提交 2ff8f9ec 编写于 作者: O OpenShift guest

update the docs for THREE.Camera

上级 98a83b24
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[page:Object3D] &rarr;
<h1>[name]</h1>
<div class="desc">Abstract base class for cameras.</div>
<h2>Constructor</h2>
<h3>[name]()</h3>
<h2>Properties</h2>
<h3>.[page:Matrix4 matrixWorldInverse]</h3>
<h3>.[page:Matrix4 projectionMatrix]</h3>
<h3>.[page:Matrix4 projectionMatrixInverse]</h3>
<h2>Methods</h2>
<h3>.lookAt( [page:Vector3 vector] )</h3>
<div>
vector — point to look at<br />
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>[name]</h1>
<div class="desc">Abstract base class for cameras. This class should always be inherited when you build a new camera.</div>
<h2>Constructor</h2>
<h3>[name]()</h3>
<div>
This constructor sets following properties to the correct type: matrixWorldInverse, projectionMatrix and projectionMatrixInverse.
</div>
<h2>Properties</h2>
<h3>.[page:Matrix4 matrixWorldInverse]</h3>
<div>This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera.</div>
<h3>.[page:Matrix4 projectionMatrix]</h3>
<div>This is the matrix which contains the projection.</div>
<h3>.[page:Matrix4 projectionMatrixInverse]</h3>
<div>This is the inverse of projectionMatrix.</div>
<h2>Methods</h2>
<h3>.lookAt( [page:Vector3 vector] )</h3>
<div>
vector — point to look at<br />
<br />
This make the camera look at the vector position in local space.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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