function ra(v,V,P,A,I,X,$,ca,da,ia,fa,ja,sa){var la,ka;la=$.width-1;ka=$.height-1;ca*=la;da*=ka;ia*=la;fa*=ka;ja*=la;sa*=ka;P-=v;A-=V;I-=v;X-=V;ia-=ca;fa-=da;ja-=ca;sa-=da;ka=1/(ia*sa-ja*fa);la=(sa*P-fa*I)*ka;fa=(sa*A-fa*X)*ka;P=(ia*I-ja*P)*ka;A=(ia*X-ja*A)*ka;v=v-la*ca-P*da;V=V-fa*ca-A*da;l.save();l.transform(la,fa,P,A,v,V);l.clip();l.drawImage($,0,0);l.restore()}function Ca(v){if(o!=v)l.globalAlpha= +o=v}function xa(v){if(y!=v){switch(v){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}y=v}}function Ha(v,V,P,A){var I=~~(v.r*255),X=~~(v.g*255);v=~~(v.b*255);var $=~~(V.r*255),ca=~~(V.g*255);V=~~(V.b*255);var da=~~(P.r*255),ia=~~(P.g*255);P=~~(P.b*255);var fa=~~(A.r*255),ja=~~(A.g*255);A=~~(A.b*255);ea[0]=I<0?0:I>255?255:I;ea[1]=X<0?0:X> +255?255:X;ea[2]=v<0?0:v>255?255:v;ea[4]=$<0?0:$>255?255:$;ea[5]=ca<0?0:ca>255?255:ca;ea[6]=V<0?0:V>255?255:V;ea[8]=da<0?0:da>255?255:da;ea[9]=ia<0?0:ia>255?255:ia;ea[10]=P<0?0:P>255?255:P;ea[12]=fa<0?0:fa>255?255:fa;ea[13]=ja<0?0:ja>255?255:ja;ea[14]=A<0?0:A>255?255:A;pa.putImageData(Ba,0,0);ua.drawImage(oa,0,0);return qa}function Da(v){v=(v+1)*0.5;return v<0?0:v>1?1:v}function Ea(v,V){var P=V.x-v.x,A=V.y-v.y,I=1/Math.sqrt(P*P+A*A);P*=I;A*=I;V.x+=P;V.y+=A;v.x-=P;v.y-=A}var Aa,Ia,Z,ga,na,Fa,Ja,ta; +l.setTransform(1,0,0,-1,k,q);this.autoClear&&this.clear();a=b.projectScene(ha,va,this.sortElements);(x=ha.lights.length>0)&&La(ha);Aa=0;for(Ia=a.length;Aa0){E.r+=w.color.r*x;E.g+=w.color.g*x;E.b+=w.color.b*x}}else if(w instanceof THREE.PointLight){m.sub(w.position,S.centroidWorld);m.normalize();x=S.normalWorld.dot(m)*w.intensity;if(x>0){E.r+=w.color.r*x;E.g+=w.color.g*x;E.b+=w.color.b*x}}}}function b(z,S,E,U,F,w){p=d(r++);p.setAttribute("d","M "+z.positionScreen.x+ +" "+z.positionScreen.y+" L "+S.positionScreen.x+" "+S.positionScreen.y+" L "+E.positionScreen.x+","+E.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)C.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(T){L.r=O.r;L.g=O.g;L.b=O.b;a(w,U,L);C.r=F.color.r*L.r;C.g=F.color.g*L.g;C.b=F.color.b*L.b;C.updateStyleString()}else C.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){h=1-F.__2near/(F.__farPlusNear-U.z*F.__farMinusNear); +C.setRGB(h,h,h)}else F instanceof THREE.MeshNormalMaterial&&C.setRGB(j(U.normalWorld.x),j(U.normalWorld.y),j(U.normalWorld.z));F.wireframe?p.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):p.setAttribute("style","fill: "+C.__styleString+"; fill-opacity: "+F.opacity);l.appendChild(p)}function f(z,S,E,U,F,w,x){p=d(r++);p.setAttribute("d", +"M "+z.positionScreen.x+" "+z.positionScreen.y+" L "+S.positionScreen.x+" "+S.positionScreen.y+" L "+E.positionScreen.x+","+E.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(w instanceof THREE.MeshBasicMaterial)C.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshLambertMaterial)if(T){L.r=O.r;L.g=O.g;L.b=O.b;a(x,F,L);C.r=w.color.r*L.r;C.g=w.color.g*L.g;C.b=w.color.b*L.b;C.updateStyleString()}else C.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshDepthMaterial){h= +1-w.__2near/(w.__farPlusNear-F.z*w.__farMinusNear);C.setRGB(h,h,h)}else w instanceof THREE.MeshNormalMaterial&&C.setRGB(j(F.normalWorld.x),j(F.normalWorld.y),j(F.normalWorld.z));w.wireframe?p.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+w.wireframe_linewidth+"; stroke-opacity: "+w.opacity+"; stroke-linecap: "+w.wireframe_linecap+"; stroke-linejoin: "+w.wireframe_linejoin):p.setAttribute("style","fill: "+C.__styleString+"; fill-opacity: "+w.opacity);l.appendChild(p)} +function d(z){if(i[z]==null){i[z]=document.createElementNS("http://www.w3.org/2000/svg","path");H==0&&i[z].setAttribute("shape-rendering","crispEdges");return i[z]}return i[z]}function j(z){return z<0?Math.min((1+z)*0.5,0.5):0.5+Math.min(z*0.5,0.5)}var k=null,q=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,y,c,B,u,t,J,R,N=new THREE.Rectangle,s=new THREE.Rectangle,T=false,C=new THREE.Color(16777215),L=new THREE.Color(16777215),O=new THREE.Color(0),Q=new THREE.Color(0), +e=new THREE.Color(0),h,m=new THREE.Vector3,i=[],n=[],g=[],p,r,D,M,H=1;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(z){switch(z){case "high":H=1;break;case "low":H=0}};this.setSize=function(z,S){o=z;y=S;c=o/2;B=y/2;l.setAttribute("viewBox",-c+" "+-B+" "+o+" "+y);l.setAttribute("width",o);l.setAttribute("height",y);N.set(-c,-B,c,B)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(z,S){var E,U, +F,w,x,K,G,W;this.autoClear&&this.clear();k=q.projectScene(z,S,this.sortElements);M=D=r=0;if(T=z.lights.length>0){G=z.lights;O.setRGB(0,0,0);Q.setRGB(0,0,0);e.setRGB(0,0,0);E=0;for(U=G.length;E0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); +c.attachShader(i,l("fragment",m+e));c.attachShader(i,l("vertex",n+h));c.linkProgram(i);c.getProgramParameter(i,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(i,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");i.uniforms={};i.attributes={};return i}function d(e,h){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube); +c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var m=0;m<6;++m)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[m]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ +h);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function j(e,h){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,o(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,o(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,o(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, +o(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+h);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function k(e,h){var m,i,n;m=0;for(i=h.length;m= 0.0 )": +"",h?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",h?"pointDiffuse += mColor * pointDiffuseWeight;":"",h?"pointSpecular += mSpecular * pointSpecularWeight;":"",h?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": +"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",h?"totalLight += pointDiffuse + pointSpecular;": +"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nconst float LOG2 = 1.442695;\nfloat z = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = exp2( - fogDensity * fogDensity * z * z * LOG2 );\nfogFactor = clamp( fogFactor, 0.0, 1.0 );\ngl_FragColor = mix( vec4( fogColor, 1.0 ), gl_FragColor, fogFactor );\n#endif\n}"].join("\n"); +i=f(n,i,m);c.useProgram(i);k(i,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);m&&k(i,["fogColor","fogDensity"]);e&&k(i,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);h&&k(i,["pointLightNumber","pointLightColor", +"pointLightPosition"]);c.uniform1i(i.uniforms.enableMap,0);c.uniform1i(i.uniforms.tMap,0);c.uniform1i(i.uniforms.enableCubeMap,0);c.uniform1i(i.uniforms.tCube,1);c.uniform1i(i.uniforms.mixEnvMap,0);c.uniform1i(i.uniforms.useRefract,0);q(i,["position","normal","uv"]);return i}(L.directional,L.point,fog);this.setSize=function(e,h){y.width=e;y.height=h;c.viewport(0,0,y.width,y.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,h){var m,i,n,g,p, +r=[],D=[],M=[];g=[];p=[];c.uniform1i(e.uniforms.enableLighting,h.length);m=0;for(i=h.length;m0){K.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,K.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(w),c.STATIC_DRAW)}K.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,K.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(z),c.STATIC_DRAW);K.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, +K.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(S),c.STATIC_DRAW);K.__webGLFaceCount=z.length;K.__webGLLineCount=S.length}};this.renderBuffer=function(e,h,m,i,n){var g,p,r,D,M,H,z,S,E;if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial){if(!i.program){if(i instanceof THREE.MeshDepthMaterial){z=Q.depth;i.fragment_shader=z.fragment_shader;i.vertex_shader=z.vertex_shader;i.uniforms=z.uniforms;i.uniforms.mNear.value= +i.near;i.uniforms.mFar.value=i.far}else if(i instanceof THREE.MeshNormalMaterial){z=Q.normal;i.fragment_shader=z.fragment_shader;i.vertex_shader=z.vertex_shader;i.uniforms=z.uniforms}i.program=f(i.fragment_shader,i.vertex_shader,null);z=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(E in i.uniforms)z.push(E);k(i.program,z);q(i.program,["position","normal","uv","tangent"])}E=i.program}else E=u;if(E!=B){c.useProgram(E);B=E}E==u&&this.setupLights(E, +h);this.loadCamera(E,e);this.loadMatrices(E);if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial){r=i.wireframe;D=i.wireframe_linewidth;e=E;h=i.uniforms;var U;for(g in h){S=h[g].type;z=h[g].value;U=e.uniforms[g];if(S=="i")c.uniform1i(U,z);else if(S=="f")c.uniform1f(U,z);else if(S=="v3")c.uniform3f(U,z.x,z.y,z.z);else if(S=="c")c.uniform3f(U,z.r,z.g,z.b);else if(S=="t"){c.uniform1i(U,z);if(S=h[g].texture)S.image instanceof Array&&S.image.length== +6?d(S,z):j(S,z)}}}if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshBasicMaterial){g=i.color;p=i.opacity;r=i.wireframe;D=i.wireframe_linewidth;M=i.map;H=i.env_map;h=i.combine==THREE.MixOperation;e=i.reflectivity;S=i.env_map&&i.env_map.mapping instanceof THREE.CubeRefractionMapping;z=i.refraction_ratio;c.uniform4f(E.uniforms.mColor,g.r*p,g.g*p,g.b*p,p);c.uniform1i(E.uniforms.mixEnvMap,h);c.uniform1f(E.uniforms.mReflectivity,e);c.uniform1i(E.uniforms.useRefract, +S);c.uniform1f(E.uniforms.mRefractionRatio,z);if(m){c.uniform1f(E.uniforms.fogDensity,m.density);c.uniform3f(E.uniforms.fogColor,m.color.r,m.color.g,m.color.b)}}if(i instanceof THREE.MeshPhongMaterial){m=i.ambient;g=i.specular;i=i.shininess;c.uniform4f(E.uniforms.mAmbient,m.r,m.g,m.b,p);c.uniform4f(E.uniforms.mSpecular,g.r,g.g,g.b,p);c.uniform1f(E.uniforms.mShininess,i);c.uniform1i(E.uniforms.material,2)}else if(i instanceof THREE.MeshLambertMaterial)c.uniform1i(E.uniforms.material,1);else i instanceof +THREE.MeshBasicMaterial&&c.uniform1i(E.uniforms.material,0);if(M){j(M,0);c.uniform1i(E.uniforms.tMap,0);c.uniform1i(E.uniforms.enableMap,1)}else c.uniform1i(E.uniforms.enableMap,0);if(H){d(H,1);c.uniform1i(E.uniforms.tCube,1);c.uniform1i(E.uniforms.enableCubeMap,1)}else c.uniform1i(E.uniforms.enableCubeMap,0);p=E.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(p.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.position);if(p.normal>=0){c.bindBuffer(c.ARRAY_BUFFER, +n.__webGLNormalBuffer);c.vertexAttribPointer(p.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.normal)}if(p.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(p.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.tangent)}if(p.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(p.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.uv)}else c.disableVertexAttribArray(p.uv);if(r){c.lineWidth(D);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, +n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,h,m,i,n,g,p){var r,D,M,H,z;M=0;for(H=i.material.length;M=0;m--){i=e.__webGLObjects[m].object;h==i&&e.__webGLObjects.splice(m, +1)}};this.setupMatrices=function(e,h){e.autoUpdateMatrix&&e.updateMatrix();t.multiply(h.matrix,e.matrix);N.set(t.flatten());J=THREE.Matrix4.makeInvert3x3(t).transpose();T.set(J.m);C.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,R);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,N);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,s);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,T);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,C)}; +this.loadCamera=function(e,h){c.uniform3f(e.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,h){if(e){!h||h=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK); +else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var Q={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", +vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; +THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]}; +THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null}; diff --git a/build/ThreeDebug.js b/build/ThreeDebug.js index ad14361667..a2a2fdc503 100644 --- a/build/ThreeDebug.js +++ b/build/ThreeDebug.js @@ -1,183 +1,183 @@ -// ThreeDebug.js r31 - http://github.com/mrdoob/three.js -var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; -THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ -","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; -THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* -this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0}; -THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, -cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,d=this.z;this.x=f*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= -a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= -Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; -THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1}; -THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; -return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; -THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,h=[];a=0;for(b=d.length;a0&&N>0&&M+N<1}var f,d,h,k,q,j,p,c,C,A, -x,w=a.geometry,K=w.vertices,P=[];f=0;for(d=w.faces.length;fp?d:p;h=h>c? -h:c}a()};this.add3Points=function(p,c,C,A,x,w){if(j){j=false;b=pC?p>x?p:x:C>x?C:x;h=c>A?c>w?c:w:A>w?A:w}else{b=pC?p>x?p>d?p:d:x>d?x:d:C>x?C>d?C:d:x>d?x:d;h=c>A?c>w?c>h?c:h:w>h?w:h:A>w?A>h?A:h:w>h?w:h}a()};this.addRectangle=function(p){if(j){j=false;b=p.getLeft();f=p.getTop();d=p.getRight();h=p.getBottom()}else{b=bp.getRight()?d:p.getRight();h=h>p.getBottom()?h:p.getBottom()}a()};this.inflate=function(p){b-=p;f-=p;d+=p;h+=p;a()};this.minSelf=function(p){b=b>p.getLeft()?b:p.getLeft();f=f>p.getTop()?f:p.getTop();d=d=0&&Math.min(h,p.getBottom())-Math.max(f,p.getTop())>=0};this.empty=function(){j=true;h=d=f=b=0;a()};this.isEmpty=function(){return j};this.toString= -function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+h+", width: "+k+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,b,f,d,h,k,q,j,p,c,C,A,x,w,K,P){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=h||0;this.n22=k||1;this.n23=q||0;this.n24=j||0;this.n31=p||0;this.n32=c||0;this.n33=C||1;this.n34=A||0;this.n41=x||0;this.n42=w||0;this.n43=K||0;this.n44=P||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,h,k,q,j,p,c,C,A,x,w,K,P){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=h;this.n22=k;this.n23=q;this.n24=j;this.n31=p;this.n32=c;this.n33=C;this.n34=A;this.n41=x;this.n42=w;this.n43=K;this.n44=P;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,b).normalize();d.cross(f,k).normalize();h.cross(k,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=k.x; -this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,h=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24* -h;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,h=a.n13,k=a.n14,q=a.n21,j=a.n22,p=a.n23,c=a.n24,C=a.n31,A=a.n32, -x=a.n33,w=a.n34,K=a.n41,P=a.n42,N=a.n43,t=a.n44,R=b.n11,D=b.n12,L=b.n13,M=b.n14,e=b.n21,l=b.n22,i=b.n23,g=b.n24,n=b.n31,m=b.n32,o=b.n33,r=b.n34,v=b.n41,E=b.n42,V=b.n43,y=b.n44;this.n11=f*R+d*e+h*n+k*v;this.n12=f*D+d*l+h*m+k*E;this.n13=f*L+d*i+h*o+k*V;this.n14=f*M+d*g+h*r+k*y;this.n21=q*R+j*e+p*n+c*v;this.n22=q*D+j*l+p*m+c*E;this.n23=q*L+j*i+p*o+c*V;this.n24=q*M+j*g+p*r+c*y;this.n31=C*R+A*e+x*n+w*v;this.n32=C*D+A*l+x*m+w*E;this.n33=C*L+A*i+x*o+w*V;this.n34=C*M+A*g+x*r+w*y;this.n41=K*R+P*e+N*n+t*v; -this.n42=K*D+P*l+N*m+t*E;this.n43=K*L+P*i+N*o+t*V;this.n44=K*M+P*g+N*r+t*y;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,h=this.n14,k=this.n21,q=this.n22,j=this.n23,p=this.n24,c=this.n31,C=this.n32,A=this.n33,x=this.n34,w=this.n41,K=this.n42,P=this.n43,N=this.n44,t=a.n11,R=a.n21,D=a.n31,L=a.n41,M=a.n12,e=a.n22,l=a.n32,i=a.n42,g=a.n13,n=a.n23,m=a.n33,o=a.n43,r=a.n14,v=a.n24,E=a.n34;a=a.n44;this.n11=b*t+f*R+d*D+h*L;this.n12=b*M+f*e+d*l+h*i;this.n13=b*g+f*n+d*m+h*o;this.n14= -b*r+f*v+d*E+h*a;this.n21=k*t+q*R+j*D+p*L;this.n22=k*M+q*e+j*l+p*i;this.n23=k*g+q*n+j*m+p*o;this.n24=k*r+q*v+j*E+p*a;this.n31=c*t+C*R+A*D+x*L;this.n32=c*M+C*e+A*l+x*i;this.n33=c*g+C*n+A*m+x*o;this.n34=c*r+C*v+A*E+x*a;this.n41=w*t+K*R+P*D+N*L;this.n42=w*M+K*e+P*l+N*i;this.n43=w*g+K*n+P*m+N*o;this.n44=w*r+K*v+P*E+N*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= -a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* -this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var h=b[f];b[f]=b[d]; -b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, -this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d}; -THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),k=1-d,q=a.x,j=a.y,p=a.z;f.n11=k*q*q+d;f.n12=k*q*j-h*p;f.n13=k*q*p+h*j;f.n21=k*q*j+h*p;f.n22=k*j*j+d;f.n23=k*j*p-h*q;f.n31=k*q*p-h*j;f.n32=k*j*p+h*q;f.n33=k*p*p+d;return f}; -THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* -a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* -a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* -a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],k=-b[10]*b[4]+b[6]*b[8],q=b[10]*b[0]-b[2]*b[8],j=-b[6]*b[0]+b[2]*b[4],p=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],C=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*k+b[2]*p;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*k;a.m[4]=b*q;a.m[5]=b*j;a.m[6]=b*p;a.m[7]=b*c;a.m[8]=b*C;return a}; -THREE.Matrix4.makeFrustum=function(a,b,f,d,h,k){var q,j,p;q=new THREE.Matrix4;j=2*h/(b-a);p=2*h/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(k+h)/(k-h);h=-2*k*h/(k-h);q.n11=j;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=p;q.n23=f;q.n24=0;q.n31=0;q.n32=0;q.n33=d;q.n34=h;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,b,f,d){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,f,d)}; -THREE.Matrix4.makeOrtho=function(a,b,f,d,h,k){var q,j,p,c;q=new THREE.Matrix4;j=b-a;p=f-d;c=k-h;a=(b+a)/j;f=(f+d)/p;h=(k+h)/c;q.n11=2/j;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/p;q.n23=0;q.n24=-f;q.n31=0;q.n32=0;q.n33=-2/c;q.n34=-h;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q}; -THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; -THREE.Face3=function(a,b,f,d,h){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,b,f,d,h,k){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; -THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; -THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x], -y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;bthis.