提交 31d125e6 编写于 作者: M Mr.doob

WebGLRenderer: Do not attempt to render when drawCount is 0. See #8395.

上级 89b3d0ba
...@@ -806,7 +806,7 @@ function WebGLRenderer( parameters ) { ...@@ -806,7 +806,7 @@ function WebGLRenderer( parameters ) {
// //
var dataStart = 0; var dataStart = 0;
var dataCount = Infinity; var dataCount = 0;
if ( index !== null ) { if ( index !== null ) {
...@@ -829,6 +829,8 @@ function WebGLRenderer( parameters ) { ...@@ -829,6 +829,8 @@ function WebGLRenderer( parameters ) {
var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
if ( drawCount === 0 ) return;
// //
if ( object.isMesh ) { if ( object.isMesh ) {
......
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