From 31d125e6d4e5d8e6650cbc06b29afd1d8bb44276 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Tue, 6 Sep 2016 16:19:06 -0700 Subject: [PATCH] WebGLRenderer: Do not attempt to render when drawCount is 0. See #8395. --- src/renderers/WebGLRenderer.js | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index a45db265ea..0e88b125d5 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -806,7 +806,7 @@ function WebGLRenderer( parameters ) { // var dataStart = 0; - var dataCount = Infinity; + var dataCount = 0; if ( index !== null ) { @@ -829,6 +829,8 @@ function WebGLRenderer( parameters ) { var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); + if ( drawCount === 0 ) return; + // if ( object.isMesh ) { -- GitLab