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.ythis.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z -this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){c[j].counter+=1;p=c[j].hash+"_"+c[j].counter;if(this.geometryChunks[p]==undefined)this.geometryChunks[p]={faces:[],material:q,vertices:0}}this.geometryChunks[p].faces.push(d);this.geometryChunks[p].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+ -this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; -THREE.Camera=function(a,b,f,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,f,d);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h); -this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight; -THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; -THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z); -this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0}; -THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; -THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; -THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (
color: "+ -this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; -THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= -a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= -a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+ -this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; -THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= -a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= -a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+ -this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; -THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap= -"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= -a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin= -a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ -this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
"+ +")"}};THREE.MeshPhongMaterialCounter={value:0}; -THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear= -this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}}; -THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== -undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (
id: "+this.id+ -"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; -THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+ -this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; -THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,b,f,d,h,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+ -this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){}; -THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; -THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; -THREE.Fog=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; -THREE.Projector=function(){function a(l,i){return i.z-l.z}function b(l,i){var g=0,n=1,m=l.z+l.w,o=i.z+i.w,r=-l.z+l.w,v=-i.z+i.w;if(m>=0&&o>=0&&r>=0&&v>=0)return true;else if(m<0&&o<0||r<0&&v<0)return false;else{if(m<0)g=Math.max(g,m/(m-o));else if(o<0)n=Math.min(n,m/(m-o));if(r<0)g=Math.max(g,r/(r-v));else if(v<0)n=Math.min(n,r/(r-v));if(n0&&v.z<1}F=F.faces;o=0;for(r=F.length;o0&&N.z<1){x=K[w]=K[w]||new THREE.RenderableParticle;x.x=N.x/N.w;x.y=N.y/N.w;x.z=N.z;x.rotation=y.rotation.z;x.scale.x=y.scale.x*Math.abs(x.x-(N.x+i.projectionMatrix.n11)/(N.w+i.projectionMatrix.n14));x.scale.y=y.scale.y* -Math.abs(x.y-(N.y+i.projectionMatrix.n22)/(N.w+i.projectionMatrix.n24));x.material=y.material;n.push(x);w++}}}}g&&n.sort(a);return n};this.unprojectVector=function(l,i){var g=new THREE.Matrix4;g.multiply(THREE.Matrix4.makeInvert(i.matrix),THREE.Matrix4.makeInvert(i.projectionMatrix));g.multiplyVector3(l);return l}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,h,k;this.domElement=document.createElement("div");this.setSize=function(q,j){f=q;d=j;h=f/2;k=d/2};this.render=function(q,j){var p,c,C,A,x,w,K,P;a=b.projectScene(q,j);p=0;for(c=a.length;p0){z.r+=$.r*X;z.g+=$.g*X;z.b+=$.b*X}}else if(X instanceof THREE.PointLight){Y.sub(X.position,U);Y.normalize();X=O.dot(Y)*ba;if(X>0){z.r+=$.r*X;z.g+=$.g*X;z.b+=$.b*X}}}}function La(u,U,O){if(O.opacity!=0){Ba(O.opacity);wa(O.blending);var z,J,X,$,ba,ca;if(O instanceof THREE.ParticleBasicMaterial){if(O.map){$=O.map;ba=$.width>>1;ca=$.height>>1;J=U.scale.x*k;X=U.scale.y*q;O=J*ba;z=X*ca;s.set(u.x-O,u.y-z,u.x+O,u.y+z);if(!S.instersects(s))return; -j.save();j.translate(u.x,u.y);j.rotate(-U.rotation);j.scale(J,-X);j.translate(-ba,-ca);j.drawImage($,0,0);j.restore()}j.beginPath();j.moveTo(u.x-10,u.y);j.lineTo(u.x+10,u.y);j.moveTo(u.x,u.y-10);j.lineTo(u.x,u.y+10);j.closePath();j.strokeStyle="rgb(255,255,0)";j.stroke()}else if(O instanceof THREE.ParticleCircleMaterial){if(B){Q.r=I.r+W.r+aa.r;Q.g=I.g+W.g+aa.g;Q.b=I.b+W.b+aa.b;e.r=O.color.r*Q.r;e.g=O.color.g*Q.g;e.b=O.color.b*Q.b;e.updateStyleString()}else e.__styleString=O.color.__styleString;O= -U.scale.x*k;z=U.scale.y*q;s.set(u.x-O,u.y-z,u.x+O,u.y+z);if(S.instersects(s)){J=e.__styleString;if(A!=J)j.fillStyle=A=J;j.save();j.translate(u.x,u.y);j.rotate(-U.rotation);j.scale(O,z);j.beginPath();j.arc(0,0,1,0,Ja,true);j.closePath();j.fill();j.restore()}}}}function Ma(u,U,O,z){if(z.opacity!=0){Ba(z.opacity);wa(z.blending);j.beginPath();j.moveTo(u.positionScreen.x,u.positionScreen.y);j.lineTo(U.positionScreen.x,U.positionScreen.y);j.closePath();if(z instanceof THREE.LineBasicMaterial){e.__styleString= -z.color.__styleString;u=z.linewidth;if(x!=u)j.lineWidth=x=u;u=e.__styleString;if(C!=u)j.strokeStyle=C=u;j.stroke();s.inflate(z.linewidth*2)}}}function Fa(u,U,O,z,J,X){if(J.opacity!=0){Ba(J.opacity);wa(J.blending);N=u.positionScreen.x;t=u.positionScreen.y;R=U.positionScreen.x;D=U.positionScreen.y;L=O.positionScreen.x;M=O.positionScreen.y;j.beginPath();j.moveTo(N,t);j.lineTo(R,D);j.lineTo(L,M);j.lineTo(N,t);j.closePath();if(J instanceof THREE.MeshBasicMaterial)if(J.map)J.map.image.loaded&&J.map.mapping instanceof -THREE.UVMapping&&qa(N,t,R,D,L,M,J.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);else if(J.env_map){if(J.env_map.image.loaded)if(J.env_map.mapping instanceof THREE.SphericalReflectionMapping){u=ua.matrix;Y.copy(z.vertexNormalsWorld[0]);E=(Y.x*u.n11+Y.y*u.n12+Y.z*u.n13)*0.5+0.5;V=-(Y.x*u.n21+Y.y*u.n22+Y.z*u.n23)*0.5+0.5;Y.copy(z.vertexNormalsWorld[1]);y=(Y.x*u.n11+Y.y*u.n12+Y.z*u.n13)*0.5+0.5;G=-(Y.x*u.n21+Y.y*u.n22+Y.z*u.n23)*0.5+0.5;Y.copy(z.vertexNormalsWorld[2]);H= -(Y.x*u.n11+Y.y*u.n12+Y.z*u.n13)*0.5+0.5;T=-(Y.x*u.n21+Y.y*u.n22+Y.z*u.n23)*0.5+0.5;qa(N,t,R,D,L,M,J.env_map.image,E,V,y,G,H,T)}}else J.wireframe?xa(J.color.__styleString,J.wireframe_linewidth):ya(J.color.__styleString);else if(J instanceof THREE.MeshLambertMaterial){if(J.map&&!J.wireframe){J.map.mapping instanceof THREE.UVMapping&&qa(N,t,R,D,L,M,J.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);wa(THREE.SubtractiveBlending)}if(B)if(!J.wireframe&&J.shading==THREE.SmoothShading&& -z.vertexNormalsWorld.length==3){l.r=i.r=g.r=I.r;l.g=i.g=g.g=I.g;l.b=i.b=g.b=I.b;va(X,z.v1.positionWorld,z.vertexNormalsWorld[0],l);va(X,z.v2.positionWorld,z.vertexNormalsWorld[1],i);va(X,z.v3.positionWorld,z.vertexNormalsWorld[2],g);n.r=(i.r+g.r)*0.5;n.g=(i.g+g.g)*0.5;n.b=(i.b+g.b)*0.5;v=Ga(l,i,g,n);qa(N,t,R,D,L,M,v,0,0,1,0,0,1)}else{Q.r=I.r;Q.g=I.g;Q.b=I.b;va(X,z.centroidWorld,z.normalWorld,Q);e.r=J.color.r*Q.r;e.g=J.color.g*Q.g;e.b=J.color.b*Q.b;e.updateStyleString();J.wireframe?xa(e.__styleString, -J.wireframe_linewidth):ya(e.__styleString)}else J.wireframe?xa(J.color.__styleString,J.wireframe_linewidth):ya(J.color.__styleString)}else if(J instanceof THREE.MeshDepthMaterial){m=J.__2near;o=J.__farPlusNear;r=J.__farMinusNear;l.r=l.g=l.b=1-m/(o-u.positionScreen.z*r);i.r=i.g=i.b=1-m/(o-U.positionScreen.z*r);g.r=g.g=g.b=1-m/(o-O.positionScreen.z*r);n.r=(i.r+g.r)*0.5;n.g=(i.g+g.g)*0.5;n.b=(i.b+g.b)*0.5;v=Ga(l,i,g,n);qa(N,t,R,D,L,M,v,0,0,1,0,0,1)}else if(J instanceof THREE.MeshNormalMaterial){e.r= -Ca(z.normalWorld.x);e.g=Ca(z.normalWorld.y);e.b=Ca(z.normalWorld.z);e.updateStyleString();J.wireframe?xa(e.__styleString,J.wireframe_linewidth):ya(e.__styleString)}}}function xa(u,U){if(C!=u)j.strokeStyle=C=u;if(x!=U)j.lineWidth=x=U;j.stroke();s.inflate(U*2)}function ya(u){if(A!=u)j.fillStyle=A=u;j.fill()}function qa(u,U,O,z,J,X,$,ba,ca,ha,ea,ia,ra){var ka,ja;ka=$.width-1;ja=$.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;ra*=ja;O-=u;z-=U;J-=u;X-=U;ha-=ba;ea-=ca;ia-=ba;ra-=ca;ja=1/(ha*ra-ia*ea);ka= -(ra*O-ea*J)*ja;ea=(ra*z-ea*X)*ja;O=(ha*J-ia*O)*ja;z=(ha*X-ia*z)*ja;u=u-ka*ba-O*ca;U=U-ea*ba-z*ca;j.save();j.transform(ka,ea,O,z,u,U);j.clip();j.drawImage($,0,0);j.restore()}function Ba(u){if(p!=u)j.globalAlpha=p=u}function wa(u){if(c!=u){switch(u){case THREE.NormalBlending:j.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:j.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:j.globalCompositeOperation="darker"}c=u}}function Ga(u,U,O,z){var J=~~(u.r*255), -X=~~(u.g*255);u=~~(u.b*255);var $=~~(U.r*255),ba=~~(U.g*255);U=~~(U.b*255);var ca=~~(O.r*255),ha=~~(O.g*255);O=~~(O.b*255);var ea=~~(z.r*255),ia=~~(z.g*255);z=~~(z.b*255);da[0]=J<0?0:J>255?255:J;da[1]=X<0?0:X>255?255:X;da[2]=u<0?0:u>255?255:u;da[4]=$<0?0:$>255?255:$;da[5]=ba<0?0:ba>255?255:ba;da[6]=U<0?0:U>255?255:U;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=O<0?0:O>255?255:O;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=z<0?0:z>255?255:z;oa.putImageData(Aa,0,0); -ta.drawImage(na,0,0);return pa}function Ca(u){u=(u+1)*0.5;return u<0?0:u>1?1:u}function Da(u,U){var O=U.x-u.x,z=U.y-u.y,J=1/Math.sqrt(O*O+z*z);O*=J;z*=J;U.x+=O;U.y+=z;u.x-=O;u.y-=z}var za,Ha,Z,fa,ma,Ea,Ia,sa;j.setTransform(1,0,0,-1,k,q);this.autoClear&&this.clear();a=b.projectScene(ga,ua,this.sortElements);j.fillStyle="rgba(0, 255, 255, 0.5)";j.fillRect(S.getX(),S.getY(),S.getWidth(),S.getHeight());(B=ga.lights.length>0)&&Ka(ga);za=0;for(Ha=a.length;za0){T.r+=s.color.r*B;T.g+=s.color.g*B;T.b+=s.color.b*B}}else if(s instanceof THREE.PointLight){g.sub(s.position,H.centroidWorld);g.normalize();B=H.normalWorld.dot(g)*s.intensity;if(B>0){T.r+=s.color.r*B;T.g+=s.color.g*B;T.b+=s.color.b*B}}}}function b(G,H,T,S,F,s){r=d(v++);r.setAttribute("d","M "+G.positionScreen.x+ -" "+G.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)D.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(R){L.r=M.r;L.g=M.g;L.b=M.b;a(s,S,L);D.r=F.color.r*L.r;D.g=F.color.g*L.g;D.b=F.color.b*L.b;D.updateStyleString()}else D.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){i=1-F.__2near/(F.__farPlusNear-S.z*F.__farMinusNear); -D.setRGB(i,i,i)}else F instanceof THREE.MeshNormalMaterial&&D.setRGB(h(S.normalWorld.x),h(S.normalWorld.y),h(S.normalWorld.z));F.wireframe?r.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):r.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+F.opacity);j.appendChild(r)}function f(G,H,T,S,F,s,B){r=d(v++);r.setAttribute("d", -"M "+G.positionScreen.x+" "+G.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(s instanceof THREE.MeshBasicMaterial)D.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshLambertMaterial)if(R){L.r=M.r;L.g=M.g;L.b=M.b;a(B,F,L);D.r=s.color.r*L.r;D.g=s.color.g*L.g;D.b=s.color.b*L.b;D.updateStyleString()}else D.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshDepthMaterial){i= -1-s.__2near/(s.__farPlusNear-F.z*s.__farMinusNear);D.setRGB(i,i,i)}else s instanceof THREE.MeshNormalMaterial&&D.setRGB(h(F.normalWorld.x),h(F.normalWorld.y),h(F.normalWorld.z));s.wireframe?r.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+s.wireframe_linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframe_linecap+"; stroke-linejoin: "+s.wireframe_linejoin):r.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+s.opacity);j.appendChild(r)} -function d(G){if(n[G]==null){n[G]=document.createElementNS("http://www.w3.org/2000/svg","path");y==0&&n[G].setAttribute("shape-rendering","crispEdges");return n[G]}return n[G]}function h(G){return G<0?Math.min((1+G)*0.5,0.5):0.5+Math.min(G*0.5,0.5)}var k=null,q=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,c,C,A,x,w,K,P,N=new THREE.Rectangle,t=new THREE.Rectangle,R=false,D=new THREE.Color(16777215),L=new THREE.Color(16777215),M=new THREE.Color(0),e=new THREE.Color(0), -l=new THREE.Color(0),i,g=new THREE.Vector3,n=[],m=[],o=[],r,v,E,V,y=1;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(G){switch(G){case "high":y=1;break;case "low":y=0}};this.setSize=function(G,H){p=G;c=H;C=p/2;A=c/2;j.setAttribute("viewBox",-C+" "+-A+" "+p+" "+c);j.setAttribute("width",p);j.setAttribute("height",c);N.set(-C,-A,C,A)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(G,H){var T,S, -F,s,B,Q,I,W;this.autoClear&&this.clear();k=q.projectScene(G,H,this.sortElements);V=E=v=0;if(R=G.lights.length>0){I=G.lights;M.setRGB(0,0,0);e.setRGB(0,0,0);l.setRGB(0,0,0);T=0;for(S=I.length;T0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); -c.attachShader(g,q("fragment",i+e));c.attachShader(g,q("vertex",n+l));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function f(e,l){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube); -c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ -l);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function d(e,l){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,j(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,j(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,j(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, -j(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function h(e,l){var i,g,n;i=0;for(g=l.length;i= 0.0 )": -"",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": -"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;": -"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nconst float LOG2 = 1.442695;\nfloat z = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = exp2( - fogDensity * fogDensity * z * z * LOG2 );\nfogFactor = clamp( fogFactor, 0.0, 1.0 );\ngl_FragColor = mix( vec4( fogColor, 1.0 ), gl_FragColor, fogFactor );\n#endif\n}"].join("\n"); -g=b(n,g,i);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);i&&h(g,["fogColor","fogDensity"]);e&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&h(g,["pointLightNumber","pointLightColor", -"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);k(g,["position","normal","uv"]);return g}(D.directional,D.point,fog);this.setSize=function(e,l){p.width=e;p.height=l;c.viewport(0,0,p.width,p.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,l){var i,g,n,m,o, -r=[],v=[],E=[];m=[];o=[];c.uniform1i(e.uniforms.enableLighting,l.length);i=0;for(g=l.length;i0){B.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(F),c.STATIC_DRAW)}B.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(y),c.STATIC_DRAW);B.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, -B.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),c.STATIC_DRAW);B.__webGLFaceCount=y.length;B.