diff --git a/docs/api/cameras/Camera.html b/docs/api/cameras/Camera.html index 267e18186ad601d860032a5c744c982db16436fe..dd1f5196a27fc81300ca036bce7eb968e0826934 100644 --- a/docs/api/cameras/Camera.html +++ b/docs/api/cameras/Camera.html @@ -1,43 +1,52 @@ - - - - - - - - - - [page:Object3D] → - -

[name]

- -
Abstract base class for cameras.
- - -

Constructor

- -

[name]()

- - -

Properties

- -

.[page:Matrix4 matrixWorldInverse]

- -

.[page:Matrix4 projectionMatrix]

- -

.[page:Matrix4 projectionMatrixInverse]

- - -

Methods

- -

.lookAt( [page:Vector3 vector] )

-
- vector — point to look at
-
- - -

Source

- - [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] - - + + + + + + + + + + [page:Object3D] → + +

[name]

+ +
Abstract base class for cameras. This class should always be inherited when you build a new camera.
+ + +

Constructor

+ +

[name]()

+
+ This constructor sets following properties to the correct type: matrixWorldInverse, projectionMatrix and projectionMatrixInverse. + +
+ + +

Properties

+ +

.[page:Matrix4 matrixWorldInverse]

+
This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera.
+ +

.[page:Matrix4 projectionMatrix]

+
This is the matrix which contains the projection.
+ +

.[page:Matrix4 projectionMatrixInverse]

+
This is the inverse of projectionMatrix.
+ + +

Methods

+ +

.lookAt( [page:Vector3 vector] )

+
+ vector — point to look at
+
+ This make the camera look at the vector position in local space. +
+ + +

Source

+ + [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] + +