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2fa03493
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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2fa03493
编写于
11月 17, 2017
作者:
M
Mr.doob
浏览文件
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电子邮件补丁
差异文件
Improved webgl_shadowmap_pointlight example.
上级
cac00ce8
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
15 addition
and
6 deletion
+15
-6
examples/webgl_shadowmap_pointlight.html
examples/webgl_shadowmap_pointlight.html
+15
-6
未找到文件。
examples/webgl_shadowmap_pointlight.html
浏览文件 @
2fa03493
<!DOCTYPE html>
<!DOCTYPE html>
<html
lang=
"en"
>
<html
lang=
"en"
>
<head>
<head>
<title>
three.js webgl - PointLight ShadowMap
</title>
<title>
three.js webgl - PointLight ShadowMap
</title>
<meta
charset=
"utf-8"
>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
<style>
...
@@ -20,7 +20,12 @@
...
@@ -20,7 +20,12 @@
z-index
:
100
;
z-index
:
100
;
display
:
block
;
display
:
block
;
}
}
#info
a
{
color
:
#f00
;
font-weight
:
bold
;
text-decoration
:
underline
;
cursor
:
pointer
}
#info
a
{
color
:
#f88
;
font-weight
:
bold
;
text-decoration
:
underline
;
cursor
:
pointer
;
}
</style>
</style>
</head>
</head>
<body>
<body>
...
@@ -48,13 +53,15 @@
...
@@ -48,13 +53,15 @@
camera
.
position
.
set
(
0
,
10
,
40
);
camera
.
position
.
set
(
0
,
10
,
40
);
scene
=
new
THREE
.
Scene
();
scene
=
new
THREE
.
Scene
();
scene
.
add
(
new
THREE
.
AmbientLight
(
0x
222233
)
);
scene
.
add
(
new
THREE
.
AmbientLight
(
0x
111122
)
);
// lights
// lights
function
createLight
(
color
)
{
function
createLight
(
color
)
{
var
pointLight
=
new
THREE
.
PointLight
(
color
,
1
,
30
);
var
intensity
=
1.5
;
var
pointLight
=
new
THREE
.
PointLight
(
color
,
intensity
,
20
);
pointLight
.
castShadow
=
true
;
pointLight
.
castShadow
=
true
;
pointLight
.
shadow
.
camera
.
near
=
1
;
pointLight
.
shadow
.
camera
.
near
=
1
;
pointLight
.
shadow
.
camera
.
far
=
60
;
pointLight
.
shadow
.
camera
.
far
=
60
;
...
@@ -62,12 +69,14 @@
...
@@ -62,12 +69,14 @@
var
geometry
=
new
THREE
.
SphereGeometry
(
0.3
,
12
,
6
);
var
geometry
=
new
THREE
.
SphereGeometry
(
0.3
,
12
,
6
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
color
}
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
color
}
);
material
.
color
.
multiplyScalar
(
intensity
);
var
sphere
=
new
THREE
.
Mesh
(
geometry
,
material
);
var
sphere
=
new
THREE
.
Mesh
(
geometry
,
material
);
pointLight
.
add
(
sphere
);
pointLight
.
add
(
sphere
);
var
texture
=
new
THREE
.
CanvasTexture
(
generateTexture
()
);
var
texture
=
new
THREE
.
CanvasTexture
(
generateTexture
()
);
texture
.
magFilter
=
THREE
.
NearestFilter
;
texture
.
magFilter
=
THREE
.
NearestFilter
;
texture
.
wrapT
=
THREE
.
RepeatWrapping
;
texture
.
wrapT
=
THREE
.
RepeatWrapping
;
texture
.
wrapS
=
THREE
.
RepeatWrapping
;
texture
.
repeat
.
set
(
1
,
3.5
);
texture
.
repeat
.
set
(
1
,
3.5
);
var
geometry
=
new
THREE
.
SphereGeometry
(
2
,
32
,
8
);
var
geometry
=
new
THREE
.
SphereGeometry
(
2
,
32
,
8
);
...
@@ -94,10 +103,10 @@
...
@@ -94,10 +103,10 @@
}
}
pointLight
=
createLight
(
0x
ffff
ff
);
pointLight
=
createLight
(
0x
0088
ff
);
scene
.
add
(
pointLight
);
scene
.
add
(
pointLight
);
pointLight2
=
createLight
(
0xff
0000
);
pointLight2
=
createLight
(
0xff
8888
);
scene
.
add
(
pointLight2
);
scene
.
add
(
pointLight2
);
//
//
...
...
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