__webGLLineCount=G.length}};this.renderBuffer=function(e,l,i,g,n){var m,o,r,v,E,V,y,G,H;if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){if(!g.program){if(g instanceof THREE.MeshDepthMaterial){y=M.depth;g.fragment_shader=y.fragment_shader;g.vertex_shader=y.vertex_shader;g.uniforms=y.uniforms;g.uniforms.mNear.value= -g.near;g.uniforms.mFar.value=g.far}else if(g instanceof THREE.MeshNormalMaterial){y=M.normal;g.fragment_shader=y.fragment_shader;g.vertex_shader=y.vertex_shader;g.uniforms=y.uniforms}g.program=b(g.fragment_shader,g.vertex_shader,null);y=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(H in g.uniforms)y.push(H);h(g.program,y);k(g.program,["position","normal","uv","tangent"])}H=g.program}else H=A;if(H!=C){c.useProgram(H);C=H}H==A&&this.setupLights(H, -l);this.loadCamera(H,e);this.loadMatrices(H);if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){r=g.wireframe;v=g.wireframe_linewidth;e=H;l=g.uniforms;var T;for(m in l){G=l[m].type;y=l[m].value;T=e.uniforms[m];if(G=="i")c.uniform1i(T,y);else if(G=="f")c.uniform1f(T,y);else if(G=="v3")c.uniform3f(T,y.x,y.y,y.z);else if(G=="c")c.uniform3f(T,y.r,y.g,y.b);else if(G=="t"){c.uniform1i(T,y);if(G=l[m].texture)G.image instanceof Array&&G.image.length== -6?f(G,y):d(G,y)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){m=g.color;o=g.opacity;r=g.wireframe;v=g.wireframe_linewidth;E=g.map;V=g.env_map;l=g.combine==THREE.MixOperation;e=g.reflectivity;G=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;y=g.refraction_ratio;c.uniform4f(H.uniforms.mColor,m.r*o,m.g*o,m.b*o,o);c.uniform1i(H.uniforms.mixEnvMap,l);c.uniform1f(H.uniforms.mReflectivity,e);c.uniform1i(H.uniforms.useRefract, -G);c.uniform1f(H.uniforms.mRefractionRatio,y);if(i){c.uniform1f(H.uniforms.fogDensity,i.density);c.uniform3f(H.uniforms.fogColor,i.color.r,i.color.g,i.color.b)}}if(g instanceof THREE.MeshPhongMaterial){i=g.ambient;m=g.specular;g=g.shininess;c.uniform4f(H.uniforms.mAmbient,i.r,i.g,i.b,o);c.uniform4f(H.uniforms.mSpecular,m.r,m.g,m.b,o);c.uniform1f(H.uniforms.mShininess,g);c.uniform1i(H.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(H.uniforms.material,1);else g instanceof -THREE.MeshBasicMaterial&&c.uniform1i(H.uniforms.material,0);if(E){d(E,0);c.uniform1i(H.uniforms.tMap,0);c.uniform1i(H.uniforms.enableMap,1)}else c.uniform1i(H.uniforms.enableMap,0);if(V){f(V,1);c.uniform1i(H.uniforms.tCube,1);c.uniform1i(H.uniforms.enableCubeMap,1)}else c.uniform1i(H.uniforms.enableCubeMap,0);o=H.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(o.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.position);if(o.normal>=0){c.bindBuffer(c.ARRAY_BUFFER, -n.__webGLNormalBuffer);c.vertexAttribPointer(o.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.normal)}if(o.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(o.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.tangent)}if(o.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(o.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.uv)}else c.disableVertexAttribArray(o.uv);if(r){c.lineWidth(v);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, -n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,l,i,g,n,m,o){var r,v,E,V,y;E=0;for(V=g.material.length;E=0;i--){g=e.__webGLObjects[i].object;l==g&&e.__webGLObjects.splice(i, -1)}};this.setupMatrices=function(e,l){e.autoUpdateMatrix&&e.updateMatrix();x.multiply(l.matrix,e.matrix);P.set(x.flatten());w=THREE.Matrix4.makeInvert3x3(x).transpose();t.set(w.m);R.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,K);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,P);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,N);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,t);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,R)}; -this.loadCamera=function(e,l){c.uniform3f(e.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,l){if(e){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK); -else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var M={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", -vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; -THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]}; -THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null}; +// ThreeDebug.js r31 - http://github.com/mrdoob/three.js +var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; +THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ +","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; +THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* +this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0}; +THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, +cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,d=this.z;this.x=f*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= +a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= +Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; +THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1}; +THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; +return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; +THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; +THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,j=[];a=0;for(b=d.length;a0&&N>0&&O+N<1}var f,d,j,k,q,l,o,y,c,B, +v,u=a.geometry,J=u.vertices,R=[];f=0;for(d=u.faces.length;fo?d:o;j=j>y? +j:y}a()};this.add3Points=function(o,y,c,B,v,u){if(l){l=false;b=oc?o>v?o:v:c>v?c:v;j=y>B?y>u?y:u:B>u?B:u}else{b=oc?o>v?o>d?o:d:v>d?v:d:c>v?c>d?c:d:v>d?v:d;j=y>B?y>u?y>j?y:j:u>j?u:j:B>u?B>j?B:j:u>j?u:j}a()};this.addRectangle=function(o){if(l){l=false;b=o.getLeft();f=o.getTop();d=o.getRight();j=o.getBottom()}else{b=bo.getRight()?d:o.getRight();j=j>o.getBottom()?j:o.getBottom()}a()};this.inflate=function(o){b-=o;f-=o;d+=o;j+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();f=f>o.getTop()?f:o.getTop();d=d=0&&Math.min(j,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){l=true;j=d=f=b=0;a()};this.isEmpty=function(){return l};this.toString= +function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+j+", width: "+k+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Matrix4=function(a,b,f,d,j,k,q,l,o,y,c,B,v,u,J,R){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=j||0;this.n22=k||1;this.n23=q||0;this.n24=l||0;this.n31=o||0;this.n32=y||0;this.n33=c||1;this.n34=B||0;this.n41=v||0;this.n42=u||0;this.n43=J||0;this.n44=R||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,j,k,q,l,o,y,c,B,v,u,J,R){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=j;this.n22=k;this.n23=q;this.n24=l;this.n31=o;this.n32=y;this.n33=c;this.n34=B;this.n41=v;this.n42=u;this.n43=J;this.n44=R;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,b).normalize();d.cross(f,k).normalize();j.cross(k,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=k.x; +this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,j=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*j;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*j;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*j;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,j=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*j;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24* +j;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*j;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*j;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,j=a.n13,k=a.n14,q=a.n21,l=a.n22,o=a.n23,y=a.n24,c=a.n31,B=a.n32, +v=a.n33,u=a.n34,J=a.n41,R=a.n42,N=a.n43,s=a.n44,U=b.n11,C=b.n12,L=b.n13,O=b.n14,Q=b.n21,e=b.n22,h=b.n23,m=b.n24,i=b.n31,n=b.n32,g=b.n33,p=b.n34,r=b.n41,E=b.n42,M=b.n43,H=b.n44;this.n11=f*U+d*Q+j*i+k*r;this.n12=f*C+d*e+j*n+k*E;this.n13=f*L+d*h+j*g+k*M;this.n14=f*O+d*m+j*p+k*H;this.n21=q*U+l*Q+o*i+y*r;this.n22=q*C+l*e+o*n+y*E;this.n23=q*L+l*h+o*g+y*M;this.n24=q*O+l*m+o*p+y*H;this.n31=c*U+B*Q+v*i+u*r;this.n32=c*C+B*e+v*n+u*E;this.n33=c*L+B*h+v*g+u*M;this.n34=c*O+B*m+v*p+u*H;this.n41=J*U+R*Q+N*i+s*r; +this.n42=J*C+R*e+N*n+s*E;this.n43=J*L+R*h+N*g+s*M;this.n44=J*O+R*m+N*p+s*H;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,j=this.n14,k=this.n21,q=this.n22,l=this.n23,o=this.n24,y=this.n31,c=this.n32,B=this.n33,v=this.n34,u=this.n41,J=this.n42,R=this.n43,N=this.n44,s=a.n11,U=a.n21,C=a.n31,L=a.n41,O=a.n12,Q=a.n22,e=a.n32,h=a.n42,m=a.n13,i=a.n23,n=a.n33,g=a.n43,p=a.n14,r=a.n24,E=a.n34;a=a.n44;this.n11=b*s+f*U+d*C+j*L;this.n12=b*O+f*Q+d*e+j*h;this.n13=b*m+f*i+d*n+j*g;this.n14= +b*p+f*r+d*E+j*a;this.n21=k*s+q*U+l*C+o*L;this.n22=k*O+q*Q+l*e+o*h;this.n23=k*m+q*i+l*n+o*g;this.n24=k*p+q*r+l*E+o*a;this.n31=y*s+c*U+B*C+v*L;this.n32=y*O+c*Q+B*e+v*h;this.n33=y*m+c*i+B*n+v*g;this.n34=y*p+c*r+B*E+v*a;this.n41=u*s+J*U+R*C+N*L;this.n42=u*O+J*Q+R*e+N*h;this.n43=u*m+J*i+R*n+N*g;this.n44=u*p+J*r+R*E+N*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* +this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var j=b[f];b[f]=b[d]; +b[d]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, +this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d}; +THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),j=Math.sin(b),k=1-d,q=a.x,l=a.y,o=a.z;f.n11=k*q*q+d;f.n12=k*q*l-j*o;f.n13=k*q*o+j*l;f.n21=k*q*l+j*o;f.n22=k*l*l+d;f.n23=k*l*o-j*q;f.n31=k*q*o-j*l;f.n32=k*l*o+j*q;f.n33=k*o*o+d;return f}; +THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* +a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* +a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* +a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],j=b[6]*b[1]-b[2]*b[5],k=-b[10]*b[4]+b[6]*b[8],q=b[10]*b[0]-b[2]*b[8],l=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],y=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*k+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*j;a.m[3]=b*k;a.m[4]=b*q;a.m[5]=b*l;a.m[6]=b*o;a.m[7]=b*y;a.m[8]=b*c;return a}; +THREE.Matrix4.makeFrustum=function(a,b,f,d,j,k){var q,l,o;q=new THREE.Matrix4;l=2*j/(b-a);o=2*j/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(k+j)/(k-j);j=-2*k*j/(k-j);q.n11=l;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=o;q.n23=f;q.n24=0;q.n31=0;q.n32=0;q.n33=d;q.n34=j;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,b,f,d){var j;a=f*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*b,a*b,j,a,f,d)}; +THREE.Matrix4.makeOrtho=function(a,b,f,d,j,k){var q,l,o,y;q=new THREE.Matrix4;l=b-a;o=f-d;y=k-j;a=(b+a)/l;f=(f+d)/o;j=(k+j)/y;q.n11=2/l;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/o;q.n23=0;q.n24=-f;q.n31=0;q.n32=0;q.n33=-2/y;q.n34=-j;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q}; +THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; +THREE.Face3=function(a,b,f,d,j){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; +THREE.Face4=function(a,b,f,d,j,k){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; +THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;bthis.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.ythis.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z +this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){y[l].counter+=1;o=y[l].hash+"_"+y[l].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:q,vertices:0}}this.geometryChunks[o].faces.push(d);this.geometryChunks[o].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+ +this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +THREE.Camera=function(a,b,f,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,f,d);this.autoUpdateMatrix=true;this.translateX=function(j){j=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(j);j.cross(j.clone(),this.up);this.position.addSelf(j);this.target.position.addSelf(j)};this.translateZ=function(j){j=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(j); +this.position.subSelf(j);this.target.position.subSelf(j)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight; +THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; +THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z); +this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0}; +THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; +THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; +THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (
color: "+ +this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; +THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= +a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= +a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+ +this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; +THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= +a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= +a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+ +this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; +THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap= +"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= +a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin= +a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ +this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
"+ +")"}};THREE.MeshPhongMaterialCounter={value:0}; +THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear= +this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}}; +THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== +undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (
id: "+this.id+ +"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; +THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+ +this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; +THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; +THREE.Texture=function(a,b,f,d,j,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=j!==undefined?j:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+ +this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){}; +THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; +THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; +THREE.Fog=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; +THREE.Projector=function(){function a(e,h){return h.z-e.z}function b(e,h){var m=0,i=1,n=e.z+e.w,g=h.z+h.w,p=-e.z+e.w,r=-h.z+h.w;if(n>=0&&g>=0&&p>=0&&r>=0)return true;else if(n<0&&g<0||p<0&&r<0)return false;else{if(n<0)m=Math.max(m,n/(n-g));else if(g<0)i=Math.min(i,n/(n-g));if(p<0)m=Math.max(m,p/(p-r));else if(r<0)i=Math.min(i,p/(p-r));if(i0&&r.z<1}D=D.faces;g=0;for(p=D.length;g0&&N.z<1){v=J[u]=J[u]||new THREE.RenderableParticle;v.x=N.x/N.w;v.y=N.y/N.w;v.z=N.z;v.rotation=H.rotation.z;v.scale.x=H.scale.x*Math.abs(v.x-(N.x+h.projectionMatrix.n11)/(N.w+h.projectionMatrix.n14));v.scale.y=H.scale.y* +Math.abs(v.y-(N.y+h.projectionMatrix.n22)/(N.w+h.projectionMatrix.n24));v.material=H.material;i.push(v);u++}}}}m&&i.sort(a);return i};this.unprojectVector=function(e,h){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(h.matrix),THREE.Matrix4.makeInvert(h.projectionMatrix));m.multiplyVector3(e);return e}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,j,k;this.domElement=document.createElement("div");this.setSize=function(q,l){f=q;d=l;j=f/2;k=d/2};this.render=function(q,l){var o,y,c,B,v,u,J,R;a=b.projectScene(q,l);o=0;for(y=a.length;o0){A.r+=$.r*X;A.g+=$.g*X;A.b+=$.b*X}}else if(X instanceof THREE.PointLight){Y.sub(X.position,V);Y.normalize();X=P.dot(Y)*ca;if(X>0){A.r+=$.r*X;A.g+=$.g*X;A.b+=$.b*X}}}}function Ma(t,V,P){if(P.opacity!=0){Ca(P.opacity);xa(P.blending);var A,I,X,$,ca,da;if(P instanceof THREE.ParticleBasicMaterial){if(P.map){$=P.map;ca=$.width>>1;da=$.height>>1;I=V.scale.x*k;X=V.scale.y*q;P=I*ca;A=X*da;w.set(t.x-P,t.y-A,t.x+P,t.y+A);if(!S.instersects(w))return; +l.save();l.translate(t.x,t.y);l.rotate(-V.rotation);l.scale(I,-X);l.translate(-ca,-da);l.drawImage($,0,0);l.restore()}l.beginPath();l.moveTo(t.x-10,t.y);l.lineTo(t.x+10,t.y);l.moveTo(t.x,t.y-10);l.lineTo(t.x,t.y+10);l.closePath();l.strokeStyle="rgb(255,255,0)";l.stroke()}else if(P instanceof THREE.ParticleCircleMaterial){if(x){K.r=G.r+W.r+ba.r;K.g=G.g+W.g+ba.g;K.b=G.b+W.b+ba.b;Q.r=P.color.r*K.r;Q.g=P.color.g*K.g;Q.b=P.color.b*K.b;Q.updateStyleString()}else Q.__styleString=P.color.__styleString;P= 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THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof +THREE.UVMapping&&ra(N,s,U,C,L,O,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){t=va.matrix;Y.copy(A.vertexNormalsWorld[0]);E=(Y.x*t.n11+Y.y*t.n12+Y.z*t.n13)*0.5+0.5;M=-(Y.x*t.n21+Y.y*t.n22+Y.z*t.n23)*0.5+0.5;Y.copy(A.vertexNormalsWorld[1]);H=(Y.x*t.n11+Y.y*t.n12+Y.z*t.n13)*0.5+0.5;z=-(Y.x*t.n21+Y.y*t.n22+Y.z*t.n23)*0.5+0.5;Y.copy(A.vertexNormalsWorld[2]);T= +(Y.x*t.n11+Y.y*t.n12+Y.z*t.n13)*0.5+0.5;F=-(Y.x*t.n21+Y.y*t.n22+Y.z*t.n23)*0.5+0.5;ra(N,s,U,C,L,O,I.env_map.image,E,M,H,z,T,F)}}else I.wireframe?ya(I.color.