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three.js
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2fc1e5bb
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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2fc1e5bb
编写于
10月 12, 2018
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
XLoader: Added setCrossOrigin(), setPath() and setResourcePath()
上级
7406e3c5
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
48 addition
and
8 deletion
+48
-8
examples/js/loaders/XLoader.js
examples/js/loaders/XLoader.js
+48
-8
未找到文件。
examples/js/loaders/XLoader.js
浏览文件 @
2fc1e5bb
...
...
@@ -216,7 +216,6 @@
this
.
manager
=
manager
!==
undefined
?
manager
:
new
THREE
.
DefaultLoadingManager
();
this
.
texloader
=
new
THREE
.
TextureLoader
(
this
.
manager
);
this
.
url
=
""
;
this
.
baseDir
=
""
;
this
.
_putMatLength
=
0
;
this
.
_nowMat
=
null
;
this
.
_nowFrameName
=
""
;
...
...
@@ -238,6 +237,9 @@
}
createClass
(
XLoader
,
[
{
key
:
'
crossOrigin
'
,
value
:
'
anonymous
'
},
{
key
:
'
_setArgOption
'
,
value
:
function
_setArgOption
(
_arg
)
{
...
...
@@ -277,6 +279,7 @@
this
.
_setArgOption
(
_arg
);
var
loader
=
new
THREE
.
FileLoader
(
this
.
manager
);
loader
.
setPath
(
this
.
path
);
loader
.
setResponseType
(
'
arraybuffer
'
);
loader
.
load
(
this
.
url
,
function
(
response
)
{
...
...
@@ -284,6 +287,30 @@
},
onProgress
,
onError
);
}
},
{
key
:
'
setCrossOrigin
'
,
value
:
function
setCrossOrigin
(
value
)
{
this
.
crossOrigin
=
value
;
return
this
;
}
},
{
key
:
'
setPath
'
,
value
:
function
setPath
(
value
)
{
this
.
path
=
value
;
return
this
;
}
},
{
key
:
'
setResourcePath
'
,
value
:
function
setResourcePath
(
value
)
{
this
.
resourcePath
=
value
;
return
this
;
}
},
{
key
:
'
fromResponsedData
'
,
...
...
@@ -470,11 +497,24 @@
key
:
'
_parseASCII
'
,
value
:
function
_parseASCII
()
{
if
(
this
.
url
.
lastIndexOf
(
"
/
"
)
>
0
)
{
var
path
;
if
(
this
.
resourcePath
!==
undefined
)
{
path
=
this
.
resourcePath
;
}
else
if
(
this
.
path
!==
undefined
)
{
this
.
baseDir
=
this
.
url
.
substr
(
0
,
this
.
url
.
lastIndexOf
(
"
/
"
)
+
1
);
path
=
this
.
path
;
}
else
{
path
=
THREE
.
LoaderUtils
.
extractUrlBase
(
this
.
url
);
}
this
.
texloader
.
setPath
(
path
).
setCrossOrigin
(
this
.
crossOrigin
);
var
endRead
=
16
;
this
.
Hierarchies
.
children
=
[];
this
.
_hierarchieParse
(
this
.
Hierarchies
,
endRead
);
...
...
@@ -1180,21 +1220,21 @@
switch
(
localObject
.
type
)
{
case
"
TextureFilename
"
:
_nowMat
.
map
=
this
.
texloader
.
load
(
this
.
baseDir
+
fileName
);
_nowMat
.
map
=
this
.
texloader
.
load
(
fileName
);
break
;
case
"
BumpMapFilename
"
:
_nowMat
.
bumpMap
=
this
.
texloader
.
load
(
this
.
baseDir
+
fileName
);
_nowMat
.
bumpMap
=
this
.
texloader
.
load
(
fileName
);
_nowMat
.
bumpScale
=
0.05
;
break
;
case
"
NormalMapFilename
"
:
_nowMat
.
normalMap
=
this
.
texloader
.
load
(
this
.
baseDir
+
fileName
);
_nowMat
.
normalMap
=
this
.
texloader
.
load
(
fileName
);
_nowMat
.
normalScale
=
new
THREE
.
Vector2
(
2
,
2
);
break
;
case
"
EmissiveMapFilename
"
:
_nowMat
.
emissiveMap
=
this
.
texloader
.
load
(
this
.
baseDir
+
fileName
);
_nowMat
.
emissiveMap
=
this
.
texloader
.
load
(
fileName
);
break
;
case
"
LightMapFilename
"
:
_nowMat
.
lightMap
=
this
.
texloader
.
load
(
this
.
baseDir
+
fileName
);
_nowMat
.
lightMap
=
this
.
texloader
.
load
(
fileName
);
break
;
}
...
...
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