__styleString,I.wireframe_linewidth):za(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof THREE.UVMapping&&ra(N,s,U,C,L,O,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);xa(THREE.SubtractiveBlending)}if(x)if(!I.wireframe&&I.shading==THREE.SmoothShading&& +A.vertexNormalsWorld.length==3){e.r=h.r=m.r=G.r;e.g=h.g=m.g=G.g;e.b=h.b=m.b=G.b;wa(X,A.v1.positionWorld,A.vertexNormalsWorld[0],e);wa(X,A.v2.positionWorld,A.vertexNormalsWorld[1],h);wa(X,A.v3.positionWorld,A.vertexNormalsWorld[2],m);i.r=(h.r+m.r)*0.5;i.g=(h.g+m.g)*0.5;i.b=(h.b+m.b)*0.5;r=Ha(e,h,m,i);ra(N,s,U,C,L,O,r,0,0,1,0,0,1)}else{K.r=G.r;K.g=G.g;K.b=G.b;wa(X,A.centroidWorld,A.normalWorld,K);Q.r=I.color.r*K.r;Q.g=I.color.g*K.g;Q.b=I.color.b*K.b;Q.updateStyleString();I.wireframe?ya(Q.__styleString, +I.wireframe_linewidth):za(Q.__styleString)}else I.wireframe?ya(I.color.__styleString,I.wireframe_linewidth):za(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){n=I.__2near;g=I.__farPlusNear;p=I.__farMinusNear;e.r=e.g=e.b=1-n/(g-t.positionScreen.z*p);h.r=h.g=h.b=1-n/(g-V.positionScreen.z*p);m.r=m.g=m.b=1-n/(g-P.positionScreen.z*p);i.r=(h.r+m.r)*0.5;i.g=(h.g+m.g)*0.5;i.b=(h.b+m.b)*0.5;r=Ha(e,h,m,i);ra(N,s,U,C,L,O,r,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){Q.r= +Da(A.normalWorld.x);Q.g=Da(A.normalWorld.y);Q.b=Da(A.normalWorld.z);Q.updateStyleString();I.wireframe?ya(Q.__styleString,I.wireframe_linewidth):za(Q.__styleString)}}}function ya(t,V){if(c!=t)l.strokeStyle=c=t;if(v!=V)l.lineWidth=v=V;l.stroke();w.inflate(V*2)}function za(t){if(B!=t)l.fillStyle=B=t;l.fill()}function ra(t,V,P,A,I,X,$,ca,da,ia,fa,ja,sa){var la,ka;la=$.width-1;ka=$.height-1;ca*=la;da*=ka;ia*=la;fa*=ka;ja*=la;sa*=ka;P-=t;A-=V;I-=t;X-=V;ia-=ca;fa-=da;ja-=ca;sa-=da;ka=1/(ia*sa-ja*fa);la= +(sa*P-fa*I)*ka;fa=(sa*A-fa*X)*ka;P=(ia*I-ja*P)*ka;A=(ia*X-ja*A)*ka;t=t-la*ca-P*da;V=V-fa*ca-A*da;l.save();l.transform(la,fa,P,A,t,V);l.clip();l.drawImage($,0,0);l.restore()}function Ca(t){if(o!=t)l.globalAlpha=o=t}function xa(t){if(y!=t){switch(t){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}y=t}}function Ha(t,V,P,A){var I=~~(t.r*255), +X=~~(t.g*255);t=~~(t.b*255);var $=~~(V.r*255),ca=~~(V.g*255);V=~~(V.b*255);var da=~~(P.r*255),ia=~~(P.g*255);P=~~(P.b*255);var fa=~~(A.r*255),ja=~~(A.g*255);A=~~(A.b*255);ea[0]=I<0?0:I>255?255:I;ea[1]=X<0?0:X>255?255:X;ea[2]=t<0?0:t>255?255:t;ea[4]=$<0?0:$>255?255:$;ea[5]=ca<0?0:ca>255?255:ca;ea[6]=V<0?0:V>255?255:V;ea[8]=da<0?0:da>255?255:da;ea[9]=ia<0?0:ia>255?255:ia;ea[10]=P<0?0:P>255?255:P;ea[12]=fa<0?0:fa>255?255:fa;ea[13]=ja<0?0:ja>255?255:ja;ea[14]=A<0?0:A>255?255:A;pa.putImageData(Ba,0,0); +ua.drawImage(oa,0,0);return qa}function Da(t){t=(t+1)*0.5;return t<0?0:t>1?1:t}function Ea(t,V){var P=V.x-t.x,A=V.y-t.y,I=1/Math.sqrt(P*P+A*A);P*=I;A*=I;V.x+=P;V.y+=A;t.x-=P;t.y-=A}var Aa,Ia,Z,ga,na,Fa,Ja,ta;l.setTransform(1,0,0,-1,k,q);this.autoClear&&this.clear();a=b.projectScene(ha,va,this.sortElements);l.fillStyle="rgba(0, 255, 255, 0.5)";l.fillRect(S.getX(),S.getY(),S.getWidth(),S.getHeight());(x=ha.lights.length>0)&&La(ha);Aa=0;for(Ia=a.length;Aa0){F.r+=w.color.r*x;F.g+=w.color.g*x;F.b+=w.color.b*x}}else if(w instanceof THREE.PointLight){m.sub(w.position,T.centroidWorld);m.normalize();x=T.normalWorld.dot(m)*w.intensity;if(x>0){F.r+=w.color.r*x;F.g+=w.color.g*x;F.b+=w.color.b*x}}}}function b(z,T,F,S,D,w){p=d(r++);p.setAttribute("d","M "+z.positionScreen.x+ +" "+z.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+F.positionScreen.x+","+F.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)C.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(U){L.r=O.r;L.g=O.g;L.b=O.b;a(w,S,L);C.r=D.color.r*L.r;C.g=D.color.g*L.g;C.b=D.color.b*L.b;C.updateStyleString()}else C.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){h=1-D.__2near/(D.__farPlusNear-S.z*D.__farMinusNear); +C.setRGB(h,h,h)}else D instanceof THREE.MeshNormalMaterial&&C.setRGB(j(S.normalWorld.x),j(S.normalWorld.y),j(S.normalWorld.z));D.wireframe?p.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):p.setAttribute("style","fill: "+C.__styleString+"; fill-opacity: "+D.opacity);l.appendChild(p)}function f(z,T,F,S,D,w,x){p=d(r++);p.setAttribute("d", +"M "+z.positionScreen.x+" "+z.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+F.positionScreen.x+","+F.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(w instanceof THREE.MeshBasicMaterial)C.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshLambertMaterial)if(U){L.r=O.r;L.g=O.g;L.b=O.b;a(x,D,L);C.r=w.color.r*L.r;C.g=w.color.g*L.g;C.b=w.color.b*L.b;C.updateStyleString()}else C.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshDepthMaterial){h= +1-w.__2near/(w.__farPlusNear-D.z*w.__farMinusNear);C.setRGB(h,h,h)}else w instanceof THREE.MeshNormalMaterial&&C.setRGB(j(D.normalWorld.x),j(D.normalWorld.y),j(D.normalWorld.z));w.wireframe?p.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+w.wireframe_linewidth+"; stroke-opacity: "+w.opacity+"; stroke-linecap: "+w.wireframe_linecap+"; stroke-linejoin: "+w.wireframe_linejoin):p.setAttribute("style","fill: "+C.__styleString+"; fill-opacity: "+w.opacity);l.appendChild(p)} +function d(z){if(i[z]==null){i[z]=document.createElementNS("http://www.w3.org/2000/svg","path");H==0&&i[z].setAttribute("shape-rendering","crispEdges");return i[z]}return i[z]}function j(z){return z<0?Math.min((1+z)*0.5,0.5):0.5+Math.min(z*0.5,0.5)}var k=null,q=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,y,c,B,v,u,J,R,N=new THREE.Rectangle,s=new THREE.Rectangle,U=false,C=new THREE.Color(16777215),L=new THREE.Color(16777215),O=new THREE.Color(0),Q=new THREE.Color(0), +e=new THREE.Color(0),h,m=new THREE.Vector3,i=[],n=[],g=[],p,r,E,M,H=1;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(z){switch(z){case "high":H=1;break;case "low":H=0}};this.setSize=function(z,T){o=z;y=T;c=o/2;B=y/2;l.setAttribute("viewBox",-c+" "+-B+" "+o+" "+y);l.setAttribute("width",o);l.setAttribute("height",y);N.set(-c,-B,c,B)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(z,T){var F,S, +D,w,x,K,G,W;this.autoClear&&this.clear();k=q.projectScene(z,T,this.sortElements);M=E=r=0;if(U=z.lights.length>0){G=z.lights;O.setRGB(0,0,0);Q.setRGB(0,0,0);e.setRGB(0,0,0);F=0;for(S=G.length;F0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); +c.attachShader(i,l("fragment",m+e));c.attachShader(i,l("vertex",n+h));c.linkProgram(i);c.getProgramParameter(i,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(i,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");i.uniforms={};i.attributes={};return i}function d(e,h){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube); +c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var m=0;m<6;++m)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[m]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ +h);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function j(e,h){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,o(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,o(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,o(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, +o(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+h);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function k(e,h){var m,i,n;m=0;for(i=h.length;m= 0.0 )": +"",h?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",h?"pointDiffuse += mColor * pointDiffuseWeight;":"",h?"pointSpecular += mSpecular * pointSpecularWeight;":"",h?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": +"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",h?"totalLight += pointDiffuse + pointSpecular;": +"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nconst float LOG2 = 1.442695;\nfloat z = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = exp2( - fogDensity * fogDensity * z * z * LOG2 );\nfogFactor = clamp( fogFactor, 0.0, 1.0 );\ngl_FragColor = mix( vec4( fogColor, 1.0 ), gl_FragColor, fogFactor );\n#endif\n}"].join("\n"); +i=f(n,i,m);c.useProgram(i);k(i,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);m&&k(i,["fogColor","fogDensity"]);e&&k(i,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);h&&k(i,["pointLightNumber","pointLightColor", +"pointLightPosition"]);c.uniform1i(i.uniforms.enableMap,0);c.uniform1i(i.uniforms.tMap,0);c.uniform1i(i.uniforms.enableCubeMap,0);c.uniform1i(i.uniforms.tCube,1);c.uniform1i(i.uniforms.mixEnvMap,0);c.uniform1i(i.uniforms.useRefract,0);q(i,["position","normal","uv"]);return i}(L.directional,L.point,fog);this.setSize=function(e,h){y.width=e;y.height=h;c.viewport(0,0,y.width,y.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,h){var m,i,n,g,p, +r=[],E=[],M=[];g=[];p=[];c.uniform1i(e.uniforms.enableLighting,h.length);m=0;for(i=h.length;m0){K.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,K.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(w),c.STATIC_DRAW)}K.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,K.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(z),c.STATIC_DRAW);K.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, +K.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(T),c.STATIC_DRAW);K.__webGLFaceCount=z.length;K.__webGLLineCount=T.length}};this.renderBuffer=function(e,h,m,i,n){var g,p,r,E,M,H,z,T,F;if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial){if(!i.program){if(i instanceof THREE.MeshDepthMaterial){z=Q.depth;i.fragment_shader=z.fragment_shader;i.vertex_shader=z.vertex_shader;i.uniforms=z.uniforms;i.uniforms.mNear.value= +i.near;i.uniforms.mFar.value=i.far}else if(i instanceof THREE.MeshNormalMaterial){z=Q.normal;i.fragment_shader=z.fragment_shader;i.vertex_shader=z.vertex_shader;i.uniforms=z.uniforms}i.program=f(i.fragment_shader,i.vertex_shader,null);z=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(F in i.uniforms)z.push(F);k(i.program,z);q(i.program,["position","normal","uv","tangent"])}F=i.program}else F=v;if(F!=B){c.useProgram(F);B=F}F==v&&this.setupLights(F, +h);this.loadCamera(F,e);this.loadMatrices(F);if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial){r=i.wireframe;E=i.wireframe_linewidth;e=F;h=i.uniforms;var S;for(g in h){T=h[g].type;z=h[g].value;S=e.uniforms[g];if(T=="i")c.uniform1i(S,z);else if(T=="f")c.uniform1f(S,z);else if(T=="v3")c.uniform3f(S,z.x,z.y,z.z);else if(T=="c")c.uniform3f(S,z.r,z.g,z.b);else if(T=="t"){c.uniform1i(S,z);if(T=h[g].texture)T.image instanceof Array&&T.image.length== +6?d(T,z):j(T,z)}}}if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshBasicMaterial){g=i.color;p=i.opacity;r=i.wireframe;E=i.wireframe_linewidth;M=i.map;H=i.env_map;h=i.combine==THREE.MixOperation;e=i.reflectivity;T=i.env_map&&i.env_map.mapping instanceof THREE.CubeRefractionMapping;z=i.refraction_ratio;c.uniform4f(F.uniforms.mColor,g.r*p,g.g*p,g.b*p,p);c.uniform1i(F.uniforms.mixEnvMap,h);c.uniform1f(F.uniforms.mReflectivity,e);c.uniform1i(F.uniforms.useRefract, +T);c.uniform1f(F.uniforms.mRefractionRatio,z);if(m){c.uniform1f(F.uniforms.fogDensity,m.density);c.uniform3f(F.uniforms.fogColor,m.color.r,m.color.g,m.color.b)}}if(i instanceof THREE.MeshPhongMaterial){m=i.ambient;g=i.specular;i=i.shininess;c.uniform4f(F.uniforms.mAmbient,m.r,m.g,m.b,p);c.uniform4f(F.uniforms.mSpecular,g.r,g.g,g.b,p);c.uniform1f(F.uniforms.mShininess,i);c.uniform1i(F.uniforms.material,2)}else if(i instanceof THREE.MeshLambertMaterial)c.uniform1i(F.uniforms.material,1);else i instanceof +THREE.MeshBasicMaterial&&c.uniform1i(F.uniforms.material,0);if(M){j(M,0);c.uniform1i(F.uniforms.tMap,0);c.uniform1i(F.uniforms.enableMap,1)}else c.uniform1i(F.uniforms.enableMap,0);if(H){d(H,1);c.uniform1i(F.uniforms.tCube,1);c.uniform1i(F.uniforms.enableCubeMap,1)}else c.uniform1i(F.uniforms.enableCubeMap,0);p=F.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(p.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.position);if(p.normal>=0){c.bindBuffer(c.ARRAY_BUFFER, +n.__webGLNormalBuffer);c.vertexAttribPointer(p.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.normal)}if(p.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(p.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.tangent)}if(p.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(p.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.uv)}else c.disableVertexAttribArray(p.uv);if(r){c.lineWidth(E);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, +n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,h,m,i,n,g,p){var r,E,M,H,z;M=0;for(H=i.material.length;M=0;m--){i=e.__webGLObjects[m].object;h==i&&e.__webGLObjects.splice(m, +1)}};this.setupMatrices=function(e,h){e.autoUpdateMatrix&&e.updateMatrix();u.multiply(h.matrix,e.matrix);N.set(u.flatten());J=THREE.Matrix4.makeInvert3x3(u).transpose();U.set(J.m);C.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,R);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,N);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,s);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,U);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,C)}; +this.loadCamera=function(e,h){c.uniform3f(e.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,h){if(e){!h||h=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK); +else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var Q={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", +vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; +THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]}; +THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null}; diff --git a/build/ThreeExtras.js b/build/ThreeExtras.js index ccf50768c3..d72592214c 100644 --- a/build/ThreeExtras.js +++ b/build/ThreeExtras.js @@ -1,227 +1,227 @@ -// ThreeExtras.js r31 - http://github.com/mrdoob/three.js -var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; -THREE.Color.prototype={setRGB:function(a,b,e){this.r=a;this.g=b;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ -","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; -THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* -this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,e){this.x=a||0;this.y=b||0;this.z=e||0}; -THREE.Vector3.prototype={set:function(a,b,e){this.x=a;this.y=b;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, -cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,e=this.y,d=this.z;this.x=e*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-e*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= -a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+e*e+a*a)},distanceToSquared:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return b*b+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= -Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; -THREE.Vector4=function(a,b,e,d){this.x=a||0;this.y=b||0;this.z=e||0;this.w=d||1}; -THREE.Vector4.prototype={set:function(a,b,e,d){this.x=a;this.y=b;this.z=e;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; -return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; -THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,e,d=a.objects,g=[];a=0;for(b=d.length;a0&&J>0&&M+J<1}var e,d,g,f,j,h,i,c,x,C, -s,u=a.geometry,y=u.vertices,A=[];e=0;for(d=u.faces.length;ei?d:i;g=g>c? -g:c}a()};this.add3Points=function(i,c,x,C,s,u){if(h){h=false;b=ix?i>s?i:s:x>s?x:s;g=c>C?c>u?c:u:C>u?C:u}else{b=ix?i>s?i>d?i:d:s>d?s:d:x>s?x>d?x:d:s>d?s:d;g=c>C?c>u?c>g?c:g:u>g?u:g:C>u?C>g?C:g:u>g?u:g}a()};this.addRectangle=function(i){if(h){h=false;b=i.getLeft();e=i.getTop();d=i.getRight();g=i.getBottom()}else{b=bi.getRight()?d:i.getRight();g=g>i.getBottom()?g:i.getBottom()}a()};this.inflate=function(i){b-=i;e-=i;d+=i;g+=i;a()};this.minSelf=function(i){b=b>i.getLeft()?b:i.getLeft();e=e>i.getTop()?e:i.getTop();d=d=0&&Math.min(g,i.getBottom())-Math.max(e,i.getTop())>=0};this.empty=function(){h=true;g=d=e=b=0;a()};this.isEmpty=function(){return h};this.toString= -function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+e+", bottom: "+g+", width: "+f+", height: "+j+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,b,e,d,g,f,j,h,i,c,x,C,s,u,y,A){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=d||0;this.n21=g||0;this.n22=f||1;this.n23=j||0;this.n24=h||0;this.n31=i||0;this.n32=c||0;this.n33=x||1;this.n34=C||0;this.n41=s||0;this.n42=u||0;this.n43=y||0;this.n44=A||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,d,g,f,j,h,i,c,x,C,s,u,y,A){this.n11=a;this.n12=b;this.n13=e;this.n14=d;this.n21=g;this.n22=f;this.n23=j;this.n24=h;this.n31=i;this.n32=c;this.n33=x;this.n34=C;this.n41=s;this.n42=u;this.n43=y;this.n44=A;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var d=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3;f.sub(a,b).normalize();d.cross(e,f).normalize();g.cross(f,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=f.x; -this.n32=f.y;this.n33=f.z;this.n34=-f.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,d=a.z,g=1/(this.n41*b+this.n42*e+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*d+this.n14)*g;a.y=(this.n21*b+this.n22*e+this.n23*d+this.n24)*g;a.z=(this.n31*b+this.n32*e+this.n33*d+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,e=a.y,d=a.z,g=a.w;a.x=this.n11*b+this.n12*e+this.n13*d+this.n14*g;a.y=this.n21*b+this.n22*e+this.n23*d+this.n24* -g;a.z=this.n31*b+this.n32*e+this.n33*d+this.n34*g;a.w=this.n41*b+this.n42*e+this.n43*d+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,d=a.n12,g=a.n13,f=a.n14,j=a.n21,h=a.n22,i=a.n23,c=a.n24,x=a.n31,C=a.n32, -s=a.n33,u=a.n34,y=a.n41,A=a.n42,J=a.n43,w=a.n44,E=b.n11,l=b.n12,P=b.n13,M=b.n14,k=b.n21,p=b.n22,n=b.n23,m=b.n24,r=b.n31,q=b.n32,v=b.n33,z=b.n34,D=b.n41,I=b.n42,X=b.n43,G=b.n44;this.n11=e*E+d*k+g*r+f*D;this.n12=e*l+d*p+g*q+f*I;this.n13=e*P+d*n+g*v+f*X;this.n14=e*M+d*m+g*z+f*G;this.n21=j*E+h*k+i*r+c*D;this.n22=j*l+h*p+i*q+c*I;this.n23=j*P+h*n+i*v+c*X;this.n24=j*M+h*m+i*z+c*G;this.n31=x*E+C*k+s*r+u*D;this.n32=x*l+C*p+s*q+u*I;this.n33=x*P+C*n+s*v+u*X;this.n34=x*M+C*m+s*z+u*G;this.n41=y*E+A*k+J*r+w*D; -this.n42=y*l+A*p+J*q+w*I;this.n43=y*P+A*n+J*v+w*X;this.n44=y*M+A*m+J*z+w*G;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,d=this.n13,g=this.n14,f=this.n21,j=this.n22,h=this.n23,i=this.n24,c=this.n31,x=this.n32,C=this.n33,s=this.n34,u=this.n41,y=this.n42,A=this.n43,J=this.n44,w=a.n11,E=a.n21,l=a.n31,P=a.n41,M=a.n12,k=a.n22,p=a.n32,n=a.n42,m=a.n13,r=a.n23,q=a.n33,v=a.n43,z=a.n14,D=a.n24,I=a.n34;a=a.n44;this.n11=b*w+e*E+d*l+g*P;this.n12=b*M+e*k+d*p+g*n;this.n13=b*m+e*r+d*q+g*v;this.n14= -b*z+e*D+d*I+g*a;this.n21=f*w+j*E+h*l+i*P;this.n22=f*M+j*k+h*p+i*n;this.n23=f*m+j*r+h*q+i*v;this.n24=f*z+j*D+h*I+i*a;this.n31=c*w+x*E+C*l+s*P;this.n32=c*M+x*k+C*p+s*n;this.n33=c*m+x*r+C*q+s*v;this.n34=c*z+x*D+C*I+s*a;this.n41=u*w+y*E+A*l+J*P;this.n42=u*M+y*k+A*p+J*n;this.n43=u*m+y*r+A*q+J*v;this.n44=u*z+y*D+A*I+J*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= -a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* -this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,d){var g=b[e];b[e]=b[d]; -b[d]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, -this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=e;return d}; -THREE.Matrix4.scaleMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=e;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,d=Math.cos(b),g=Math.sin(b),f=1-d,j=a.x,h=a.y,i=a.z;e.n11=f*j*j+d;e.n12=f*j*h-g*i;e.n13=f*j*i+g*h;e.n21=f*j*h+g*i;e.n22=f*h*h+d;e.n23=f*h*i-g*j;e.n31=f*j*i-g*h;e.n32=f*h*i+g*j;e.n33=f*i*i+d;return e}; -THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* -a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* -a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* -a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],j=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],i=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],x=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*f+b[2]*i;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*d;a.m[2]=b*g;a.m[3]=b*f;a.m[4]=b*j;a.m[5]=b*h;a.m[6]=b*i;a.m[7]=b*c;a.m[8]=b*x;return a}; -THREE.Matrix4.makeFrustum=function(a,b,e,d,g,f){var j,h,i;j=new THREE.Matrix4;h=2*g/(b-a);i=2*g/(d-e);a=(b+a)/(b-a);e=(d+e)/(d-e);d=-(f+g)/(f-g);g=-2*f*g/(f-g);j.n11=h;j.n12=0;j.n13=a;j.n14=0;j.n21=0;j.n22=i;j.n23=e;j.n24=0;j.n31=0;j.n32=0;j.n33=d;j.n34=g;j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,b,e,d){var g;a=e*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,e,d)}; -THREE.Matrix4.makeOrtho=function(a,b,e,d,g,f){var j,h,i,c;j=new THREE.Matrix4;h=b-a;i=e-d;c=f-g;a=(b+a)/h;e=(e+d)/i;g=(f+g)/c;j.n11=2/h;j.n12=0;j.n13=0;j.n14=-a;j.n21=0;j.n22=2/i;j.n23=0;j.n24=-e;j.n31=0;j.n32=0;j.n33=-2/c;j.n34=-g;j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j}; -THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; -THREE.Face3=function(a,b,e,d,g){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,b,e,d,g,f){this.a=a;this.b=b;this.c=e;this.d=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=f instanceof Array?f:[f]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; -THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; -THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x], -y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,e=this.vertices.length;bthis.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.ythis.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z -this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b65535){c[h].counter+=1;i=c[h].hash+"_"+c[h].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],material:j,vertices:0}}this.geometryChunks[i].faces.push(d);this.geometryChunks[i].vertices+=f}},toString:function(){return"THREE.Geometry ( vertices: "+ -this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; -THREE.Camera=function(a,b,e,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,e,d);this.autoUpdateMatrix=true;this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g); -this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight; -THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; -THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z); -this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0}; -THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; -THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; -THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (
color: "+ -this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; -THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= -a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= -a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+ -this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; -THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= -a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= -a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+ -this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; -THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap= -"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= -a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin= -a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ -this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
"+ +")"}};THREE.MeshPhongMaterialCounter={value:0}; -THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear= -this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}}; -THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== -undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (
id: "+this.id+ -"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; -THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+ -this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; -THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,b,e,d,g,f){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=f!==undefined?f:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+ -this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){}; -THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; -THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; -THREE.Fog=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; -THREE.Projector=function(){function a(p,n){return n.z-p.z}function b(p,n){var m=0,r=1,q=p.z+p.w,v=n.z+n.w,z=-p.z+p.w,D=-n.z+n.w;if(q>=0&&v>=0&&z>=0&&D>=0)return true;else if(q<0&&v<0||z<0&&D<0)return false;else{if(q<0)m=Math.max(m,q/(q-v));else if(v<0)r=Math.min(r,q/(q-v));if(z<0)m=Math.max(m,z/(z-D));else if(D<0)r=Math.min(r,z/(z-D));if(r0&&D.z<1}N=N.faces;v=0;for(z=N.length;v0&&J.z<1){s=y[u]=y[u]||new THREE.RenderableParticle;s.x=J.x/J.w;s.y=J.y/J.w;s.z=J.z;s.rotation=G.rotation.z;s.scale.x=G.scale.x*Math.abs(s.x-(J.x+n.projectionMatrix.n11)/(J.w+n.projectionMatrix.n14));s.scale.y=G.scale.y* -Math.abs(s.y-(J.y+n.projectionMatrix.n22)/(J.w+n.projectionMatrix.n24));s.material=G.material;r.push(s);u++}}}}m&&r.sort(a);return r};this.unprojectVector=function(p,n){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(n.matrix),THREE.Matrix4.makeInvert(n.projectionMatrix));m.multiplyVector3(p);return p}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,d,g,f;this.domElement=document.createElement("div");this.setSize=function(j,h){e=j;d=h;g=e/2;f=d/2};this.render=function(j,h){var i,c,x,C,s,u,y,A;a=b.projectScene(j,h);i=0;for(c=a.length;i0){L.r+=ba.r*$;L.g+=ba.g*$;L.b+=ba.b*$}}else if($ instanceof THREE.PointLight){Z.sub($.position,W);Z.normalize();$=T.dot(Z)*ca;if($>0){L.r+=ba.r*$;L.g+=ba.g*$;L.b+=ba.b*$}}}}function La(H,W,T){if(T.opacity!=0){Ca(T.opacity);ya(T.blending);var L,S,$,ba,ca,da;if(T instanceof THREE.ParticleBasicMaterial){if(T.map){ba=T.map;ca=ba.width>>1;da=ba.height>>1;S=W.scale.x*f;$=W.scale.y*j;T=S*ca;L=$*da;B.set(H.x-T,H.y-L,H.x+T, -H.y+L);if(V.instersects(B)){h.save();h.translate(H.x,H.y);h.rotate(-W.rotation);h.scale(S,-$);h.translate(-ca,-da);h.drawImage(ba,0,0);h.restore()}}}else if(T instanceof THREE.ParticleCircleMaterial){if(K){o.r=t.r+F.r+O.r;o.g=t.g+F.g+O.g;o.b=t.b+F.b+O.b;k.r=T.color.r*o.r;k.g=T.color.g*o.g;k.b=T.color.b*o.b;k.updateStyleString()}else k.__styleString=T.color.__styleString;T=W.scale.x*f;L=W.scale.y*j;B.set(H.x-T,H.y-L,H.x+T,H.y+L);if(V.instersects(B)){S=k.__styleString;if(C!=S)h.fillStyle=C=S;h.save(); -h.translate(H.x,H.y);h.rotate(-W.rotation);h.scale(T,L);h.beginPath();h.arc(0,0,1,0,Y,true);h.closePath();h.fill();h.restore()}}}}function Ma(H,W,T,L){if(L.opacity!=0){Ca(L.opacity);ya(L.blending);h.beginPath();h.moveTo(H.positionScreen.x,H.positionScreen.y);h.lineTo(W.positionScreen.x,W.positionScreen.y);h.closePath();if(L instanceof THREE.LineBasicMaterial){k.__styleString=L.color.__styleString;H=L.linewidth;if(s!=H)h.lineWidth=s=H;H=k.__styleString;if(x!=H)h.strokeStyle=x=H;h.stroke();B.inflate(L.linewidth* -2)}}}function Ga(H,W,T,L,S,$){if(S.opacity!=0){Ca(S.opacity);ya(S.blending);J=H.positionScreen.x;w=H.positionScreen.y;E=W.positionScreen.x;l=W.positionScreen.y;P=T.positionScreen.x;M=T.positionScreen.y;h.beginPath();h.moveTo(J,w);h.lineTo(E,l);h.lineTo(P,M);h.lineTo(J,w);h.closePath();if(S instanceof THREE.MeshBasicMaterial)if(S.map)S.map.image.loaded&&S.map.mapping instanceof THREE.UVMapping&&sa(J,w,E,l,P,M,S.map.image,L.uvs[0].u,L.uvs[0].v,L.uvs[1].u,L.uvs[1].v,L.uvs[2].u,L.uvs[2].v);else if(S.env_map){if(S.env_map.image.loaded)if(S.env_map.mapping instanceof -THREE.SphericalReflectionMapping){H=wa.matrix;Z.copy(L.vertexNormalsWorld[0]);I=(Z.x*H.n11+Z.y*H.n12+Z.z*H.n13)*0.5+0.5;X=-(Z.x*H.n21+Z.y*H.n22+Z.z*H.n23)*0.5+0.5;Z.copy(L.vertexNormalsWorld[1]);G=(Z.x*H.n11+Z.y*H.n12+Z.z*H.n13)*0.5+0.5;Q=-(Z.x*H.n21+Z.y*H.n22+Z.z*H.n23)*0.5+0.5;Z.copy(L.vertexNormalsWorld[2]);R=(Z.x*H.n11+Z.y*H.n12+Z.z*H.n13)*0.5+0.5;U=-(Z.x*H.n21+Z.y*H.n22+Z.z*H.n23)*0.5+0.5;sa(J,w,E,l,P,M,S.env_map.image,I,X,G,Q,R,U)}}else S.wireframe?za(S.color.__styleString,S.wireframe_linewidth): -Aa(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){S.map.mapping instanceof THREE.UVMapping&&sa(J,w,E,l,P,M,S.map.image,L.uvs[0].u,L.uvs[0].v,L.uvs[1].u,L.uvs[1].v,L.uvs[2].u,L.uvs[2].v);ya(THREE.SubtractiveBlending)}if(K)if(!S.wireframe&&S.shading==THREE.SmoothShading&&L.vertexNormalsWorld.length==3){p.r=n.r=m.r=t.r;p.g=n.g=m.g=t.g;p.b=n.b=m.b=t.b;xa($,L.v1.positionWorld,L.vertexNormalsWorld[0],p);xa($,L.v2.positionWorld,L.vertexNormalsWorld[1],n);xa($, -L.v3.positionWorld,L.vertexNormalsWorld[2],m);r.r=(n.r+m.r)*0.5;r.g=(n.g+m.g)*0.5;r.b=(n.b+m.b)*0.5;D=Ha(p,n,m,r);sa(J,w,E,l,P,M,D,0,0,1,0,0,1)}else{o.r=t.r;o.g=t.g;o.b=t.b;xa($,L.centroidWorld,L.normalWorld,o);k.r=S.color.r*o.r;k.g=S.color.g*o.g;k.b=S.color.b*o.b;k.updateStyleString();S.wireframe?za(k.__styleString,S.wireframe_linewidth):Aa(k.__styleString)}else S.wireframe?za(S.color.__styleString,S.wireframe_linewidth):Aa(S.color.__styleString)}else if(S instanceof THREE.MeshDepthMaterial){q=S.__2near; -v=S.__farPlusNear;z=S.__farMinusNear;p.r=p.g=p.b=1-q/(v-H.positionScreen.z*z);n.r=n.g=n.b=1-q/(v-W.positionScreen.z*z);m.r=m.g=m.b=1-q/(v-T.positionScreen.z*z);r.r=(n.r+m.r)*0.5;r.g=(n.g+m.g)*0.5;r.b=(n.b+m.b)*0.5;D=Ha(p,n,m,r);sa(J,w,E,l,P,M,D,0,0,1,0,0,1)}else if(S instanceof THREE.MeshNormalMaterial){k.r=Da(L.normalWorld.x);k.g=Da(L.normalWorld.y);k.b=Da(L.normalWorld.z);k.updateStyleString();S.wireframe?za(k.__styleString,S.wireframe_linewidth):Aa(k.__styleString)}}}function za(H,W){if(x!=H)h.strokeStyle= -x=H;if(s!=W)h.lineWidth=s=W;h.stroke();B.inflate(W*2)}function Aa(H){if(C!=H)h.fillStyle=C=H;h.fill()}function sa(H,W,T,L,S,$,ba,ca,da,ja,ga,ka,ta){var na,la;na=ba.width-1;la=ba.height-1;ca*=na;da*=la;ja*=na;ga*=la;ka*=na;ta*=la;T-=H;L-=W;S-=H;$-=W;ja-=ca;ga-=da;ka-=ca;ta-=da;la=1/(ja*ta-ka*ga);na=(ta*T-ga*S)*la;ga=(ta*L-ga*$)*la;T=(ja*S-ka*T)*la;L=(ja*$-ka*L)*la;H=H-na*ca-T*da;W=W-ga*ca-L*da;h.save();h.transform(na,ga,T,L,H,W);h.clip();h.drawImage(ba,0,0);h.restore()}function Ca(H){if(i!=H)h.globalAlpha= -i=H}function ya(H){if(c!=H){switch(H){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}c=H}}function Ha(H,W,T,L){var S=~~(H.r*255),$=~~(H.g*255);H=~~(H.b*255);var ba=~~(W.r*255),ca=~~(W.g*255);W=~~(W.b*255);var da=~~(T.r*255),ja=~~(T.g*255);T=~~(T.b*255);var ga=~~(L.r*255),ka=~~(L.g*255);L=~~(L.b*255);fa[0]=S<0?0:S>255?255:S;fa[1]=$<0?0: -$>255?255:$;fa[2]=H<0?0:H>255?255:H;fa[4]=ba<0?0:ba>255?255:ba;fa[5]=ca<0?0:ca>255?255:ca;fa[6]=W<0?0:W>255?255:W;fa[8]=da<0?0:da>255?255:da;fa[9]=ja<0?0:ja>255?255:ja;fa[10]=T<0?0:T>255?255:T;fa[12]=ga<0?0:ga>255?255:ga;fa[13]=ka<0?0:ka>255?255:ka;fa[14]=L<0?0:L>255?255:L;ma.putImageData(oa,0,0);va.drawImage(ea,0,0);return ra}function Da(H){H=(H+1)*0.5;return H<0?0:H>1?1:H}function Ea(H,W){var T=W.x-H.x,L=W.y-H.y,S=1/Math.sqrt(T*T+L*L);T*=S;L*=S;W.x+=T;W.y+=L;H.x-=T;H.y-=L}var Ba,Ia,aa,ha,qa,Fa, -Ja,ua;h.setTransform(1,0,0,-1,f,j);this.autoClear&&this.clear();a=b.projectScene(ia,wa,this.sortElements);(K=ia.lights.length>0)&&Ka(ia);Ba=0;for(Ia=a.length;Ba0){U.r+=B.color.r*K;U.g+=B.color.g*K;U.b+=B.color.b*K}}else if(B instanceof THREE.PointLight){m.sub(B.position,R.centroidWorld);m.normalize();K=R.normalWorld.dot(m)*B.intensity;if(K>0){U.r+=B.color.r*K;U.g+=B.color.g*K;U.b+=B.color.b*K}}}}function b(Q,R,U,V,N,B){z=d(D++);z.setAttribute("d","M "+Q.positionScreen.x+ -" "+Q.positionScreen.y+" L "+R.positionScreen.x+" "+R.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)l.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(E){P.r=M.r;P.g=M.g;P.b=M.b;a(B,V,P);l.r=N.color.r*P.r;l.g=N.color.g*P.g;l.b=N.color.b*P.b;l.updateStyleString()}else l.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){n=1-N.__2near/(N.__farPlusNear-V.z*N.__farMinusNear); -l.setRGB(n,n,n)}else N instanceof THREE.MeshNormalMaterial&&l.setRGB(g(V.normalWorld.x),g(V.normalWorld.y),g(V.normalWorld.z));N.wireframe?z.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):z.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+N.opacity);h.appendChild(z)}function e(Q,R,U,V,N,B,K){z=d(D++);z.setAttribute("d", -"M "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+R.positionScreen.x+" "+R.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)l.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(E){P.r=M.r;P.g=M.g;P.b=M.b;a(K,N,P);l.r=B.color.r*P.r;l.g=B.color.g*P.g;l.b=B.color.b*P.b;l.updateStyleString()}else l.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){n= -1-B.__2near/(B.__farPlusNear-N.z*B.__farMinusNear);l.setRGB(n,n,n)}else B instanceof THREE.MeshNormalMaterial&&l.setRGB(g(N.normalWorld.x),g(N.normalWorld.y),g(N.normalWorld.z));B.wireframe?z.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):z.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+B.opacity);h.appendChild(z)} -function d(Q){if(r[Q]==null){r[Q]=document.createElementNS("http://www.w3.org/2000/svg","path");G==0&&r[Q].setAttribute("shape-rendering","crispEdges");return r[Q]}return r[Q]}function g(Q){return Q<0?Math.min((1+Q)*0.5,0.5):0.5+Math.min(Q*0.5,0.5)}var f=null,j=new THREE.Projector,h=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,c,x,C,s,u,y,A,J=new THREE.Rectangle,w=new THREE.Rectangle,E=false,l=new THREE.Color(16777215),P=new THREE.Color(16777215),M=new THREE.Color(0),k=new THREE.Color(0), -p=new THREE.Color(0),n,m=new THREE.Vector3,r=[],q=[],v=[],z,D,I,X,G=1;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(Q){switch(Q){case "high":G=1;break;case "low":G=0}};this.setSize=function(Q,R){i=Q;c=R;x=i/2;C=c/2;h.setAttribute("viewBox",-x+" "+-C+" "+i+" "+c);h.setAttribute("width",i);h.setAttribute("height",c);J.set(-x,-C,x,C)};this.clear=function(){for(;h.childNodes.length>0;)h.removeChild(h.childNodes[0])};this.render=function(Q,R){var U,V, -N,B,K,o,t,F;this.autoClear&&this.clear();f=j.projectScene(Q,R,this.sortElements);X=I=D=0;if(E=Q.lights.length>0){t=Q.lights;M.setRGB(0,0,0);k.setRGB(0,0,0);p.setRGB(0,0,0);U=0;for(V=t.length;U0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); -c.attachShader(m,j("fragment",n+k));c.attachShader(m,j("vertex",r+p));c.linkProgram(m);c.getProgramParameter(m,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(m,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");m.uniforms={};m.attributes={};return m}function e(k,p){if(k.image.length==6){if(!k.image.__webGLTextureCube&&!k.image.__cubeMapInitialized&&k.image.loadCount==6){k.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube); -c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var n=0;n<6;++n)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,k.image[n]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);k.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ -p);c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube)}}function d(k,p){if(!k.__webGLTexture&&k.image.loaded){k.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,k.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,k.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,h(k.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,h(k.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,h(k.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, -h(k.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+p);c.bindTexture(c.TEXTURE_2D,k.__webGLTexture)}function g(k,p){var n,m,r;n=0;for(m=p.length;n= 0.0 )": -"",p?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",p?"pointDiffuse += mColor * pointDiffuseWeight;":"",p?"pointSpecular += mSpecular * pointSpecularWeight;":"",p?"}":"",k?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",k?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",k?"vec3 dirVector = normalize( lDirection.xyz );":"",k?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": -"",k?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",k?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",k?"float dirSpecularWeight = 0.0;":"",k?"if ( dirDotNormalHalf >= 0.0 )":"",k?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",k?"dirDiffuse += mColor * dirDiffuseWeight;":"",k?"dirSpecular += mSpecular * dirSpecularWeight;":"",k?"}":"","vec4 totalLight = mAmbient;",k?"totalLight += dirDiffuse + dirSpecular;":"",p?"totalLight += pointDiffuse + pointSpecular;": -"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nconst float LOG2 = 1.442695;\nfloat z = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = exp2( - fogDensity * fogDensity * z * z * LOG2 );\nfogFactor = clamp( fogFactor, 0.0, 1.0 );\ngl_FragColor = mix( vec4( fogColor, 1.0 ), gl_FragColor, fogFactor );\n#endif\n}"].join("\n"); -m=b(r,m,n);c.useProgram(m);g(m,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);n&&g(m,["fogColor","fogDensity"]);k&&g(m,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);p&&g(m,["pointLightNumber","pointLightColor", -"pointLightPosition"]);c.uniform1i(m.uniforms.enableMap,0);c.uniform1i(m.uniforms.tMap,0);c.uniform1i(m.uniforms.enableCubeMap,0);c.uniform1i(m.uniforms.tCube,1);c.uniform1i(m.uniforms.mixEnvMap,0);c.uniform1i(m.uniforms.useRefract,0);f(m,["position","normal","uv"]);return m}(l.directional,l.point,fog);this.setSize=function(k,p){i.width=k;i.height=p;c.viewport(0,0,i.width,i.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(k,p){var n,m,r,q,v, -z=[],D=[],I=[];q=[];v=[];c.uniform1i(k.uniforms.enableLighting,p.length);n=0;for(m=p.length;n0){K.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,K.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(N),c.STATIC_DRAW)}K.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,K.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),c.STATIC_DRAW);K.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, -K.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);K.__webGLFaceCount=G.length;K.__webGLLineCount=Q.length}};this.renderBuffer=function(k,p,n,m,r){var q,v,z,D,I,X,G,Q,R;if(m instanceof THREE.MeshShaderMaterial||m instanceof THREE.MeshDepthMaterial||m instanceof THREE.MeshNormalMaterial){if(!m.program){if(m instanceof THREE.MeshDepthMaterial){G=M.depth;m.fragment_shader=G.fragment_shader;m.vertex_shader=G.vertex_shader;m.uniforms=G.uniforms;m.uniforms.mNear.value= -m.near;m.uniforms.mFar.value=m.far}else if(m instanceof THREE.MeshNormalMaterial){G=M.normal;m.fragment_shader=G.fragment_shader;m.vertex_shader=G.vertex_shader;m.uniforms=G.uniforms}m.program=b(m.fragment_shader,m.vertex_shader,null);G=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(R in m.uniforms)G.push(R);g(m.program,G);f(m.program,["position","normal","uv","tangent"])}R=m.program}else R=C;if(R!=x){c.useProgram(R);x=R}R==C&&this.setupLights(R, -p);this.loadCamera(R,k);this.loadMatrices(R);if(m instanceof THREE.MeshShaderMaterial||m instanceof THREE.MeshDepthMaterial||m instanceof THREE.MeshNormalMaterial){z=m.wireframe;D=m.wireframe_linewidth;k=R;p=m.uniforms;var U;for(q in p){Q=p[q].type;G=p[q].value;U=k.uniforms[q];if(Q=="i")c.uniform1i(U,G);else if(Q=="f")c.uniform1f(U,G);else if(Q=="v3")c.uniform3f(U,G.x,G.y,G.z);else if(Q=="c")c.uniform3f(U,G.r,G.g,G.b);else if(Q=="t"){c.uniform1i(U,G);if(Q=p[q].texture)Q.image instanceof Array&&Q.image.length== -6?e(Q,G):d(Q,G)}}}if(m instanceof THREE.MeshPhongMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshBasicMaterial){q=m.color;v=m.opacity;z=m.wireframe;D=m.wireframe_linewidth;I=m.map;X=m.env_map;p=m.combine==THREE.MixOperation;k=m.reflectivity;Q=m.env_map&&m.env_map.mapping instanceof THREE.CubeRefractionMapping;G=m.refraction_ratio;c.uniform4f(R.uniforms.mColor,q.r*v,q.g*v,q.b*v,v);c.uniform1i(R.uniforms.mixEnvMap,p);c.uniform1f(R.uniforms.mReflectivity,k);c.uniform1i(R.uniforms.useRefract, -Q);c.uniform1f(R.uniforms.mRefractionRatio,G);if(n){c.uniform1f(R.uniforms.fogDensity,n.density);c.uniform3f(R.uniforms.fogColor,n.color.r,n.color.g,n.color.b)}}if(m instanceof THREE.MeshPhongMaterial){n=m.ambient;q=m.specular;m=m.shininess;c.uniform4f(R.uniforms.mAmbient,n.r,n.g,n.b,v);c.uniform4f(R.uniforms.mSpecular,q.r,q.g,q.b,v);c.uniform1f(R.uniforms.mShininess,m);c.uniform1i(R.uniforms.material,2)}else if(m instanceof THREE.MeshLambertMaterial)c.uniform1i(R.uniforms.material,1);else m instanceof -THREE.MeshBasicMaterial&&c.uniform1i(R.uniforms.material,0);if(I){d(I,0);c.uniform1i(R.uniforms.tMap,0);c.uniform1i(R.uniforms.enableMap,1)}else c.uniform1i(R.uniforms.enableMap,0);if(X){e(X,1);c.uniform1i(R.uniforms.tCube,1);c.uniform1i(R.uniforms.enableCubeMap,1)}else c.uniform1i(R.uniforms.enableCubeMap,0);v=R.attributes;c.bindBuffer(c.ARRAY_BUFFER,r.__webGLVertexBuffer);c.vertexAttribPointer(v.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.position);if(v.normal>=0){c.bindBuffer(c.ARRAY_BUFFER, -r.__webGLNormalBuffer);c.vertexAttribPointer(v.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.normal)}if(v.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLTangentBuffer);c.vertexAttribPointer(v.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.tangent)}if(v.uv>=0)if(r.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLUVBuffer);c.vertexAttribPointer(v.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.uv)}else c.disableVertexAttribArray(v.uv);if(z){c.lineWidth(D);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, -r.__webGLLineBuffer);c.drawElements(c.LINES,r.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,r.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(k,p,n,m,r,q,v){var z,D,I,X,G;I=0;for(X=m.material.length;I=0;n--){m=k.__webGLObjects[n].object;p==m&&k.__webGLObjects.splice(n, -1)}};this.setupMatrices=function(k,p){k.autoUpdateMatrix&&k.updateMatrix();s.multiply(p.matrix,k.matrix);A.set(s.flatten());u=THREE.Matrix4.makeInvert3x3(s).transpose();w.set(u.m);E.set(k.matrix.flatten())};this.loadMatrices=function(k){c.uniformMatrix4fv(k.uniforms.viewMatrix,false,y);c.uniformMatrix4fv(k.uniforms.modelViewMatrix,false,A);c.uniformMatrix4fv(k.uniforms.projectionMatrix,false,J);c.uniformMatrix3fv(k.uniforms.normalMatrix,false,w);c.uniformMatrix4fv(k.uniforms.objectMatrix,false,E)}; -this.loadCamera=function(k,p){c.uniform3f(k.uniforms.cameraPosition,p.position.x,p.position.y,p.position.z)};this.setBlending=function(k){switch(k){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(k,p){if(k){!p||p=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(k=="back")c.cullFace(c.BACK); -else k=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var M={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", -vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; -THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]}; -THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null}; -var GeometryUtils={merge:function(a,b){var e=b instanceof THREE.Mesh,d=a.vertices.length,g=e?b.geometry:b,f=a.vertices,j=g.vertices,h=a.faces,i=g.faces,c=a.uvs;g=g.uvs;e&&b.updateMatrix();for(var x=0,C=j.length;x= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientColor, 1.0 );\ntotalLight += dirDiffuse + dirSpecular;\ntotalLight += pointDiffuse + pointSpecular;\ngl_FragColor = vec4( totalLight.xyz * vLightWeighting * aoTex, 1.0 );\n}", -vertex_shader:"attribute vec4 tangent;\nuniform vec3 uDirLightPos;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightPos;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientLightColor;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvLightWeighting = uAmbientLightColor;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( vNormal, vPointLightVector ), 0.0 );\nvLightWeighting += uPointLightColor * pointLightWeighting;\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nfloat directionalLightWeighting = max( dot( vNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += uDirLightColor * directionalLightWeighting;\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, -basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", -fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,b,e,d,g,f,j,h){function i(A,J,w,E,l,P,M,k){var p,n=d||1,m=g||1,r=n+1,q=m+1,v=l/2,z=P/2;l=l/n;P=P/m;var D=c.vertices.length;if(A=="x"&&J=="y"||A=="y"&&J=="x")p="z";else if(A=="x"&&J=="z"||A=="z"&&J=="x")p="y";else if(A=="z"&&J=="y"||A=="y"&&J=="z")p="x";for(iy=0;iy0||(x=this.vertices.push(new THREE.Vertex(new THREE.Vector3(C,h,s)))-1);c.push(x)}b.push(c)}var u,y,A;g=b.length;for(e=0;e0)for(d=0;d1){u=this.vertices[j].position.clone(); -y=this.vertices[i].position.clone();A=this.vertices[c].position.clone();u.normalize();y.normalize();A.normalize();this.faces.push(new THREE.Face3(j,i,c,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([x,C,J])}}}this.boundingSphere={radius:a};this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; -THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; -THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= -b},loadAsciiOld:function(a,b){var e=document.createElement("script");e.type="text/javascript";e.onload=b;e.src=a;document.getElementsByTagName("head")[0].appendChild(e)},loadAscii:function(a,b,e){var d=(new Date).getTime();a=new Worker(a);a.onmessage=function(g){THREE.Loader.prototype.createModel(g.data,b,e)};a.postMessage(d)},loadBinary:function(a,b,e){var d=(new Date).getTime();a=new Worker(a);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(f){THREE.Loader.prototype.loadAjaxBuffers(f.data.buffers, -f.data.materials,b,e,g)};a.onerror=function(f){alert("worker.onerror: "+f.message+"\n"+f.data);f.preventDefault()};a.postMessage(d)},loadAjaxBuffers:function(a,b,e,d,g){var f=new XMLHttpRequest,j=d+"/"+a,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.Loader.prototype.createBinModel(f.responseText,e,d,b):alert("Couldn't load ["+j+"] ["+f.status+"]");else if(f.readyState==3){if(g){if(h==0)h=f.getResponseHeader("Content-Length");g({total:h,loaded:f.responseText.length})}}else if(f.readyState== -2)h=f.getResponseHeader("Content-Length")};f.open("GET",j,true);f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)},createBinModel:function(a,b,e,d){var g=function(f){function j(o,t){var F=x(o,t),O=x(o,t+1),Y=x(o,t+2),Z=x(o,t+3),ea=(Z<<1&255|Y>>7)-127;F=(Y&127)<<16|O<<8|F;if(F==0&&ea==-127)return 0;return(1-2*(Z>>7))*(1+F*Math.pow(2,-23))*Math.pow(2,ea)}function h(o,t){var F=x(o,t),O=x(o,t+1),Y=x(o,t+2);return(x(o,t+3)<<24)+(Y<<16)+ -(O<<8)+F}function i(o,t){var F=x(o,t);return(x(o,t+1)<<8)+F}function c(o,t){var F=x(o,t);return F>127?F-256:F}function x(o,t){return o.charCodeAt(t)&255}function C(o){var t,F,O;t=h(a,o);F=h(a,o+k);O=h(a,o+p);o=i(a,o+n);THREE.Loader.prototype.f3(w,t,F,O,o)}function s(o){var t,F,O,Y,Z,ea;t=h(a,o);F=h(a,o+k);O=h(a,o+p);Y=i(a,o+n);Z=h(a,o+m);ea=h(a,o+r);o=h(a,o+q);THREE.Loader.prototype.f3n(w,P,t,F,O,Y,Z,ea,o)}function u(o){var t,F,O,Y;t=h(a,o);F=h(a,o+v);O=h(a,o+z);Y=h(a,o+D);o=i(a,o+I);THREE.Loader.prototype.f4(w, -t,F,O,Y,o)}function y(o){var t,F,O,Y,Z,ea,ma,oa;t=h(a,o);F=h(a,o+v);O=h(a,o+z);Y=h(a,o+D);Z=i(a,o+I);ea=h(a,o+X);ma=h(a,o+G);oa=h(a,o+Q);o=h(a,o+R);THREE.Loader.prototype.f4n(w,P,t,F,O,Y,Z,ea,ma,oa,o)}function A(o){var t,F;t=h(a,o);F=h(a,o+U);o=h(a,o+V);THREE.Loader.prototype.uv3(w,M[t*2],M[t*2+1],M[F*2],M[F*2+1],M[o*2],M[o*2+1])}function J(o){var t,F,O;t=h(a,o);F=h(a,o+N);O=h(a,o+B);o=h(a,o+K);THREE.Loader.prototype.uv4(w,M[t*2],M[t*2+1],M[F*2],M[F*2+1],M[O*2],M[O*2+1],M[o*2],M[o*2+1])}var w=this, -E=0,l,P=[],M=[],k,p,n,m,r,q,v,z,D,I,X,G,Q,R,U,V,N,B,K;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,f);l={signature:a.substr(E,8),header_bytes:x(a,E+8),vertex_coordinate_bytes:x(a,E+9),normal_coordinate_bytes:x(a,E+10),uv_coordinate_bytes:x(a,E+11),vertex_index_bytes:x(a,E+12),normal_index_bytes:x(a,E+13),uv_index_bytes:x(a,E+14),material_index_bytes:x(a,E+15),nvertices:h(a,E+16),nnormals:h(a,E+16+4),nuvs:h(a,E+16+8),ntri_flat:h(a,E+16+12),ntri_smooth:h(a,E+16+16),ntri_flat_uv:h(a, -E+16+20),ntri_smooth_uv:h(a,E+16+24),nquad_flat:h(a,E+16+28),nquad_smooth:h(a,E+16+32),nquad_flat_uv:h(a,E+16+36),nquad_smooth_uv:h(a,E+16+40)};E+=l.header_bytes;k=l.vertex_index_bytes;p=l.vertex_index_bytes*2;n=l.vertex_index_bytes*3;m=l.vertex_index_bytes*3+l.material_index_bytes;r=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes;q=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*2;v=l.vertex_index_bytes;z=l.vertex_index_bytes*2;D=l.vertex_index_bytes*3;I=l.vertex_index_bytes* -4;X=l.vertex_index_bytes*4+l.material_index_bytes;G=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes;Q=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*2;R=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*3;U=l.uv_index_bytes;V=l.uv_index_bytes*2;N=l.uv_index_bytes;B=l.uv_index_bytes*2;K=l.uv_index_bytes*3;E+=function(o){var t,F,O,Y=l.vertex_coordinate_bytes*3,Z=o+l.nvertices*Y;for(o=o;o>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ +","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; +THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* +this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,e){this.x=a||0;this.y=b||0;this.z=e||0}; +THREE.Vector3.prototype={set:function(a,b,e){this.x=a;this.y=b;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, +cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,e=this.y,d=this.z;this.x=e*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-e*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= +a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+e*e+a*a)},distanceToSquared:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return b*b+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= +Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; +THREE.Vector4=function(a,b,e,d){this.x=a||0;this.y=b||0;this.z=e||0;this.w=d||1}; +THREE.Vector4.prototype={set:function(a,b,e,d){this.x=a;this.y=b;this.z=e;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; +return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; +THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; +THREE.Ray.prototype={intersectScene:function(a){var b,e,d=a.objects,g=[];a=0;for(b=d.length;a0&&I>0&&L+I<1}var e,d,g,f,k,h,j,w,c,B, +r,t=a.geometry,y=t.vertices,A=[];e=0;for(d=t.faces.length;ej?d:j;g=g>w? +g:w}a()};this.add3Points=function(j,w,c,B,r,t){if(h){h=false;b=jc?j>r?j:r:c>r?c:r;g=w>B?w>t?w:t:B>t?B:t}else{b=jc?j>r?j>d?j:d:r>d?r:d:c>r?c>d?c:d:r>d?r:d;g=w>B?w>t?w>g?w:g:t>g?t:g:B>t?B>g?B:g:t>g?t:g}a()};this.addRectangle=function(j){if(h){h=false;b=j.getLeft();e=j.getTop();d=j.getRight();g=j.getBottom()}else{b=bj.getRight()?d:j.getRight();g=g>j.getBottom()?g:j.getBottom()}a()};this.inflate=function(j){b-=j;e-=j;d+=j;g+=j;a()};this.minSelf=function(j){b=b>j.getLeft()?b:j.getLeft();e=e>j.getTop()?e:j.getTop();d=d=0&&Math.min(g,j.getBottom())-Math.max(e,j.getTop())>=0};this.empty=function(){h=true;g=d=e=b=0;a()};this.isEmpty=function(){return h};this.toString= +function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+e+", bottom: "+g+", width: "+f+", height: "+k+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Matrix4=function(a,b,e,d,g,f,k,h,j,w,c,B,r,t,y,A){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=d||0;this.n21=g||0;this.n22=f||1;this.n23=k||0;this.n24=h||0;this.n31=j||0;this.n32=w||0;this.n33=c||1;this.n34=B||0;this.n41=r||0;this.n42=t||0;this.n43=y||0;this.n44=A||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,d,g,f,k,h,j,w,c,B,r,t,y,A){this.n11=a;this.n12=b;this.n13=e;this.n14=d;this.n21=g;this.n22=f;this.n23=k;this.n24=h;this.n31=j;this.n32=w;this.n33=c;this.n34=B;this.n41=r;this.n42=t;this.n43=y;this.n44=A;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var d=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3;f.sub(a,b).normalize();d.cross(e,f).normalize();g.cross(f,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=f.x; +this.n32=f.y;this.n33=f.z;this.n34=-f.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,d=a.z,g=1/(this.n41*b+this.n42*e+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*d+this.n14)*g;a.y=(this.n21*b+this.n22*e+this.n23*d+this.n24)*g;a.z=(this.n31*b+this.n32*e+this.n33*d+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,e=a.y,d=a.z,g=a.w;a.x=this.n11*b+this.n12*e+this.n13*d+this.n14*g;a.y=this.n21*b+this.n22*e+this.n23*d+this.n24* +g;a.z=this.n31*b+this.n32*e+this.n33*d+this.n34*g;a.w=this.n41*b+this.n42*e+this.n43*d+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,d=a.n12,g=a.n13,f=a.n14,k=a.n21,h=a.n22,j=a.n23,w=a.n24,c=a.n31,B=a.n32, +r=a.n33,t=a.n34,y=a.n41,A=a.n42,I=a.n43,x=a.n44,C=b.n11,n=b.n12,O=b.n13,L=b.n14,T=b.n21,i=b.n22,o=b.n23,s=b.n24,p=b.n31,u=b.n32,l=b.n33,v=b.n34,z=b.n41,J=b.n42,S=b.n43,Q=b.n44;this.n11=e*C+d*T+g*p+f*z;this.n12=e*n+d*i+g*u+f*J;this.n13=e*O+d*o+g*l+f*S;this.n14=e*L+d*s+g*v+f*Q;this.n21=k*C+h*T+j*p+w*z;this.n22=k*n+h*i+j*u+w*J;this.n23=k*O+h*o+j*l+w*S;this.n24=k*L+h*s+j*v+w*Q;this.n31=c*C+B*T+r*p+t*z;this.n32=c*n+B*i+r*u+t*J;this.n33=c*O+B*o+r*l+t*S;this.n34=c*L+B*s+r*v+t*Q;this.n41=y*C+A*T+I*p+x*z; +this.n42=y*n+A*i+I*u+x*J;this.n43=y*O+A*o+I*l+x*S;this.n44=y*L+A*s+I*v+x*Q;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,d=this.n13,g=this.n14,f=this.n21,k=this.n22,h=this.n23,j=this.n24,w=this.n31,c=this.n32,B=this.n33,r=this.n34,t=this.n41,y=this.n42,A=this.n43,I=this.n44,x=a.n11,C=a.n21,n=a.n31,O=a.n41,L=a.n12,T=a.n22,i=a.n32,o=a.n42,s=a.n13,p=a.n23,u=a.n33,l=a.n43,v=a.n14,z=a.n24,J=a.n34;a=a.n44;this.n11=b*x+e*C+d*n+g*O;this.n12=b*L+e*T+d*i+g*o;this.n13=b*s+e*p+d*u+g*l;this.n14= +b*v+e*z+d*J+g*a;this.n21=f*x+k*C+h*n+j*O;this.n22=f*L+k*T+h*i+j*o;this.n23=f*s+k*p+h*u+j*l;this.n24=f*v+k*z+h*J+j*a;this.n31=w*x+c*C+B*n+r*O;this.n32=w*L+c*T+B*i+r*o;this.n33=w*s+c*p+B*u+r*l;this.n34=w*v+c*z+B*J+r*a;this.n41=t*x+y*C+A*n+I*O;this.n42=t*L+y*T+A*i+I*o;this.n43=t*s+y*p+A*u+I*l;this.n44=t*v+y*z+A*J+I*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* +this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,d){var g=b[e];b[e]=b[d]; +b[d]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, +this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=e;return d}; +THREE.Matrix4.scaleMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=e;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,d=Math.cos(b),g=Math.sin(b),f=1-d,k=a.x,h=a.y,j=a.z;e.n11=f*k*k+d;e.n12=f*k*h-g*j;e.n13=f*k*j+g*h;e.n21=f*k*h+g*j;e.n22=f*h*h+d;e.n23=f*h*j-g*k;e.n31=f*k*j-g*h;e.n32=f*h*j+g*k;e.n33=f*j*j+d;return e}; +THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* +a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* +a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* +a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],k=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],j=b[9]*b[4]-b[5]*b[8],w=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*f+b[2]*j;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*d;a.m[2]=b*g;a.m[3]=b*f;a.m[4]=b*k;a.m[5]=b*h;a.m[6]=b*j;a.m[7]=b*w;a.m[8]=b*c;return a}; +THREE.Matrix4.makeFrustum=function(a,b,e,d,g,f){var k,h,j;k=new THREE.Matrix4;h=2*g/(b-a);j=2*g/(d-e);a=(b+a)/(b-a);e=(d+e)/(d-e);d=-(f+g)/(f-g);g=-2*f*g/(f-g);k.n11=h;k.n12=0;k.n13=a;k.n14=0;k.n21=0;k.n22=j;k.n23=e;k.n24=0;k.n31=0;k.n32=0;k.n33=d;k.n34=g;k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,e,d){var g;a=e*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,e,d)}; +THREE.Matrix4.makeOrtho=function(a,b,e,d,g,f){var k,h,j,w;k=new THREE.Matrix4;h=b-a;j=e-d;w=f-g;a=(b+a)/h;e=(e+d)/j;g=(f+g)/w;k.n11=2/h;k.n12=0;k.n13=0;k.n14=-a;k.n21=0;k.n22=2/j;k.n23=0;k.n24=-e;k.n31=0;k.n32=0;k.n33=-2/w;k.n34=-g;k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k}; +THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; +THREE.Face3=function(a,b,e,d,g){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; +THREE.Face4=function(a,b,e,d,g,f){this.a=a;this.b=b;this.c=e;this.d=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=f instanceof Array?f:[f]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; +THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,e=this.vertices.length;bthis.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.ythis.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z +this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b65535){w[h].counter+=1;j=w[h].hash+"_"+w[h].counter;if(this.geometryChunks[j]==undefined)this.geometryChunks[j]={faces:[],material:k,vertices:0}}this.geometryChunks[j].faces.push(d);this.geometryChunks[j].vertices+=f}},toString:function(){return"THREE.Geometry ( vertices: "+ +this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +THREE.Camera=function(a,b,e,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,e,d);this.autoUpdateMatrix=true;this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g); +this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight; +THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; +THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z); +this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0}; +THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; +THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; +THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (
color: "+ +this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; +THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= +a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= +a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+ +this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; +THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= +a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= +a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+ +this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; +THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap= +"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= +a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin= +a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ +this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
"+ +")"}};THREE.MeshPhongMaterialCounter={value:0}; +THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear= +this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}}; +THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== +undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (
id: "+this.id+ +"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; +THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+ +this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; +THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; +THREE.Texture=function(a,b,e,d,g,f){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=f!==undefined?f:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+ +this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){}; +THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; +THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; +THREE.Fog=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; +THREE.Projector=function(){function a(i,o){return o.z-i.z}function b(i,o){var s=0,p=1,u=i.z+i.w,l=o.z+o.w,v=-i.z+i.w,z=-o.z+o.w;if(u>=0&&l>=0&&v>=0&&z>=0)return true;else if(u<0&&l<0||v<0&&z<0)return false;else{if(u<0)s=Math.max(s,u/(u-l));else if(l<0)p=Math.min(p,u/(u-l));if(v<0)s=Math.max(s,v/(v-z));else if(z<0)p=Math.min(p,v/(v-z));if(p0&&z.z<1}N=N.faces;l=0;for(v=N.length;l0&&I.z<1){r=y[t]=y[t]||new THREE.RenderableParticle;r.x=I.x/I.w;r.y=I.y/I.w;r.z=I.z;r.rotation=Q.rotation.z;r.scale.x=Q.scale.x*Math.abs(r.x-(I.x+o.projectionMatrix.n11)/(I.w+o.projectionMatrix.n14));r.scale.y=Q.scale.y* +Math.abs(r.y-(I.y+o.projectionMatrix.n22)/(I.w+o.projectionMatrix.n24));r.material=Q.material;p.push(r);t++}}}}s&&p.sort(a);return p};this.unprojectVector=function(i,o){var s=new THREE.Matrix4;s.multiply(THREE.Matrix4.makeInvert(o.matrix),THREE.Matrix4.makeInvert(o.projectionMatrix));s.multiplyVector3(i);return i}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,d,g,f;this.domElement=document.createElement("div");this.setSize=function(k,h){e=k;d=h;g=e/2;f=d/2};this.render=function(k,h){var j,w,c,B,r,t,y,A;a=b.projectScene(k,h);j=0;for(w=a.length;j0){K.r+=ca.r*$;K.g+=ca.g*$;K.b+=ca.b*$}}else if($ instanceof THREE.PointLight){Z.sub($.position,X);Z.normalize();$=U.dot(Z)*da;if($>0){K.r+=ca.r*$;K.g+=ca.g*$;K.b+=ca.b*$}}}}function Ma(E,X,U){if(U.opacity!=0){Da(U.opacity);za(U.blending);var K,R,$,ca,da,ea;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){ca=U.map;da=ca.width>>1;ea=ca.height>>1;R=X.scale.x*f;$=X.scale.y*k;U=R*da;K=$*ea;F.set(E.x-U,E.y-K,E.x+U, +E.y+K);if(W.instersects(F)){h.save();h.translate(E.x,E.y);h.rotate(-X.rotation);h.scale(R,-$);h.translate(-da,-ea);h.drawImage(ca,0,0);h.restore()}}}else if(U instanceof THREE.ParticleCircleMaterial){if(G){m.r=q.r+D.r+P.r;m.g=q.g+D.g+P.g;m.b=q.b+D.b+P.b;T.r=U.color.r*m.r;T.g=U.color.g*m.g;T.b=U.color.b*m.b;T.updateStyleString()}else T.__styleString=U.color.__styleString;U=X.scale.x*f;K=X.scale.y*k;F.set(E.x-U,E.y-K,E.x+U,E.y+K);if(W.instersects(F)){R=T.__styleString;if(B!=R)h.fillStyle=B=R;h.save(); +h.translate(E.x,E.y);h.rotate(-X.rotation);h.scale(U,K);h.beginPath();h.arc(0,0,1,0,Y,true);h.closePath();h.fill();h.restore()}}}}function Na(E,X,U,K){if(K.opacity!=0){Da(K.opacity);za(K.blending);h.beginPath();h.moveTo(E.positionScreen.x,E.positionScreen.y);h.lineTo(X.positionScreen.x,X.positionScreen.y);h.closePath();if(K instanceof THREE.LineBasicMaterial){T.__styleString=K.color.__styleString;E=K.linewidth;if(r!=E)h.lineWidth=r=E;E=T.__styleString;if(c!=E)h.strokeStyle=c=E;h.stroke();F.inflate(K.linewidth* +2)}}}function Ha(E,X,U,K,R,$){if(R.opacity!=0){Da(R.opacity);za(R.blending);I=E.positionScreen.x;x=E.positionScreen.y;C=X.positionScreen.x;n=X.positionScreen.y;O=U.positionScreen.x;L=U.positionScreen.y;h.beginPath();h.moveTo(I,x);h.lineTo(C,n);h.lineTo(O,L);h.lineTo(I,x);h.closePath();if(R instanceof THREE.MeshBasicMaterial)if(R.map)R.map.image.loaded&&R.map.mapping instanceof THREE.UVMapping&&ta(I,x,C,n,O,L,R.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);else if(R.env_map){if(R.env_map.image.loaded)if(R.env_map.mapping instanceof +THREE.SphericalReflectionMapping){E=xa.matrix;Z.copy(K.vertexNormalsWorld[0]);J=(Z.x*E.n11+Z.y*E.n12+Z.z*E.n13)*0.5+0.5;S=-(Z.x*E.n21+Z.y*E.n22+Z.z*E.n23)*0.5+0.5;Z.copy(K.vertexNormalsWorld[1]);Q=(Z.x*E.n11+Z.y*E.n12+Z.z*E.n13)*0.5+0.5;H=-(Z.x*E.n21+Z.y*E.n22+Z.z*E.n23)*0.5+0.5;Z.copy(K.vertexNormalsWorld[2]);V=(Z.x*E.n11+Z.y*E.n12+Z.z*E.n13)*0.5+0.5;M=-(Z.x*E.n21+Z.y*E.n22+Z.z*E.n23)*0.5+0.5;ta(I,x,C,n,O,L,R.env_map.image,J,S,Q,H,V,M)}}else R.wireframe?Aa(R.color.__styleString,R.wireframe_linewidth): +Ba(R.color.__styleString);else if(R instanceof THREE.MeshLambertMaterial){if(R.map&&!R.wireframe){R.map.mapping instanceof THREE.UVMapping&&ta(I,x,C,n,O,L,R.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);za(THREE.SubtractiveBlending)}if(G)if(!R.wireframe&&R.shading==THREE.SmoothShading&&K.vertexNormalsWorld.length==3){i.r=o.r=s.r=q.r;i.g=o.g=s.g=q.g;i.b=o.b=s.b=q.b;ya($,K.v1.positionWorld,K.vertexNormalsWorld[0],i);ya($,K.v2.positionWorld,K.vertexNormalsWorld[1],o);ya($, +K.v3.positionWorld,K.vertexNormalsWorld[2],s);p.r=(o.r+s.r)*0.5;p.g=(o.g+s.g)*0.5;p.b=(o.b+s.b)*0.5;z=Ia(i,o,s,p);ta(I,x,C,n,O,L,z,0,0,1,0,0,1)}else{m.r=q.r;m.g=q.g;m.b=q.b;ya($,K.centroidWorld,K.normalWorld,m);T.r=R.color.r*m.r;T.g=R.color.g*m.g;T.b=R.color.b*m.b;T.updateStyleString();R.wireframe?Aa(T.__styleString,R.wireframe_linewidth):Ba(T.__styleString)}else R.wireframe?Aa(R.color.__styleString,R.wireframe_linewidth):Ba(R.color.__styleString)}else if(R instanceof THREE.MeshDepthMaterial){u=R.__2near; +l=R.__farPlusNear;v=R.__farMinusNear;i.r=i.g=i.b=1-u/(l-E.positionScreen.z*v);o.r=o.g=o.b=1-u/(l-X.positionScreen.z*v);s.r=s.g=s.b=1-u/(l-U.positionScreen.z*v);p.r=(o.r+s.r)*0.5;p.g=(o.g+s.g)*0.5;p.b=(o.b+s.b)*0.5;z=Ia(i,o,s,p);ta(I,x,C,n,O,L,z,0,0,1,0,0,1)}else if(R instanceof THREE.MeshNormalMaterial){T.r=Ea(K.normalWorld.x);T.g=Ea(K.normalWorld.y);T.b=Ea(K.normalWorld.z);T.updateStyleString();R.wireframe?Aa(T.__styleString,R.wireframe_linewidth):Ba(T.__styleString)}}}function Aa(E,X){if(c!=E)h.strokeStyle= +c=E;if(r!=X)h.lineWidth=r=X;h.stroke();F.inflate(X*2)}function Ba(E){if(B!=E)h.fillStyle=B=E;h.fill()}function ta(E,X,U,K,R,$,ca,da,ea,ka,ha,la,ua){var oa,ma;oa=ca.width-1;ma=ca.height-1;da*=oa;ea*=ma;ka*=oa;ha*=ma;la*=oa;ua*=ma;U-=E;K-=X;R-=E;$-=X;ka-=da;ha-=ea;la-=da;ua-=ea;ma=1/(ka*ua-la*ha);oa=(ua*U-ha*R)*ma;ha=(ua*K-ha*$)*ma;U=(ka*R-la*U)*ma;K=(ka*$-la*K)*ma;E=E-oa*da-U*ea;X=X-ha*da-K*ea;h.save();h.transform(oa,ha,U,K,E,X);h.clip();h.drawImage(ca,0,0);h.restore()}function Da(E){if(j!=E)h.globalAlpha= +j=E}function za(E){if(w!=E){switch(E){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}w=E}}function Ia(E,X,U,K){var R=~~(E.r*255),$=~~(E.g*255);E=~~(E.b*255);var ca=~~(X.r*255),da=~~(X.g*255);X=~~(X.b*255);var ea=~~(U.r*255),ka=~~(U.g*255);U=~~(U.b*255);var ha=~~(K.r*255),la=~~(K.g*255);K=~~(K.b*255);ga[0]=R<0?0:R>255?255:R;ga[1]=$<0?0: +$>255?255:$;ga[2]=E<0?0:E>255?255:E;ga[4]=ca<0?0:ca>255?255:ca;ga[5]=da<0?0:da>255?255:da;ga[6]=X<0?0:X>255?255:X;ga[8]=ea<0?0:ea>255?255:ea;ga[9]=ka<0?0:ka>255?255:ka;ga[10]=U<0?0:U>255?255:U;ga[12]=ha<0?0:ha>255?255:ha;ga[13]=la<0?0:la>255?255:la;ga[14]=K<0?0:K>255?255:K;na.putImageData(pa,0,0);wa.drawImage(fa,0,0);return sa}function Ea(E){E=(E+1)*0.5;return E<0?0:E>1?1:E}function Fa(E,X){var U=X.x-E.x,K=X.y-E.y,R=1/Math.sqrt(U*U+K*K);U*=R;K*=R;X.x+=U;X.y+=K;E.x-=U;E.y-=K}var Ca,Ja,ba,ia,ra,Ga, +Ka,va;h.setTransform(1,0,0,-1,f,k);this.autoClear&&this.clear();a=b.projectScene(ja,xa,this.sortElements);(G=ja.lights.length>0)&&La(ja);Ca=0;for(Ja=a.length;Ca0){M.r+=F.color.r*G;M.g+=F.color.g*G;M.b+=F.color.b*G}}else if(F instanceof THREE.PointLight){s.sub(F.position,V.centroidWorld);s.normalize();G=V.normalWorld.dot(s)*F.intensity;if(G>0){M.r+=F.color.r*G;M.g+=F.color.g*G;M.b+=F.color.b*G}}}}function b(H,V,M,W,N,F){v=d(z++);v.setAttribute("d","M "+H.positionScreen.x+ +" "+H.positionScreen.y+" L "+V.positionScreen.x+" "+V.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)n.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(C){O.r=L.r;O.g=L.g;O.b=L.b;a(F,W,O);n.r=N.color.r*O.r;n.g=N.color.g*O.g;n.b=N.color.b*O.b;n.updateStyleString()}else n.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){o=1-N.__2near/(N.__farPlusNear-W.z*N.__farMinusNear); +n.setRGB(o,o,o)}else N instanceof THREE.MeshNormalMaterial&&n.setRGB(g(W.normalWorld.x),g(W.normalWorld.y),g(W.normalWorld.z));N.wireframe?v.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):v.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+N.opacity);h.appendChild(v)}function e(H,V,M,W,N,F,G){v=d(z++);v.setAttribute("d", +"M "+H.positionScreen.x+" "+H.positionScreen.y+" L "+V.positionScreen.x+" "+V.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)n.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(C){O.r=L.r;O.g=L.g;O.b=L.b;a(G,N,O);n.r=F.color.r*O.r;n.g=F.color.g*O.g;n.b=F.color.b*O.b;n.updateStyleString()}else n.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){o= +1-F.__2near/(F.__farPlusNear-N.z*F.__farMinusNear);n.setRGB(o,o,o)}else F instanceof THREE.MeshNormalMaterial&&n.setRGB(g(N.normalWorld.x),g(N.normalWorld.y),g(N.normalWorld.z));F.wireframe?v.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):v.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+F.opacity);h.appendChild(v)} +function d(H){if(p[H]==null){p[H]=document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&p[H].setAttribute("shape-rendering","crispEdges");return p[H]}return p[H]}function g(H){return H<0?Math.min((1+H)*0.5,0.5):0.5+Math.min(H*0.5,0.5)}var f=null,k=new THREE.Projector,h=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,w,c,B,r,t,y,A,I=new THREE.Rectangle,x=new THREE.Rectangle,C=false,n=new THREE.Color(16777215),O=new THREE.Color(16777215),L=new THREE.Color(0),T=new THREE.Color(0), +i=new THREE.Color(0),o,s=new THREE.Vector3,p=[],u=[],l=[],v,z,J,S,Q=1;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(H){switch(H){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(H,V){j=H;w=V;c=j/2;B=w/2;h.setAttribute("viewBox",-c+" "+-B+" "+j+" "+w);h.setAttribute("width",j);h.setAttribute("height",w);I.set(-c,-B,c,B)};this.clear=function(){for(;h.childNodes.length>0;)h.removeChild(h.childNodes[0])};this.render=function(H,V){var M,W, +N,F,G,m,q,D;this.autoClear&&this.clear();f=k.projectScene(H,V,this.sortElements);S=J=z=0;if(C=H.lights.length>0){q=H.lights;L.setRGB(0,0,0);T.setRGB(0,0,0);i.setRGB(0,0,0);M=0;for(W=q.length;M0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); +c.attachShader(p,h("fragment",s+i));c.attachShader(p,h("vertex",u+o));c.linkProgram(p);c.getProgramParameter(p,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(p,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");p.uniforms={};p.attributes={};return p}function d(i,o){if(i.image.length==6){if(!i.image.__webGLTextureCube&&!i.image.__cubeMapInitialized&&i.image.loadCount==6){i.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,i.image.__webGLTextureCube); +c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var s=0;s<6;++s)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,i.image[s]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);i.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ +o);c.bindTexture(c.TEXTURE_CUBE_MAP,i.image.__webGLTextureCube)}}function g(i,o){if(!i.__webGLTexture&&i.image.loaded){i.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,i.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,i.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,j(i.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,j(i.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,j(i.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, +j(i.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+o);c.bindTexture(c.TEXTURE_2D,i.__webGLTexture)}function f(i,o){var s,p,u;s=0;for(p=o.length;s= 0.0 )": +"",o?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",o?"pointDiffuse += mColor * pointDiffuseWeight;":"",o?"pointSpecular += mSpecular * pointSpecularWeight;":"",o?"}":"",i?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",i?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",i?"vec3 dirVector = normalize( lDirection.xyz );":"",i?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": +"",i?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",i?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",i?"float dirSpecularWeight = 0.0;":"",i?"if ( dirDotNormalHalf >= 0.0 )":"",i?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",i?"dirDiffuse += mColor * dirDiffuseWeight;":"",i?"dirSpecular += mSpecular * dirSpecularWeight;":"",i?"}":"","vec4 totalLight = mAmbient;",i?"totalLight += dirDiffuse + dirSpecular;":"",o?"totalLight += pointDiffuse + pointSpecular;": +"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nconst float LOG2 = 1.442695;\nfloat z = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = exp2( - fogDensity * fogDensity * z * z * LOG2 );\nfogFactor = clamp( fogFactor, 0.0, 1.0 );\ngl_FragColor = mix( vec4( fogColor, 1.0 ), gl_FragColor, fogFactor );\n#endif\n}"].join("\n"); +p=e(u,p,s);c.useProgram(p);f(p,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);s&&f(p,["fogColor","fogDensity"]);i&&f(p,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);o&&f(p,["pointLightNumber","pointLightColor", +"pointLightPosition"]);c.uniform1i(p.uniforms.enableMap,0);c.uniform1i(p.uniforms.tMap,0);c.uniform1i(p.uniforms.enableCubeMap,0);c.uniform1i(p.uniforms.tCube,1);c.uniform1i(p.uniforms.mixEnvMap,0);c.uniform1i(p.uniforms.useRefract,0);k(p,["position","normal","uv"]);return p}(O.directional,O.point,fog);this.setSize=function(i,o){w.width=i;w.height=o;c.viewport(0,0,w.width,w.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(i,o){var s,p,u,l,v, +z=[],J=[],S=[];l=[];v=[];c.uniform1i(i.uniforms.enableLighting,o.length);s=0;for(p=o.length;s0){m.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,m.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(F),c.STATIC_DRAW)}m.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(H),c.STATIC_DRAW);m.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, +m.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(V),c.STATIC_DRAW);m.__webGLFaceCount=H.length;m.__webGLLineCount=V.length}};this.renderBuffer=function(i,o,s,p,u){var l,v,z,J,S,Q,H,V,M;if(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshDepthMaterial||p instanceof THREE.MeshNormalMaterial){if(!p.program){if(p instanceof THREE.MeshDepthMaterial){H=T.depth;p.fragment_shader=H.fragment_shader;p.vertex_shader=H.vertex_shader;p.uniforms=H.uniforms;p.uniforms.mNear.value= +p.near;p.uniforms.mFar.value=p.far}else if(p instanceof THREE.MeshNormalMaterial){H=T.normal;p.fragment_shader=H.fragment_shader;p.vertex_shader=H.vertex_shader;p.uniforms=H.uniforms}p.program=e(p.fragment_shader,p.vertex_shader,null);H=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(M in p.uniforms)H.push(M);f(p.program,H);k(p.program,["position","normal","uv","tangent"])}M=p.program}else M=r;if(M!=B){c.useProgram(M);B=M}M==r&&this.setupLights(M, +o);this.loadCamera(M,i);this.loadMatrices(M);if(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshDepthMaterial||p instanceof THREE.MeshNormalMaterial){z=p.wireframe;J=p.wireframe_linewidth;i=M;o=p.uniforms;var W;for(l in o){V=o[l].type;H=o[l].value;W=i.uniforms[l];if(V=="i")c.uniform1i(W,H);else if(V=="f")c.uniform1f(W,H);else if(V=="v3")c.uniform3f(W,H.x,H.y,H.z);else if(V=="c")c.uniform3f(W,H.r,H.g,H.b);else if(V=="t"){c.uniform1i(W,H);if(V=o[l].texture)V.image instanceof Array&&V.image.length== +6?d(V,H):g(V,H)}}}if(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial||p instanceof THREE.MeshBasicMaterial){l=p.color;v=p.opacity;z=p.wireframe;J=p.wireframe_linewidth;S=p.map;Q=p.env_map;o=p.combine==THREE.MixOperation;i=p.reflectivity;V=p.env_map&&p.env_map.mapping instanceof THREE.CubeRefractionMapping;H=p.refraction_ratio;c.uniform4f(M.uniforms.mColor,l.r*v,l.g*v,l.b*v,v);c.uniform1i(M.uniforms.mixEnvMap,o);c.uniform1f(M.uniforms.mReflectivity,i);c.uniform1i(M.uniforms.useRefract, +V);c.uniform1f(M.uniforms.mRefractionRatio,H);if(s){c.uniform1f(M.uniforms.fogDensity,s.density);c.uniform3f(M.uniforms.fogColor,s.color.r,s.color.g,s.color.b)}}if(p instanceof THREE.MeshPhongMaterial){s=p.ambient;l=p.specular;p=p.shininess;c.uniform4f(M.uniforms.mAmbient,s.r,s.g,s.b,v);c.uniform4f(M.uniforms.mSpecular,l.r,l.g,l.b,v);c.uniform1f(M.uniforms.mShininess,p);c.uniform1i(M.uniforms.material,2)}else if(p instanceof THREE.MeshLambertMaterial)c.uniform1i(M.uniforms.material,1);else p instanceof +THREE.MeshBasicMaterial&&c.uniform1i(M.uniforms.material,0);if(S){g(S,0);c.uniform1i(M.uniforms.tMap,0);c.uniform1i(M.uniforms.enableMap,1)}else c.uniform1i(M.uniforms.enableMap,0);if(Q){d(Q,1);c.uniform1i(M.uniforms.tCube,1);c.uniform1i(M.uniforms.enableCubeMap,1)}else c.uniform1i(M.uniforms.enableCubeMap,0);v=M.attributes;c.bindBuffer(c.ARRAY_BUFFER,u.__webGLVertexBuffer);c.vertexAttribPointer(v.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.position);if(v.normal>=0){c.bindBuffer(c.ARRAY_BUFFER, +u.__webGLNormalBuffer);c.vertexAttribPointer(v.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.normal)}if(v.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,u.__webGLTangentBuffer);c.vertexAttribPointer(v.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.tangent)}if(v.uv>=0)if(u.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,u.__webGLUVBuffer);c.vertexAttribPointer(v.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.uv)}else c.disableVertexAttribArray(v.uv);if(z){c.lineWidth(J);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, +u.__webGLLineBuffer);c.drawElements(c.LINES,u.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,u.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(i,o,s,p,u,l,v){var z,J,S,Q,H;S=0;for(Q=p.material.length;S=0;s--){p=i.__webGLObjects[s].object;o==p&&i.__webGLObjects.splice(s, +1)}};this.setupMatrices=function(i,o){i.autoUpdateMatrix&&i.updateMatrix();t.multiply(o.matrix,i.matrix);I.set(t.flatten());y=THREE.Matrix4.makeInvert3x3(t).transpose();C.set(y.m);n.set(i.matrix.flatten())};this.loadMatrices=function(i){c.uniformMatrix4fv(i.uniforms.viewMatrix,false,A);c.uniformMatrix4fv(i.uniforms.modelViewMatrix,false,I);c.uniformMatrix4fv(i.uniforms.projectionMatrix,false,x);c.uniformMatrix3fv(i.uniforms.normalMatrix,false,C);c.uniformMatrix4fv(i.uniforms.objectMatrix,false,n)}; +this.loadCamera=function(i,o){c.uniform3f(i.uniforms.cameraPosition,o.position.x,o.position.y,o.position.z)};this.setBlending=function(i){switch(i){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(i,o){if(i){!o||o=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(i=="back")c.cullFace(c.BACK); +else i=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var T={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", +vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; +THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]}; +THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null}; +var GeometryUtils={merge:function(a,b){var e=b instanceof THREE.Mesh,d=a.vertices.length,g=e?b.geometry:b,f=a.vertices,k=g.vertices,h=a.faces,j=g.faces,w=a.uvs;g=g.uvs;e&&b.updateMatrix();for(var c=0,B=k.length;c= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientColor, 1.0 );\ntotalLight += dirDiffuse + dirSpecular;\ntotalLight += pointDiffuse + pointSpecular;\ngl_FragColor = vec4( totalLight.xyz * vLightWeighting * aoTex, 1.0 );\n}", +vertex_shader:"attribute vec4 tangent;\nuniform vec3 uDirLightPos;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightPos;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientLightColor;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvLightWeighting = uAmbientLightColor;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( vNormal, vPointLightVector ), 0.0 );\nvLightWeighting += uPointLightColor * pointLightWeighting;\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nfloat directionalLightWeighting = max( dot( vNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += uDirLightColor * directionalLightWeighting;\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, +basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", +fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,b,e,d,g,f,k,h){function j(A,I,x,C,n,O,L,T){var i,o=d||1,s=g||1,p=o+1,u=s+1,l=n/2,v=O/2;n=n/o;O=O/s;var z=w.vertices.length;if(A=="x"&&I=="y"||A=="y"&&I=="x")i="z";else if(A=="x"&&I=="z"||A=="z"&&I=="x")i="y";else if(A=="z"&&I=="y"||A=="y"&&I=="z")i="x";for(iy=0;iy0||(c=this.vertices.push(new THREE.Vertex(new THREE.Vector3(B,h,r)))-1);w.push(c)}b.push(w)}var t,y,A;g=b.length;for(e=0;e0)for(d=0;d1){t=this.vertices[k].position.clone(); +y=this.vertices[j].position.clone();A=this.vertices[w].position.clone();t.normalize();y.normalize();A.normalize();this.faces.push(new THREE.Face3(k,j,w,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([c,B,I])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; +THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; +THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= +b},loadAsciiOld:function(a,b){var e=document.createElement("script");e.type="text/javascript";e.onload=b;e.src=a;document.getElementsByTagName("head")[0].appendChild(e)},loadAscii:function(a,b,e){var d=(new Date).getTime();a=new Worker(a);a.onmessage=function(g){THREE.Loader.prototype.createModel(g.data,b,e)};a.postMessage(d)},loadBinary:function(a,b,e){var d=(new Date).getTime();a=new Worker(a);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(f){THREE.Loader.prototype.loadAjaxBuffers(f.data.buffers, +f.data.materials,b,e,g)};a.onerror=function(f){alert("worker.onerror: "+f.message+"\n"+f.data);f.preventDefault()};a.postMessage(d)},loadAjaxBuffers:function(a,b,e,d,g){var f=new XMLHttpRequest,k=d+"/"+a,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.Loader.prototype.createBinModel(f.responseText,e,d,b):alert("Couldn't load ["+k+"] ["+f.status+"]");else if(f.readyState==3){if(g){if(h==0)h=f.getResponseHeader("Content-Length");g({total:h,loaded:f.responseText.length})}}else if(f.readyState== +2)h=f.getResponseHeader("Content-Length")};f.open("GET",k,true);f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)},createBinModel:function(a,b,e,d){var g=function(f){function k(m,q){var D=c(m,q),P=c(m,q+1),Y=c(m,q+2),Z=c(m,q+3),fa=(Z<<1&255|Y>>7)-127;D=(Y&127)<<16|P<<8|D;if(D==0&&fa==-127)return 0;return(1-2*(Z>>7))*(1+D*Math.pow(2,-23))*Math.pow(2,fa)}function h(m,q){var D=c(m,q),P=c(m,q+1),Y=c(m,q+2);return(c(m,q+3)<<24)+(Y<<16)+ +(P<<8)+D}function j(m,q){var D=c(m,q);return(c(m,q+1)<<8)+D}function w(m,q){var D=c(m,q);return D>127?D-256:D}function c(m,q){return m.charCodeAt(q)&255}function B(m){var q,D,P;q=h(a,m);D=h(a,m+T);P=h(a,m+i);m=j(a,m+o);THREE.Loader.prototype.f3(x,q,D,P,m)}function r(m){var q,D,P,Y,Z,fa;q=h(a,m);D=h(a,m+T);P=h(a,m+i);Y=j(a,m+o);Z=h(a,m+s);fa=h(a,m+p);m=h(a,m+u);THREE.Loader.prototype.f3n(x,O,q,D,P,Y,Z,fa,m)}function t(m){var q,D,P,Y;q=h(a,m);D=h(a,m+l);P=h(a,m+v);Y=h(a,m+z);m=j(a,m+J);THREE.Loader.prototype.f4(x, +q,D,P,Y,m)}function y(m){var q,D,P,Y,Z,fa,na,pa;q=h(a,m);D=h(a,m+l);P=h(a,m+v);Y=h(a,m+z);Z=j(a,m+J);fa=h(a,m+S);na=h(a,m+Q);pa=h(a,m+H);m=h(a,m+V);THREE.Loader.prototype.f4n(x,O,q,D,P,Y,Z,fa,na,pa,m)}function A(m){var q,D;q=h(a,m);D=h(a,m+M);m=h(a,m+W);THREE.Loader.prototype.uv3(x,L[q*2],L[q*2+1],L[D*2],L[D*2+1],L[m*2],L[m*2+1])}function I(m){var q,D,P;q=h(a,m);D=h(a,m+N);P=h(a,m+F);m=h(a,m+G);THREE.Loader.prototype.uv4(x,L[q*2],L[q*2+1],L[D*2],L[D*2+1],L[P*2],L[P*2+1],L[m*2],L[m*2+1])}var x=this, +C=0,n,O=[],L=[],T,i,o,s,p,u,l,v,z,J,S,Q,H,V,M,W,N,F,G;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,d,f);n={signature:a.substr(C,8),header_bytes:c(a,C+8),vertex_coordinate_bytes:c(a,C+9),normal_coordinate_bytes:c(a,C+10),uv_coordinate_bytes:c(a,C+11),vertex_index_bytes:c(a,C+12),normal_index_bytes:c(a,C+13),uv_index_bytes:c(a,C+14),material_index_bytes:c(a,C+15),nvertices:h(a,C+16),nnormals:h(a,C+16+4),nuvs:h(a,C+16+8),ntri_flat:h(a,C+16+12),ntri_smooth:h(a,C+16+16),ntri_flat_uv:h(a, +C+16+20),ntri_smooth_uv:h(a,C+16+24),nquad_flat:h(a,C+16+28),nquad_smooth:h(a,C+16+32),nquad_flat_uv:h(a,C+16+36),nquad_smooth_uv:h(a,C+16+40)};C+=n.header_bytes;T=n.vertex_index_bytes;i=n.vertex_index_bytes*2;o=n.vertex_index_bytes*3;s=n.vertex_index_bytes*3+n.material_index_bytes;p=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes;u=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*2;l=n.vertex_index_bytes;v=n.vertex_index_bytes*2;z=n.vertex_index_bytes*3;J=n.vertex_index_bytes* +4;S=n.vertex_index_bytes*4+n.material_index_bytes;Q=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes;H=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*2;V=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*3;M=n.uv_index_bytes;W=n.uv_index_bytes*2;N=n.uv_index_bytes;F=n.uv_index_bytes*2;G=n.uv_index_bytes*3;C+=function(m){var q,D,P,Y=n.vertex_coordinate_bytes*3,Z=m+n.nvertices*Y;for(m=m;m